Changes
Aerial Combat
|Attack power, accuracy, and evasion are significantly decreased
|Attack power, accuracy, and evasion are significantly decreased
|}
|}
==Aerial Combat==
===<span style="font-size:17px;">Aerial Combat Stages</span>===
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:100%;"
|-
! scope="col"|Stage
! scope="col"|Notes
|-
|Fighter Combat
|Battle for air supremacy by fighter planes
|-
|Anti-bomber Combat
|Number of bombers shot down by fighters is affected by the result of the previous phase
|-
|Whole Fleet Anti-air Defense
|Chance to trigger for ships equipped with 46cm Main Cannons, high-angle cannons, or Type 3 Shell
|-
|Individual Ship Anti-air Defense
|Triggered for ships equipped with anti-air guns (machine guns, rocket launchers)
|-
|Bombing
|See Damage Calculation for details
|}
===Fighter Combat===
<math>\text {Fighter Power} = \sum^\text{All slots} \text{Floor(} \sqrt{\text{Number fighters in slot}} \times \text {Plane anti-air bonus} \text{)}</math>
Fighter planes, fighter-bombers, and Saiun participate in Fighter Combat.
The allied fleet and enemy fleet's Fighter Powers are compared to determine the result of Fighter Combat:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:100%; height: 100px;"
|-
! scope="col"|Fighter Power (FP)
! scope="col"|Result
! scope="col"|Notes
|-
|FP ≥ 3 * Enemy FP
|Air Supremacy
|Few allied planes shot down in dogfight. Always displayed when the enemy fleet has 0 fighter planes. Displays <span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:11.818181991577148px;line-height:12px;">制空権確保! </span>(in green)
|-
|3 * Enemy FP > FP ≥ 1.5 * Enemy FP
|Air Superiority
|Some planes lost. Displays <span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:11.818181991577148px;line-height:12px;">空優勢! </span>(in green)
|-
|1.5 * Enemy FP > FP ≥ 2/3 * Enemy FP
|Air Parity
|About equal losses on both sides. No text displayed
|-
|2/3 * Enemy FP > FP ≥ 1/3 * Enemy FP
|Air Incabability
|Many planes lost. Displays <span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:11.818181991577148px;line-height:12px;"><span style="font-size:11.818181991577148px;line-height:12px;">制空権喪失!</span> </span>(in red)
|-
|FP ≤ 1/3 * Enemy FP
|Air Denial
|Heavy planes losses. Displays <span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:11.818181991577148px;line-height:12px;"><span style="font-size:11.818181991577148px;line-height:12px;">制空権喪失!</span> </span>(in red, identical to above)
|}
*This calculation does not take into account any anti-air weaponry equipped on ships.
*Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stages.
====Enemy Ship Fighter Power====
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:400px;"
|-
! scope="col"|Enemy Ship Type
! scope="col" style="text-align:center;"|Fighter Power
|-
|Nu-class Light Carrier
| style="text-align:center;"|8
|-
|Elite Nu-class Light Carrier
| style="text-align:center;"|24
|-
|Wo-class Standard Carrier
| style="text-align:center;"|10
|-
|Elite Wo-class Standard Carrier
| style="text-align:center;"|27
|-
|Flagship Wo-class Standard Carrier
| style="text-align:center;"|28
|}
==Damage Calculation==
==Damage Calculation==
|-
|-
| colspan="8" |Notes:
| colspan="8" |Notes:
*''If it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification).''
*''If it isn't damaged by this formula, or becomes very little damage, it becomes scratch damage, maximum about 10% of enemy current HP (needs verification).''