Changes
→Night Combat: Clarification and correction.
*Auxiliary equipment (e.g radar, sonar/depth charge, searchlight, turbine, special ammunition, pure AA equipment(green), and midget-sub) will not affect the combination.
*Auxiliary equipment (e.g radar, sonar/depth charge, searchlight, turbine, special ammunition, pure AA equipment(green), and midget-sub) will not affect the combination.
*If night combat nodes are anticipated, it can be very helpful to utilize specialized night battle equipment such as [[Star Shell]]s and [[Searchlight]]. [[Type 98 Recon Seaplane (Night Scout)]] is also an option.
*If night combat nodes are anticipated, it can be very helpful to utilize specialized night battle equipment such as [[Star Shell]]s and [[Searchlight]]. [[Type 98 Recon Seaplane (Night Scout)]] is also an option.
*Formation bonuses and penalties apply in night battles, but Engagement Forms do not.
<span style="font-size:15px;font-weight:bold;">Night Battle Attack Types</span>
<span style="font-size:15px;font-weight:bold;">Night Battle Attack Types</span>
|Anti-Submarine
|Anti-Submarine
| colspan="4" rowspan="1" |
| colspan="4" rowspan="1" |
Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers and Engagement Form Modifiers apply.
Any enemy submarines will force Destroyers and Light Cruisers to target them. Cut-In and Double Attacks are ignored. In normal Night Battles, ASW damage is scratch damage only. In battles starting at night, Formation Modifiers apply.
|}
|}
=====<span style="font-size:12px;font-weight:bold;">Cut-in Equipment Setups</span>=====
=====<span style="font-size:12px;font-weight:bold;">Cut-in Equipment Setups</span>=====