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→‎On Writing: Another paragraph hey
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Essentially, your writing should be directed towards the end goal of instructing the average player on how to play the game, whether in general or regarding very specific conditions (such as how to clear Quests or during Events). Similarly, all guides and content should also work towards that end goal, unless you're dealing with other aspects of the franchise that are not immediately relevant to the game itself.
 
Essentially, your writing should be directed towards the end goal of instructing the average player on how to play the game, whether in general or regarding very specific conditions (such as how to clear Quests or during Events). Similarly, all guides and content should also work towards that end goal, unless you're dealing with other aspects of the franchise that are not immediately relevant to the game itself.
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Moreover, while there is no one way to tackle a problem, some options are better than others. Your writing should present players with sufficient information to make a decision based on the limited resources they have at their disposal: Sufficiently broad to cover most possibilities in terms of variables (ships, equipment, etc.), but also specific enough to explain how to get to the most optimal outcome.
    
I am aware that this may seem painfully obvious at the moment, but as time goes by - and as events seem to have an ever-increasing amount of focus on so-called "Historical Ships" - it's easy to lose sight of the fundamental end goal here, and get sidetracked by writing about other stuff that may not really be relevant to our work. So it's always good to keep this in mind; when you have a sense of what matters versus what doesn't, it makes it easier to decide what can afford to be cut out of your writing.
 
I am aware that this may seem painfully obvious at the moment, but as time goes by - and as events seem to have an ever-increasing amount of focus on so-called "Historical Ships" - it's easy to lose sight of the fundamental end goal here, and get sidetracked by writing about other stuff that may not really be relevant to our work. So it's always good to keep this in mind; when you have a sense of what matters versus what doesn't, it makes it easier to decide what can afford to be cut out of your writing.
janitor, prechecked
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