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==== Double Attack ====
==== Double Attack ====
* 2 x Main + 1 Seaplane........................................(basic setup)
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}} ...................2 x Main + Seaplane..........................................(basic setup)
* 2 x Main + 1 Seaplane + 1 Seaplane
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Seaplane}}............2 x Main + Seaplane + Seaplane
* 2 x Main + 1 Seaplane + 1 Radar
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}}............2 x Main + Seaplane + Radar
''>> DA Damage: 120% (post cap) x 2. More powerful for ships with high shelling accuracy and against higher evasion, lighter armor units.''
''>> DA Damage: 120% (post cap) x 2. More powerful for ships with high shelling accuracy and against higher evasion, lighter armor units.''
==== Cut-In ====
==== Cut-In ====
* 1 x Main + 1 x Sec + 1 Seaplane...................................(basic setup)
* {{RedGunMedium}}{{YellowGun}}{{Seaplane}}.........................1 x Main + Sec + Seaplane.................................(basic setup)
* 1 x Main + 1 x Sec + 1 Seaplane + Radar......................(highest CI chance)
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}}.................1 x Main + Sec + Seaplane + Radar.....................(highest CI chance)
* 1 x Main + 1 x Sec + 1 Seaplane + AP Shell
* {{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}.................1 x Main + 1 x Sec + Seaplane + AP shell
''>> CI Damage: 110% / 120% / 130%. Works well for ships with high firepower while giving more chances for Artillery Spotting.''
''>> CI Damage: 110% / 120% / 130%. Works well for ships with high firepower while giving more chances for Artillery Spotting.''
==== Hybrid (DA+CI) ====
==== Hybrid (DA+CI) ====
* 2 x Main + 1 x Sec + 1 Seaplane
* {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{YellowGun}}......................2 x Main + Seaplane + Sec
* 2 x Main + AP Shell + 1 Seaplane
* {{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}......................2 x Main + Seaplane + AP shell
''>> CI Damage: 130% / 150%. More CI expected than DA. Giving the highest base rate for triggering Artillery Spotting.''
''>> CI Damage: 130% / 150%. More CI expected than DA. Giving the highest base rate for triggering Artillery Spotting.''