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| | | |
| ==Damage Calculations== | | ==Damage Calculations== |
− | <span style="font-size:17px;font-weight:bold;">Main Formula</span>
| + | ===Main Formula=== |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
− | ! rowspan="3" scope="col" style="text-align:center;" |'''Damage =''' | + | ! rowspan="3" scope="col" style="text-align:center;" |Damage = |
− | ! scope="col" |<center>'''[[Combat#Basic_Attack_Power|Basic Attack Power]]<br />x<br />[[Combat#Pre-Cap_Modifiers|Pre-Cap Modifiers]]'''</center> | + | ! scope="col" |<center>[[Combat#Basic_Attack_Power|Basic Attack Power]]<br />x<br />[[Combat#Pre-Cap_Modifiers|Pre-Cap Modifiers]]</center> |
| ! scope="col" |x | | ! scope="col" |x |
− | ! scope="col" |<center>'''[[Combat#Post-Cap_Modifiers|Post-Cap Modifiers]]'''</center> | + | ! scope="col" |<center>[[Combat#Post-Cap_Modifiers|Post-Cap Modifiers]]</center> |
| ! scope="col" | - | | ! scope="col" | - |
− | ! scope="col" |<center>'''Enemy Armor'''</center> | + | ! scope="col" |<center>Enemy Armor</center> |
| ! scope="col" |x | | ! scope="col" |x |
− | ! scope="col" |<center>'''Random Number<br />(between 2/3 ~ 4/3)'''</center> | + | ! scope="col" |<center>Random Number<br />(between 2/3 ~ 4/3)</center> |
| |- | | |- |
| ! colspan="7" rowspan="1" scope="col" style="text-align:center;" |x | | ! colspan="7" rowspan="1" scope="col" style="text-align:center;" |x |
| |- | | |- |
− | ! colspan="7" rowspan="1" scope="col" style="text-align:center;" |<center>'''[[Combat#Remaining_Ammo_Modifier|Remaining Ammo Modifier]]'''</center> | + | ! colspan="7" rowspan="1" scope="col" style="text-align:center;" |<center>[[Combat#Remaining_Ammo_Modifier|Remaining Ammo Modifier]]</center> |
| |- | | |- |
| | colspan="8" |Notes: | | | colspan="8" |Notes: |
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| | style="text-align:center;" |~50% | | | style="text-align:center;" |~50% |
| |} | | |} |
− | ====='''Contact Damage Modifier'''===== | + | =====Contact Damage Modifier===== |
| *The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact. | | *The damage increase depends on the +accuracy bonus {{Template:Hit}} of the squadron performing contact. |
| {| class="wikitable" | | {| class="wikitable" |