Changes

no edit summary
Line 15: Line 15:  
==== Double Attack ====
 
==== Double Attack ====
 
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} ...................2 x Main + Seaplane..........................................(basic setup)
 
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} ...................2 x Main + Seaplane..........................................(basic setup)
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Seaplane}}............2 x Main + Seaplane + Seaplane
+
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Seaplane}}............2 x Main + Seaplane + '''Seaplane'''
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}}............2 x Main + Seaplane + Radar         
+
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}}............2 x Main + Seaplane + '''Radar'''        
    
''>> DA Damage: 120% (post cap) x 2. More powerful for ships with high shelling accuracy and against higher evasion, lighter armor units.''         
 
''>> DA Damage: 120% (post cap) x 2. More powerful for ships with high shelling accuracy and against higher evasion, lighter armor units.''         
Line 22: Line 22:  
==== Cut-In ====
 
==== Cut-In ====
 
* {{RedGunMedium}}{{YellowGun}}{{Seaplane}}.........................1 x Main + Sec + Seaplane.................................(basic setup)
 
* {{RedGunMedium}}{{YellowGun}}{{Seaplane}}.........................1 x Main + Sec + Seaplane.................................(basic setup)
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}}.................1 x Main + Sec + Seaplane + Radar.....................(highest CI chance)
+
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}}.................1 x Main + Sec + Seaplane +''' Radar'''.....................(highest CI chance)
* {{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}.................1 x Main + 1 x Sec + Seaplane + AP shell
+
* {{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}.................1 x Main + 1 x Sec + Seaplane + '''AP shell'''
 
''>> CI Damage: 110% / 120% / 130%. Works well for ships with high firepower while giving more chances for Artillery Spotting.''
 
''>> CI Damage: 110% / 120% / 130%. Works well for ships with high firepower while giving more chances for Artillery Spotting.''
   Line 29: Line 29:     
==== Hybrid (DA+CI) ====
 
==== Hybrid (DA+CI) ====
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{YellowGun}}......................2 x Main + Seaplane + Sec
+
* {{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}}......................2 x Main + '''Sec''' + Seaplane  
* {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}......................2 x Main + Seaplane + AP shell
+
* {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}......................2 x Main + '''AP shell''' + Seaplane
 
''>> CI Damage: 130% / 150%. More CI expected than DA. Giving the highest base rate for triggering Artillery Spotting.''
 
''>> CI Damage: 130% / 150%. More CI expected than DA. Giving the highest base rate for triggering Artillery Spotting.''
   Line 350: Line 350:  
- Using appropriate caliber gun set up (eg. 35.6cm x 2 on Fuso), ceteris paribus, BB(V) would have higher DA accuracy than CA.
 
- Using appropriate caliber gun set up (eg. 35.6cm x 2 on Fuso), ceteris paribus, BB(V) would have higher DA accuracy than CA.
   −
- <u>For CA(V) using DA setup + radar</u>:  
+
- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})
 
* If head-On, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
 
* If head-On, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
 
- <u>For BB(V) using DA setup + radar</u>:  
 
- <u>For BB(V) using DA setup + radar</u>:  
Line 365: Line 365:  
- If you're confident with your firepower, avoiding overkill on weak enemies and/or pursuing higher activation rate, CI + radar is usually a good choice. (eg. to prevent ships from stealing MVP)
 
- If you're confident with your firepower, avoiding overkill on weak enemies and/or pursuing higher activation rate, CI + radar is usually a good choice. (eg. to prevent ships from stealing MVP)
   −
- <u>For CA(V) using CI setup + radar:</u>  
+
- <u>For CA(V) using CI setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})
 
* Maximum damage is '''''120% post cap '''''when radar CI is triggered.
 
* Maximum damage is '''''120% post cap '''''when radar CI is triggered.
 
* Despite the highest activation rate, it provides a chance (~40%) to trigger secondary gun CI, which has only '''110%''' damage modifier post-cap. This could be awkward when facing heavy armor enemies.
 
* Despite the highest activation rate, it provides a chance (~40%) to trigger secondary gun CI, which has only '''110%''' damage modifier post-cap. This could be awkward when facing heavy armor enemies.
- <u>For CA(V) using secondary gun hybrid setup</u>:
+
- <u>For CA(V) using secondary gun hybrid setup</u>: ({{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}})
 
* Since an additional secondary gun is added, while the CI damage modifier is '''130% post-cap''', this setup is more powerful when accuracy is guaranteed.
 
* Since an additional secondary gun is added, while the CI damage modifier is '''130% post-cap''', this setup is more powerful when accuracy is guaranteed.
 
* More CI expected than DA.
 
* More CI expected than DA.
 
* However, this setup does not provide vital accuracy bonus. Besides, the actual trigger rates need to be further tested.
 
* However, this setup does not provide vital accuracy bonus. Besides, the actual trigger rates need to be further tested.
- <u>For BB(V) using AP shell</u>:
+
- <u>For BB(V) using AP shell</u>: ({{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}})
 
* '''''130% post-cap''' damage for CI setup + AP''
 
* '''''130% post-cap''' damage for CI setup + AP''
 
* '''150% post-cap, '''for AP shell hybrid setup. More CI expected than DA.
 
* '''150% post-cap, '''for AP shell hybrid setup. More CI expected than DA.
Line 380: Line 380:     
=== General: ===
 
=== General: ===
- Comparing the effectiveness of BB(V) using AP hybrid setup, [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies] (by Nainodel).     
+
- Study on the effectiveness of BB(V) using AP hybrid setup, [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies] (by Nainodel).     
    
- Although it is still uncertain that if using 46cm triple on non-Yamato class BB would affect their DA/CI accuracy, you may consult the following link as reference: [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Accuracy_Test_Results_(Source_to_be_cited)#II_-_Preliminary_Test_on_the_Overweight_Penalty_.28SOURCE_UNKNOWN.29 Preliminary test results on the overweight penalty] (source unknown)     
 
- Although it is still uncertain that if using 46cm triple on non-Yamato class BB would affect their DA/CI accuracy, you may consult the following link as reference: [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Accuracy_Test_Results_(Source_to_be_cited)#II_-_Preliminary_Test_on_the_Overweight_Penalty_.28SOURCE_UNKNOWN.29 Preliminary test results on the overweight penalty] (source unknown)     
Anonymous user