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This page studies the trigger rates & effectiveness of Artillery Spotting (弾着観測射撃), based on preliminary in-game testing. An optimal use of Artillery Spotting could considerably improve your fleet's daytime combat performances.
 
This page studies the trigger rates & effectiveness of Artillery Spotting (弾着観測射撃), based on preliminary in-game testing. An optimal use of Artillery Spotting could considerably improve your fleet's daytime combat performances.
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In brief, Artillery Spotting consists of two types of attack: Cut-In '''[CI] '''& Double Attack '''[DA]'''. When activated, the attacking ship receives a damage output ([http://kancolle.wikia.com/wiki/Combat#Damage_Calculations post-cap]) & accuracy bonus. More detailed explanations could be found on the page [http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Game Mechanics -> Artillery Spotting] .
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In brief, Artillery Spotting consists of two types of attack: Cut-In '''[CI] '''& Double Attack '''[DA]'''. When activated, the attacking ship receives a damage output ([http://kancolle.wikia.com/wiki/Combat#Damage_Calculations post-cap]) & accuracy bonus. You need to achieve at least Air superiority (AS) during aerial battle, and at least 1 seaplane equipped on the ship. The plane count can't be 0. More detailed explanations could be found on the page [http://kancolle.wikia.com/wiki/Combat#Day_Battle_Special_Attacks_.28Artillery_Spotting.29 Game Mechanics -> Artillery Spotting] .
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* Despite the highest activation rate, it provides a chance (~40%) to trigger secondary gun CI, which has only '''110%''' damage modifier post-cap. This could be awkward when facing heavy armor enemies.
 
* Despite the highest activation rate, it provides a chance (~40%) to trigger secondary gun CI, which has only '''110%''' damage modifier post-cap. This could be awkward when facing heavy armor enemies.
 
- <u>For CA(V) using secondary gun hybrid setup</u>: ({{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}})
 
- <u>For CA(V) using secondary gun hybrid setup</u>: ({{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}})
* Since an additional secondary gun is added, while the CI damage modifier is '''130% post-cap''', this setup is more powerful when accuracy is guaranteed.
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* Since an additional secondary gun is added, while the CI damage modifier is '''130% post-cap''', this setup is considered more powerful than the previous one.
 
* More CI expected than DA.
 
* More CI expected than DA.
 
* However, this setup does not provide vital accuracy bonus. Besides, the actual trigger rates need to be further tested.
 
* However, this setup does not provide vital accuracy bonus. Besides, the actual trigger rates need to be further tested.
- <u>For BB(V) using AP shell</u>: ({{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}})
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- <u>For BB(V) using AP shell</u>:
* '''''130% post-cap''' damage for CI setup + AP''
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* '''''130% post-cap''' damage for CI setup + AP (''{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}'')''
* '''150% post-cap, '''for AP shell hybrid setup. More CI expected than DA.
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* '''150% post-cap, '''for AP shell hybrid setup. ({{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}})
* Less volatile with respect to the changes in FLoS, and even more penalized when Air Supremacy is not achieved.
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* Trigger rates are less volatile with respect to the changes in FLoS, but more penalized when Air Supremacy (AS+) is not achieved.
 
*  Preliminary study shows AP shell provide 10+ additional firepower against enemies with heavy armor. Therefore, this setup is quite recommended when dealing with [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships] and above.
 
*  Preliminary study shows AP shell provide 10+ additional firepower against enemies with heavy armor. Therefore, this setup is quite recommended when dealing with [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships] and above.
  
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