Changes
→Night Combat
*Night battle damage depends on both the Firepower and Torpedo stats for attack power. Consequently, DDs, CLs, CLTs and CAs have drastically increased strength at night.
*Night battle damage depends on both the Firepower and Torpedo stats for attack power. Consequently, DDs, CLs, CLTs and CAs have drastically increased strength at night.
*Any vessel at night must not have taken more than moderate (orange) damage before attacking in order to participate in night battle.
*Any vessel at night must not have taken more than moderate (orange) damage before attacking in order to participate in night battle.
*Main Gun = {{Template:RedGunMedium}}Red guns or 10cm Twin High-angle Mount
*[[List of Main Guns by stats|List of Main Guns]]
*Secondary (Sub) Gun = {{Template:YellowGun}}Yellow guns / 12.7cm Twin High-angle Gun / 8cm Twin High-angle Gun / 10cm Twin High-angle Mount (Improved).
*[[List of Secondary Guns by stats|List of Secondary Guns]]
*Auxiliary equipment (e.g radar, sonar/depth charge, searchlight, turbine, special ammunition, pure AA equipment(green), and midget-sub) will not affect the combination.
*Auxiliary equipment (e.g radar, sonar/depth charge, searchlight, turbine, special ammunition, pure AA equipment(green), and midget-sub) will not affect the combination.
<span style="font-size:15px;font-weight:bold;">Night Battle Attack Types</span>
<span style="font-size:15px;font-weight:bold;">Night Battle Attack Types</span>
=====Double Attack=====
=====Double Attack=====
Two consecutive attacks at 120%. Very high base activation chance, compared to cut-in's luck stat reliant chance.
Two consecutive attacks at 120%. Very high base activation chance, compared to cut-in's luck stat reliant chance.
[[Category:Help]]
[[Category:Game System]]
[[Category:Calculation]]
===Ship's Health Modifier (Pre-Cap Modifier)===
===Ship's Health Modifier (Pre-Cap Modifier)===