Changes
→DA:
- Lower activation rate compared to daytime CI.
- Lower activation rate compared to daytime CI.
- It gives accuracy boost.
- If each attack is counted separately, DA doesn't seem to increase shelling accuracy.
- More dependent on shelling accuracy if you wish to maximize your damage output ('''''120% post cap''''' x 2)
- More dependent on shelling accuracy if you wish to maximize your damage output ('''''120% post cap''''' x 2)
- If Head-On, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
- If Head-On, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
- Not feasible with AP shell, unless using hybrid setup (much less DA chance).
- Not feasible with AP shell, unless using hybrid setup (much less DA chance expected).
- If high activation rate (eg. flagship) guaranteed, DA is recommended when facing enemy with lower armor than or equivalent to Ru-Class Battleships.
- If high activation rate (eg. flagship) guaranteed, DA is recommended when facing enemy with lower armor than or equivalent to [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships].
- Same as above, if either attack could wreck the enemy (eg. low armor w/ high evasion), preferably use DA due to higher chance of hitting the target.
- Same as above, if either attack could wreck the enemy (eg. low armor w/ high evasion), preferably use DA due to higher chance of hitting the target.