Changes

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* 2 x Main + 1 Seaplane........................................(basic setup)
 
* 2 x Main + 1 Seaplane........................................(basic setup)
 
* 2 x Main + 1 Seaplane + 1 Seaplane
 
* 2 x Main + 1 Seaplane + 1 Seaplane
* 2 x Main + 1 Seaplane + 1 Radar........................(highest DA chance)        
+
* 2 x Main + 1 Seaplane + 1 Radar         
    
''>> DA Damage: 120% (post cap) x 2. More powerful for ships with high shelling accuracy and against higher evasion, lighter armor units.''         
 
''>> DA Damage: 120% (post cap) x 2. More powerful for ships with high shelling accuracy and against higher evasion, lighter armor units.''         
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== The Trigger Chance of Artillery Spotting: (Beta ver.) ==
 
== The Trigger Chance of Artillery Spotting: (Beta ver.) ==
Possible factors are listed below, followed by their '''''estimated''''' effects from experiments. These values / formula ''might ''be different from the actual ones, but they do give good estimates on the activation rates. To see the detailed evaluation process on the effects from each factor, you may consult [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_ASTRE_Project_(work_in_progress) here].   
+
Possible factors are listed below, followed by their '''''estimated''''' effects from experiments. These are best fit values from experiments, ''might ''be different from the actual ones, but they do give good estimates on the activation rates. To see how effects from each factor were evaluated, you may consult [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project Mid-Term Report on the ASTRE Project].   
    
The first 5 factors are assumed to have more solid basis:   
 
The first 5 factors are assumed to have more solid basis:   
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# '''<u>Air control state (AS. AS+) / </u>'''制空権の状態  (-12% on both if only Air Superiority is achieved)
 
# '''<u>Air control state (AS. AS+) / </u>'''制空権の状態  (-12% on both if only Air Superiority is achieved)
 
# '''<u>Fleet total LoS (FLoS) / </u>'''艦隊合計索敵値  (+8% DA rate, +10% CI rate, per 100 additional LoS)
 
# '''<u>Fleet total LoS (FLoS) / </u>'''艦隊合計索敵値  (+8% DA rate, +10% CI rate, per 100 additional LoS)
# <u>'''LoS Values on Seaplane / '''</u>水上機の索敵補正値  (minimal effects)
+
# <u>'''LoS stats on Seaplane / '''</u>水上機の索敵補正値  (minimal effects)
 
The following factors have negligible effects on the trigger rates:
 
The following factors have negligible effects on the trigger rates:
 
*'''Type / number of caliber guns''' / 砲種 / 砲の数 (to be further evaluated)
 
*'''Type / number of caliber guns''' / 砲種 / 砲の数 (to be further evaluated)
 
The following factors ''might'' have an effect on the trigger rates:
 
The following factors ''might'' have an effect on the trigger rates:
# '''Fatigue / 疲労度'''  (No effects ??)  
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# '''Fatigue / 疲労度'''  (No effect ?)  
 
# '''Health state / HP''' (??)
 
# '''Health state / HP''' (??)
# '''Level / レベル '''(Negligible effect ??)
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# '''Level / レベル '''(Negligible effect ?)
 
# '''Formation / 陣形'''
 
# '''Formation / 陣形'''
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- BB(V) equipped with 2 x Main & 1 Seaplane has '''DA rate ~ 50%'''.
 
- BB(V) equipped with 2 x Main & 1 Seaplane has '''DA rate ~ 50%'''.
   −
- CA(V) quipped with 2 x Main & 1 Seaplane has '''DA rate 45 ~ 47%'''
+
- CA(V) quipped with 2 x Main & 1 Seaplane has '''DA rate ~ 47%'''
    
- BB(V) equipped with 1 x Main + Secondary & 1 Seaplane has '''CI rate ~ 50%'''
 
- BB(V) equipped with 1 x Main + Secondary & 1 Seaplane has '''CI rate ~ 50%'''
   −
- CA(V) equipped with 1 x Main + Secondary & 1 Seaplane has '''CI rate 45 ~ 50%'''
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- CA(V) equipped with 1 x Main + Secondary & 1 Seaplane has '''CI rate ~ 50%'''
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3. If an '''additional seaplane''' is added onto the 4th slot:
 
3. If an '''additional seaplane''' is added onto the 4th slot:
   −
- DA rate +5% ??
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- DA rate +5%  
   −
- CI rate +0% ?? 
+
- CI rate +0%  
    
- Actual effects are to be further determined. 
 
- Actual effects are to be further determined. 
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4. If we use a '''radar''' on the 4th slot''',''' and compare it with the standard situation:
 
4. If we use a '''radar''' on the 4th slot''',''' and compare it with the standard situation:
   −
- DA rate rises by 3% ~ 13%
+
- DA rate rises by 3% ~ 10%
    
- CI rate rises by ~30%.
 
- CI rate rises by ~30%.
   −
===== - List of Radars with Estimated CI/DA Chance Modifier (Best fit values) =====
+
===== - List of Radars with Estimated Artillery Spotting Rate Modifier =====
 
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
 
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
 
|-
 
|-
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|
 
|
 
|''+5''
 
|''+5''
|<nowiki>+8%</nowiki>
+
|<nowiki>+7%</nowiki>
 
|<nowiki>+8</nowiki>
 
|<nowiki>+8</nowiki>
 
|-
 
|-
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|''+26% ''
 
|''+26% ''
 
|''+9''
 
|''+9''
|<nowiki>+8%</nowiki>
+
|<nowiki>+7%</nowiki>
 
|<nowiki>+10</nowiki>
 
|<nowiki>+10</nowiki>
 
|-
 
|-
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<s>- ''This part is currently neglected in DA/CI rate estimation.''</s>
 
<s>- ''This part is currently neglected in DA/CI rate estimation.''</s>
   −
===== - List of seaplanes with their Estimated DA rate modifier (Rough estimates) =====
+
===== - List of Seaplanes with Estimated DA Rate Modifier (Rough estimates) =====
 
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
 
{| class="article-table" style="width: 500px;" border="0" cellpadding="1" cellspacing="1"
 
|-
 
|-
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6. For standard BB(V)s, aka non-Yamato class BBs, radars could be replaced by '''AP Shells''' for a cut-in setup (Main / Secondary / AP / seaplane), which gives a 20% trigger chance bonus on CI. However, you could also use AP shells (or Secondary)''' '''for a''' <u>hybrid set up</u>''' (2 Main / AP (or Secondary) / seaplane). In the standard situation, the combined Artillery Spotting chance is about '''70%'''.
 
6. For standard BB(V)s, aka non-Yamato class BBs, radars could be replaced by '''AP Shells''' for a cut-in setup (Main / Secondary / AP / seaplane), which gives a 20% trigger chance bonus on CI. However, you could also use AP shells (or Secondary)''' '''for a''' <u>hybrid set up</u>''' (2 Main / AP (or Secondary) / seaplane). In the standard situation, the combined Artillery Spotting chance is about '''70%'''.
   −
- AP shell hybrid setup (with ''41cm x 2''):  ''CI = ~38% & ''DA = ~32%.  ??
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- AP shell hybrid setup (with ''41cm x 2''):  ''CI = ~38% & ''DA = ~32%.  ?
   −
- AP shell hybrid setup (with ''46cm x 2''):  ''CI = ~43% & ''DA = ~27%.  ??
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- AP shell hybrid setup (with ''46cm x 2''):  ''CI = ~43% & ''DA = ~27%.  ?
   −
- Secondary gun hybrid setup:              ''CI = ~50% & ''DA = ~20%.  ??
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- Secondary gun hybrid setup:              ''CI = ~50% & ''DA = ~20%.  ?
   −
- For hybrid setup, every 100 additional LoS <u>''will only increase CI chances by 5%.''</u>'' ??''
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- For hybrid setup, every 100 additional LoS <u>''will only increase CI chances by 5%.''</u>'' ?''
   −
- Replacing Type 0 Recon by ''<u>Type 0 Observation Seaplane</u>'' will increase DA rate by ''3%''. ??  
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- Replacing Type 0 Recon by ''<u>Type 0 Observation Seaplane</u>'' will increase DA rate by ''3%''. ?  
    
- These estimates are based on very limited test results, thus lower credibility.  
 
- These estimates are based on very limited test results, thus lower credibility.  
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- Both CI & DA chance falls by at least 12%
 
- Both CI & DA chance falls by at least 12%
   −
- In the case of a hybrid setup, CI chance falls by 11% while DA rate -7%. ??
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- In the case of a hybrid setup, CI chance falls by 11% while DA rate -7%. ?
    
- If you're using the hybrid setup, it's more recommended to achieve Air Supremacy (AS+) for your fleet.
 
- If you're using the hybrid setup, it's more recommended to achieve Air Supremacy (AS+) for your fleet.
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8. The '''flagship''' has a significantly higher chance (+15%) of triggering Artillery Spotting 
 
8. The '''flagship''' has a significantly higher chance (+15%) of triggering Artillery Spotting 
   −
- In the case of a hybrid setup, CI chance +7.5% while DA rate +7.5%.
+
- In the case of a hybrid setup, CI chance +7.5% while DA rate +7.5%. ?
    
===<nowiki/>===
 
===<nowiki/>===
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- Since AP shells are not accessible to CA(V), their maximum CI damage is '''''120% post cap''''' with radar. However, if secondary-gun hybrid is used for CA, it could be 130%, but reliability has not been tested. ''(Lower shelling accuracy expected? Same trigger rate as BB(V)?).''  
 
- Since AP shells are not accessible to CA(V), their maximum CI damage is '''''120% post cap''''' with radar. However, if secondary-gun hybrid is used for CA, it could be 130%, but reliability has not been tested. ''(Lower shelling accuracy expected? Same trigger rate as BB(V)?).''  
   −
- Read more: [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies]  .     
+
- [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies]  .     
     
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