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| ===Air Superiority and Air Supremacy=== | | ===Air Superiority and Air Supremacy=== |
− | *<Node Letter and Pattern Number>_air_superiority = <value> | + | The module will automatically calculate required air power for Air Superiority and Air Supremacy. |
− | *<Node Letter and Pattern Number>_air_supremacy = <value>
| + | *<Node Letter and Pattern Number>_enemy_air_power = <value> |
− | Eg,
| + | '''Do not pass a value of 0 unless enemy launches plane but has 0 air power (e.g. [[Anchorage Water Demon]]).''' |
− | *B2_air_superiority = 50 | + | |
− | *D5_air_supremacy = 100
| + | For example, |
| + | *B2_enemy_air_power = 50 |
| + | |
| | | |
| ===Boss Nodes=== | | ===Boss Nodes=== |
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| ===Node Final Forms=== | | ===Node Final Forms=== |
− | This is for denoting that a certain node pattern is the final form. For example, the composition of an enemy fleet might change for the final kill of a gauge map. These would be denoted by being a "final form" of the node's patterns. The parameter takes multiple arguments because there may be multiple final forms for a node based on level requirements. | + | This is for denoting that a certain node pattern is the final form. For example, the composition of an enemy fleet might change for the final kill of a gauge map. These would be denoted by being a "final form" of the node's patterns. The parameter takes multiple arguments because there may be multiple final forms for a node. |
| | | |
| *final_form = <space separated list of nodepatterns> | | *final_form = <space separated list of nodepatterns> |
| Eg, | | Eg, |
| *final_form = C2 C3 | | *final_form = C2 C3 |
| + | |
| + | ===Node Post-Clear Forms=== |
| + | This is for denoting certain node pattern(s) that only appear after the map is cleared. These would be denoted by being a "post-clear only form" of the node's patterns. The parameter takes multiple arguments because there may be multiple post-clear only forms for a node. |
| + | |
| + | *post_final_form = <space separated list of nodepatterns> |
| + | Eg, |
| + | *post_final_form = D2 D3 |
| | | |
| ===Enemies=== | | ===Enemies=== |
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| *For Hoppou (Northern Hime), the 3-5 form has 3-5 appended as such | | *For Hoppou (Northern Hime), the 3-5 form has 3-5 appended as such |
| **northern_princess_3-5_final_form | | **northern_princess_3-5_final_form |
− |
| |
− |
| |
− |
| |
| | | |
| You would invoke the full argument such as follows: | | You would invoke the full argument such as follows: |
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| |A2_lv=> 80<br> | | |A2_lv=> 80<br> |
| |A2_node_info=fuel +50 75 100 125<br> | | |A2_node_info=fuel +50 75 100 125<br> |
− | |A2_air_superiority = 50<br> | + | |A2_enemy_air_power = 33<br> |
− | |A2_air_supremacy=100<br>
| |
| |<br> | | |<br> |
| |B1_xp=900<br> | | |B1_xp=900<br> |
| |B1_node_info=Maelstrom fuel -50<br> | | |B1_node_info=Maelstrom fuel -50<br> |
| |B_label = 敵前衛警戒部隊 <br> <span style="color:yellow">Day Battle</span><br> | | |B_label = 敵前衛警戒部隊 <br> <span style="color:yellow">Day Battle</span><br> |
− | |final_form = A2}}</code> | + | |final_form = A2 |
| + | |post_final_form = A1}}</code> |
| | | |
| will result in | | will result in |
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| |A2_lv=> 80 | | |A2_lv=> 80 |
| |A2_node_info=fuel +50 75 100 125 | | |A2_node_info=fuel +50 75 100 125 |
− | |A2_air_superiority = 50 | + | |A2_enemy_air_power = 33 |
− | |A2_air_supremacy=100
| |
| | | | | |
| |B1_xp=900 | | |B1_xp=900 |
| |B1_node_info=Maelstrom fuel -50 | | |B1_node_info=Maelstrom fuel -50 |
| |B_label = 敵前衛警戒部隊 <br> <span style="color:yellow">Day Battle</span> | | |B_label = 敵前衛警戒部隊 <br> <span style="color:yellow">Day Battle</span> |
− | |final_form = A1}} | + | |final_form = A2 |
| + | |post_final_form = A1}} |
| | | |
| Ignore the nonsense pattern information, please :D (Apparently you fight a maelstrom at node B and it's only day battle) | | Ignore the nonsense pattern information, please :D (Apparently you fight a maelstrom at node B and it's only day battle) |