Changes

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- More dependent on shelling accuracy if you wish to maximize your damage output ('''''120% post cap''''' x 2)
 
- More dependent on shelling accuracy if you wish to maximize your damage output ('''''120% post cap''''' x 2)
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- Using appropriate caliber gun set up (eg. 35.6cm x 2 on Fuso), ceteris paribus, BB would possess higher DA accuracy than CA.
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- Using appropriate caliber gun set up (eg. 35.6cm x 2 on Fuso), ceteris paribus, BB would have higher DA accuracy than CA.
   −
- If Head-On, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor.
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- If Head-On, T-disadvantage and/or low firepower, DA would usually be a double-scratch on the enemy with heavy armor (unless critical).
    
- Not feasible with AP shell, unless using hybrid setup (much less DA chance).
 
- Not feasible with AP shell, unless using hybrid setup (much less DA chance).
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- If high activation rate (eg. flagship) & shelling accuracy guaranteed, DA is recommended when facing enemy with lower armor than or equivalent to Ru-Class Battleships.
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- If high activation rate (eg. flagship) guaranteed, DA is recommended when facing enemy with lower armor than or equivalent to Ru-Class Battleships.
    
- Same as above, if either attack could wreck the enemy (eg. low armor w/ high evasion), preferably use DA due to higher chance of hitting the target.   
 
- Same as above, if either attack could wreck the enemy (eg. low armor w/ high evasion), preferably use DA due to higher chance of hitting the target.   
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=== CI: ===
 
=== CI: ===
 
- Activate frequently during daytime battle (w/ radar), more reliable trigger-rate-wisely.
 
- Activate frequently during daytime battle (w/ radar), more reliable trigger-rate-wisely.
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- Despite highest activation rate, CI + radar setup provides a chance (~40%) to trigger secondary gun CI, which has only '''''110%''''' damage modifier post-cap. This could be awkward when facing heavy armor enemies.
    
- It gives accuracy boost. (equivalent to DA ??)
 
- It gives accuracy boost. (equivalent to DA ??)
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- Works well with AP shells. Recommended when dealing with Ru-Class Battleships and above.
 
- Works well with AP shells. Recommended when dealing with Ru-Class Battleships and above.
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- Highest damage (single strike): '''130% post cap''' for AP shell CI setup; ''Or '''150% post cap, '''for AP shell hybrid setup.''
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- Highest damage (single strike): '''''130%''''' damage for AP shell CI, o''r '''150%, '''for AP shell hybrid setup.''
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- Accuracy plays an important role in CI, since you have only 1 chance to hit the enemy (2 for DA).  
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- Accuracy plays an important role in CI, since you have only one chance to hit the enemy (2 for DA).  
    
- Since AP shells are not accessible to CA(V), their maximum CI damage is '''''120% post cap''''' with radar. However, if secondary-gun hybrid is used for CA, it could be 130%, but reliability has not been tested. ''(Lower shelling accuracy expected? Same trigger rate as BB(V)?).''  
 
- Since AP shells are not accessible to CA(V), their maximum CI damage is '''''120% post cap''''' with radar. However, if secondary-gun hybrid is used for CA, it could be 130%, but reliability has not been tested. ''(Lower shelling accuracy expected? Same trigger rate as BB(V)?).''  
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