Changes
Those are examples, not conditions.
;S (Victory)
;S (Victory)
*All enemy ships sunk and no allied ships sunk.
*All enemy ships sunk and no allied ships sunk.
;A (Victory)
;A (Victory)
*No friendly ships sunk and required number of enemy ships sunk (see below).
*No friendly ships sunk and required number of enemy ships sunk (see below).
**Sinking the enemy flagship guarantees at least a B regardless of other conditions.
**Sinking the enemy flagship guarantees at least a B regardless of other conditions.
*Damage gauge at least 2.5 times higher enemy damage gauge.
*Damage gauge at least 2.5 times higher enemy damage gauge.
;C (Tactical Defeat)
;C (Tactical Defeat)
*Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
*Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
*Damage gauge higher than enemy gauge, but not reaching 2.5 times as much.
*Damage gauge higher than enemy gauge, but not reaching 2.5 times as much.
*Friendly ship sunk, damage gauge higher than enemy, but not 2.5 times as much.
*Friendly ship sunk, damage gauge higher than enemy, but not 2.5 times as much.
;D (Defeat)
;D (Defeat)
*Enemy took less than a certain amount of damage.
*Enemy took less than a certain amount of damage.
'''Notes'''
'''Notes'''
*The Minimum Sunk Requirement is around 60% of the enemy fleet, thus:
*The Minimum Sunk Requirement:
** 4 ships out of a fleet of 6
** 4 ships out of a fleet of 6
** 3 ships out of a fleet of 5
** 3 ships out of a fleet of 5