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Replaced content with "===Basic=== {{enemyshipinfo2 | name=??? | japanesename= | id= | image= | color=red | type=Destroyer | class=Abyssal | hp=190 | firepower=125 | armor=108 | torpedo=138 | ev..."
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==E1==
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===Basic===
 
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{{enemyshipinfo2
'''Historical'''
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| name=???
*FBB: Richelieu
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| japanesename=
*AV: Commandant Teste
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| id=
'''WARNING''': '''2 Surface Radars total on 2 girls''' are always needed for unlocking and the boss fight to secure the routing up to the end.
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| image=
<br/><br/>
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| color=red
'''<u>Part 1: Unlocking the boss node</u>'''
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| type=Destroyer
*S rank node A, D and K : 1CL 5DD
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| class=Abyssal
*S rank node L : 1FBB 1CL 4DD
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| hp=190
**A certain LoS amount is also needed to get to node K and L, unknown as of now
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| firepower=125
'''<u>Part 2: Defeating the boss</u>'''
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| armor=108
*1FBB 1CA 1CL 1CVL 2DD going '''CEHLN'''
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| torpedo=138
**Possible to replace 1CL with 1CA
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| evasion=88
*LBAS : 1F 3B sending to boss (5 Range)
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| AA=128
 
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| aircraft=0
==E2==
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| speed=Fast
'''WARNING''': All of the following comps require a certain LoS check which is unknown as of now !<br/><br/>
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| LOS=68
*'''Historical''' (Boss 2)
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| ASW=118
**Italian - 1.25x?
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| range=Medium
**CV Ark Royal - 1.22x?
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| luck=88
 
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| slot=4
<u>'''Phase 1: Defeat Harbour Summer Princess'''</u>
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| time=''unbuildable''
*<u>'''Transport Combined Fleet''' 1 CVE 1 CL 4 DD + 1 CL 2 CA(V) 3 DD going '''BACEMN'''</u>
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| slot1=
**Completely skipping K node which contains dual BB Ru-Class Flagship and dual CVL Nu-Class carrying hellcat plane variants
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| slot2=
**May lack of damage at the boss node.
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| slot3=
**Going to the boss node is also more difficult, especially node E where there are many enemies with high torpedo stats should you let them launch
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| slot4=
**Requires many WG42 and DLC variants for realible damage
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| space1=0
*<u>'''Surface Task Force - Light Variant''' 1 FBB 1 CVL 4 (CA+DD+AV) + 1 CL 2 DD 3 (CA+DD+CLT) going '''BDGKMN''' (<font color="red">'''ALL FAST'''</font>)</u>
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| space2=0
**'''ALL FAST''' ships required, '''using Turbine+Boiler combo will not work''' (This means slow BB, BBV and CVL are banned, even if they are upgraded to Fast)
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| space3=0
**A decent comp to get to the boss realibly and good damage at the boss node
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| space4=0}}
**Node K may be a problem as more than half of the enemies there can damage your ships if not evaded
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|}
*<u>'''Surface Task Force - Heavy Variant''' going '''BDFJKMN''' ('''ALL FAST''')</u>
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{{clear}}
**2 (F)BB(V) 2 CVL 2 (AV+DD+CA) + 1 CL 2 DD 3 (CA+DD+CLT)
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**3 (F)BB(V) 1 CVL 2 (AV+DD+CA) + 1 CL 2 DD 3 (CA+DD+CLT)
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***Unlike the light variant above however, you '''can speed up the slow ships''' and still meet the requirement of being '''ALL FAST'''
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***Extremely all-out compo with maximum damage
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***May be expensive overtime
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*'''LBAS for all comps : 1F 3B + 0F 4B, all sent to boss'''
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<u>'''Phase 2: Defeat Abyssal Medi Princess</u>'''
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*<u>'''Surface Task Force''' 2 (F)BB(V) 1 CV(L) 2 CA(V) 1 CL + 1 CL 2 DD 3 XX going '''OPTV''' ('''ALL FAST''')</u>
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**'''(F)BB(V)+CV(L) <= 3 and CA(V)+(F)BB(V)+CV(L) <= 6 must be met to secure the routing'''. This route yields no ammo penalty at the boss node
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**However, '''if CA(V)+(F)BB(V)+CV(L) >= 7, you will be directed to R node''' instead of P node, which is a normal battle node, and will cause ammo penalty at the boss node
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**Furthermore, fleet containing any slow ships will route to the extra air raid node Q, but can easily be solved with the speed-up turbine system
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***Nagato and Mutsu touch can be considered here for easier time at boss, assuming they are upgraded to Fast to skip node Q
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*<u>'''Surface Task Force''' 4 (F)BB(V) 1 CV(L) 1 AO + 1 CL 2 DD 3 XX going '''ORTQV'''</u>
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**All-out comp especially designed for all-or-nothing purpose that gives the hardest routing but also maximum firepower for the boss fight
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**No speed restriction so you can bring Nagato and Mutsu and make use of their touch, combine with different equipment for even higher touch modifier
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**Very expensive, should only be used for Final Form
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**You will arrive at the boss node with heavy ammo penalty, may need to put 2 Underway Replenishment on AO to fix the overall damage at the boss node
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*'''LBAS for all comps : 1F 3B + 1F 3B, all sent to boss'''
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==E3==
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<u>'''Part 1. 1st Boss'''</u>
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*STF: 2FBB 2CA(V) 1CVL 1DD + 1CL 1CLT 1CA(V) 3DD going '''AFIJ''' ('''ALL FAST''')
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**'''Maximum 3 (F)BB(V)+CVL, no CV(B) allowed, maximum 7 CA(V)+(F)BB(V)+CVL ?'''
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**450 air power recommended
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**'''LBAS''': 1 Base sent to node F with 4 Toukai, 2 bases sent to boss : 1 T2 LB Recon + 1 Fighter + 2 LBAA
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***8 Range required for boss, F node is the submarine node with loli hime, take caution
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*On a side note, Anchorage Demon works like Dock Princess, '''take defeatable damage from highly-upgraded anti-installation equipment, despite not being one'''
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<u>'''Part 2. Unlocking'''</u>
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*'''A rank O node twice'''
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**STF: 3FBB 1CV 1CA(V) 1DD + 1CL 1CLT 1CA(V) 3DD ('''ALL FAST''')
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**370 air power recommended
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**'''LBAS''': 1 Base sent to node F with 4 Toukai, 2 bases sent to O : 1 T2 LB Recon + 1 Fighter + 2 LBAA
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**PT Imp and multiple installation enemies stationed here, setup properly
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*'''S rank K node'''
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**STF: 3FBB 1CV 2CA(V) + 1CL 1CLT 1CA(V) 3DD ('''ALL FAST''')
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**Double Battleship Princess awaiting, LBAS can be used here as an optional choice
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*'''S rank E node'''
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**3(F)BB(V) 1CA(V) 1CV 1DD
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**'''LBAS''': All sent to E: 1F 3B + 0F 4B + 0F 4B
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**Same idea like node O
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*'''AS Airbase defence twice (Perfect airbase defence irrelevant)'''
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**Pretty straight forward. 1431 AS needed for the hardest form
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<u>'''Part 3. Debuffing'''</u>
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<br/>'''Info are very vague as of now, will update later'''
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*AS Airbase defence twice (Perfect airbase defence too ?)
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*AS node D and R ?
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*Reach node T
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*AS node N ?
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*Boss HP gauge needs to be drained to a certain range ?
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<u>'''Part 4. 2nd Boss'''</u>
 
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