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! scope="col" style="width:634px; text-align:center;" |Notes
 
! scope="col" style="width:634px; text-align:center;" |Notes
 
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|-
|[[Combat#Formation_Selection|Formation Selection]]
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|[[Combat#Formation_Selection|Formation Selection]]  
|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.
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|With 4 or more ships in a fleet, a fleet formation must be selected before combat. The selected formation affects ship damage, hit rate, and defense.<br/> This step is skipped if you have 3 or fewer ships.
 
|-
 
|-
 
|[[Combat#Detection|Detection]]
 
|[[Combat#Detection|Detection]]
|Requires planes or high detection stat (usually from RADAR).<br />Success increases accuracy and evasion.<br />Failure prevents participation of allied planes in the aerial combat phase.
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|Requires planes or high detection stat (usually from RADAR).<br />Success increases accuracy and evasion.<br />Failure prevents participation of allied planes in the aerial combat phase (and will result in your Air Superiority value treated as 0).<br/> If no message is shown, it is treated as a failure.
 
|-
 
|-
 
|[[Combat#Aerial_Combat|Aerial Combat]]
 
|[[Combat#Aerial_Combat|Aerial Combat]]
|Participants: [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SSVs]]
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|Participants: [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] equipped with attack or bomber planes; [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]] equipped with seaplane bombers; some enemy-specific ship classes <br />If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]]. <br/>All ships capable of launching attack or bomber planes will launch them in this stage (unless Detection is failed), regardless of current HP status.
 
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Requires any type of offensive plane (torpedo bombers and dive bombers for [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]], and seaplane bombers for [[:Category:Aviation Battleships|BBVs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], and [[:Category:Submarines|SSVs]]) equipped as equipment on either side.<br />If a side achieves Air Superiority or Supremacy in this stage, that side can use [[Combat#Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery Spotting]].
   
|-
 
|-
 
|[[Combat#Opening_Stages|Opening Stages]]
 
|[[Combat#Opening_Stages|Opening Stages]]
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;Opening Torpedo Salvo
 
;Opening Torpedo Salvo
Participants: [[:Category:Submarines|SS]] over level 10, ships equipped with {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SS]]) and enemy [[Battleship Re-Class#Elite|Battleship Re-Class Elite]]. All participants fire their torpedoes simultaneously.
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Participants: [[:Category:Submarines|SS]] over level 10, ships equipped with {{Template:TorpedoWeapon}}[[Type A Ko-hyoteki]] ([[:Category:Torpedo Cruisers|CLTs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SS]]) and enemy [[Battleship Re-Class#Elite|Battleship Re-Class Elite]]. <br/>All participants fire their torpedoes simultaneously. <br/>Unlike Closing Torpedo Salvo, a ship can launch a torpedo in this stage even when current HP is less than or equal to 50% of Max HP.
    
;Engagement Form
 
;Engagement Form
The orientation of the allied and enemy fleets is displayed. This affects both fleets equally.
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The orientation of the allied and enemy fleets is displayed. The engagement form affects both fleets equally.
 
|-
 
|-
 
|[[Combat#Day_Combat|Day Combat]]
 
|[[Combat#Day_Combat|Day Combat]]
 
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|
 
;Shelling, 1st Round (Range Order)
 
;Shelling, 1st Round (Range Order)
Participants: All ships except [[:Category:Submarines|SS]]. Firing order alternates between allied and enemy sides starting with allied. For each side, ships with higher range have priority. The firing order is composed of only ships that are able to take part and is set at the start of each shelling phase. Any ships sunk or incapacitated before their turn results in a lost turn for the side it is on.
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Participants: All ships except [[:Category:Submarines|SS]], [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] not carrying any offensive planes, and basic [[Transport Ship Wa-Class]]. <br/> Firing order alternates between allied and enemy sides starting with allied. For each side, ships with higher range have priority. The firing order is set at the start of each shelling phase. Any ships sunk or incapacitated before their turn is simply removed from the firing order; allied ship do not replace into that slot.
    
;Shelling, 2nd Round (Lineup Order)
 
;Shelling, 2nd Round (Lineup Order)
Participants: All ships except [[:Category:Submarines|SS]]. Firing order alternates between sides, prioritizing ships at the top of the list.
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Participants: All ships except [[:Category:Submarines|SS]], [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]] not carrying any offensive planes, and basic [[Transport Ship Wa-Class]]. <br/> Firing order alternates between sides in the lineup order.
    
Only occurs when either side has a [[:Category:Battleships|BB]], [[:Category:Aviation Battleships|BBV]], or the enemy has one of the special ship classes (鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess) which acts like a BB/BBV: {{nihongo|[[Destroyer Princess]]|駆逐棲姫}} does not, while {{nihongo|[[Battleship Princess]]|戦艦棲姫}} does. The distinction between [[Enemy Vessel#Bosses|Bosses]] that do and those that do not trigger this phase is not always clear from their names.
 
Only occurs when either side has a [[:Category:Battleships|BB]], [[:Category:Aviation Battleships|BBV]], or the enemy has one of the special ship classes (鬼 ''Oni''/Ogress, 姫 ''Hime/''Princess) which acts like a BB/BBV: {{nihongo|[[Destroyer Princess]]|駆逐棲姫}} does not, while {{nihongo|[[Battleship Princess]]|戦艦棲姫}} does. The distinction between [[Enemy Vessel#Bosses|Bosses]] that do and those that do not trigger this phase is not always clear from their names.
    
;Closing Torpedo Salvo
 
;Closing Torpedo Salvo
Participants: [[:Category:Destroyers|DDs]], [[:Category:Light Cruisers|CLs]], [[:Category:Torpedo Cruisers|CLTs]], [[:Category:Heavy Cruisers|CAs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Submarines|SS]], [[Bismarck#Third Upgrade|Bismarck drei]], [[Battleship Re-Class]]
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Participants: [[:Category:Destroyers|DDs]], [[:Category:Light Cruisers|CLs]], [[:Category:Torpedo Cruisers|CLTs]], [[:Category:Heavy Cruisers|CAs]], [[:Category:Aviation Cruisers|CAVs]], [[:Category:Seaplane Tenders|AVs]], [[:Category:Submarines|SS]], [[Bismarck#Third Upgrade|Bismarck drei]], [[Battleship Re-Class]], some enemy-specific ship classes; Requires current HP > 50% of Max HP and Base Torpedo Value > 0
    
Like the opening torpedo salvo, all participants attack simultaneously.
 
Like the opening torpedo salvo, all participants attack simultaneously.
 
|-
 
|-
 
| [[Combat#Night_Combat|Night Combat]]
 
| [[Combat#Night_Combat|Night Combat]]
| Participants: All ships except [[:Category:Light Carriers|CVLs]] and [[:Category:Standard Carriers|CVs]].
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| Participants: All ships except [[:Category:Light Carriers|CVLs]], [[:Category:Standard Carriers|CVs]], and basic [[Transport Ship Wa-Class]]. Enemy [[Standard Carrier Wo-Class]] and [[Light Carrier Nu-Class]] of flagship level or higher can attack at night; Requires current HP > 25% of Max HP
 
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Enemy [[Standard Carrier Wo-Class]] and [[Light Carrier Nu-Class]] of flagship level or higher can attack at night.
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Must not be critically damaged to participate.
      
The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. Similar to shelling phase, if a ship is sunk or critically damaged, the game will skip its turn.
 
The first slot allied ship attacks, then the first slot enemy ship attacks, and so on. Similar to shelling phase, if a ship is sunk or critically damaged, the game will skip its turn.
 
|}
 
|}
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For certain nodes and events, combat begins in the Night Combat stage, then proceeds to Day combat, if certain conditions are met.
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For certain nodes and events, combat begins in the Night Combat stage, then proceeds to Day combat if certain conditions are met.
    
==Formation Selection==
 
==Formation Selection==
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