Changes
→Common Setups: Added alternate speculation about 46cm triple mount "overweight" penalties
** Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition.
** Battleships feature a selection of Heavy Main Guns and massive resulting firepower in addition to the potent Armor Piercing shells which can cause brutal critical hits. Setups for battleships are similar to those of heavy cruisers, with one notable addition.
** The Armor Piercing Shells that battleships have access to allows for the highly effective 2 Main gun, AP Shell, Seaplane setup ({{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Template:RedAmmo}}{{Template:Seaplane}}) which has a more effective Artillery Spotting Cut-In, while providing better stats than secondary guns.
** The Armor Piercing Shells that battleships have access to allows for the highly effective 2 Main gun, AP Shell, Seaplane setup ({{Template:RedGunHeavy}}{{Template:RedGunHeavy}}{{Template:RedAmmo}}{{Template:Seaplane}}) which has a more effective Artillery Spotting Cut-In, while providing better stats than secondary guns.
** Note: There is some speculation that the Heaviest guns (46cm Triple Mount) on Fast Battleships (Kongou-class, Bismark) incurs an 'overweight' accuracy penalty.
** Note: There is some speculation that the heaviest guns (46cm Triple Mount) on Fast Battleships (Kongou-class, Bismark) incur an 'overweight' accuracy penalty. There is also speculation that the 'overweight' accuracy penalty occurs (or is greatly increased) when ''any'' non-Yamato Class BB equips'' more than one'' 46cm Triple Mount gun.
* '''Carriers'''
* '''Carriers'''
** Planes. Enough Fighters to achieve Air Superiority or Supremacy, fill out with Torpedo Bombers on larger slots for preemptive bombing damage and/or Dive Bombers on smaller slots for shelling damage.
** Planes. Enough Fighters to achieve Air Superiority or Supremacy, fill out with Torpedo Bombers on larger slots for preemptive bombing damage and/or Dive Bombers on smaller slots for shelling damage.