Changes

50 bytes removed ,  10 years ago
→‎Fleet Anti-air Defense: Wait I'm dumb I already added that below
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<math>\text{Planes Shot Down} = \text{Floor((Ship AA } + \text{Floor(Fleet Anti-air Bonus} \times \text{Formation Modifier))} \times 0.2125\text{)}</math> <math>\text{Fleet Anti-air Bonus} = \text{Floor(} \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier)}</math>
 
<math>\text{Planes Shot Down} = \text{Floor((Ship AA } + \text{Floor(Fleet Anti-air Bonus} \times \text{Formation Modifier))} \times 0.2125\text{)}</math> <math>\text{Fleet Anti-air Bonus} = \text{Floor(} \sum^\text{All slots}\text{Equipment AA Bonus} \times \text{Equipment Modifier)}</math>
 
</center>
 
</center>
"Fleet Anti-Air Bonus" is the sum of every equipment slot of every ship in the fleet (including the defending ship).<br\/>
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"Fleet Anti-Air Bonus" is the sum of every equipment slot of every ship in the fleet (including the defending ship).
The defending ship is not necessarily the direct target of the bomber, and any ship, even submarines, may be selected.
   
====Formation Modifiers====
 
====Formation Modifiers====
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:350px;"
 
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:350px;"
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*Any equipment that gives an anti-air bonus will contribute to shooting down enemy bombers.
 
*Any equipment that gives an anti-air bonus will contribute to shooting down enemy bombers.
 
*The ship chosen to defend against bombers is not necessarily the ship targeted by that slot.
 
*The ship chosen to defend against bombers is not necessarily the ship targeted by that slot.
*Any allied ship, including submarines, may be chosen to defend against bombers.
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*The ship selected to defend is not necessarily the target of the bomber.  Any allied ship, including submarines, may be chosen to defend against bombers.
 
*The forward sliding and machine gun animations seem to have no correlation with the calculations.
 
*The forward sliding and machine gun animations seem to have no correlation with the calculations.
 
*These calculations only apply for the allied fleet's anti-air defense; enemy fleets seem to use a different formula.
 
*These calculations only apply for the allied fleet's anti-air defense; enemy fleets seem to use a different formula.
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