Changes
→Effectiveness of Artillery Spotting
- Not feasible with AP shell, unless using hybrid setup.
- Not feasible with AP shell, unless using hybrid setup.
- Recommended for enemy with lower armor than or equivalent to Ru-Class Battleships.
- Recommended when facing enemy with lower armor than or equivalent to Ru-Class Battleships.
- If either attack could wreck the enemy (eg. low armor w/ high evasion), preferably use DA due to higher chance of hitting the target.
- If either attack could wreck the enemy (eg. low armor w/ high evasion), preferably use DA due to higher chance of hitting the target.
- It gives accuracy boost. (equivalent to DA ??)
- It gives accuracy boost. (equivalent to DA ??)
- If you're confident with your firepower, avoiding overkill of weak enemies and/or pursuing higher activation rate, CI + radar is a good choice.
- Works well with AP shells. Recommended when dealing with Ru-Class Battleships and above.
- Works well with AP shells. Recommended when dealing with Ru-Class Battleships and above.
- Accuracy plays an important role in CI, since you have only 1 chance to hit the enemy (2 for DA).
- Accuracy plays an important role in CI, since you have only 1 chance to hit the enemy (2 for DA).
- Since AP shells are not accessible to CA(V), their maximum CI damage is '''''120% post cap''''' with radar. However, if secondary-gun hybrid is used for CA, it could be 130%, but reliability has not been tested. ''(Same activation rate as BB?? Lower shelling accuracy expected).''
- Read more: [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA/CI with sample enemies] .
- Read more: [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA/CI with sample enemies] .