Changes

1,260 bytes added ,  11 years ago
added victory conditions
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| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers, Light Cruisers, and Heavy Cruisers to target them.  Cut-In and Double Attacks are ignored.
 
| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers, Light Cruisers, and Heavy Cruisers to target them.  Cut-In and Double Attacks are ignored.
 
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==Victory Conditions==
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*Perfect S
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**No damage taken, all enemy ships sunk.
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*S (Victory)
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**All enemy ships sunk.
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*A (Victory)
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**No friendly ships sunk and required number of enemy ships sunk.
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*** Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.
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*B (Tactical Victory)
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**Enemy flagship sunk.
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**No damage taken, and enemy took over a certain amount of damage.
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**Damage gauge at least twice enemy damage gauge.
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**Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.
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**Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.
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*C (Tactical Defeat)
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**Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
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**Damage gauge higher than enemy gauge, but not reaching twice as much.
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**Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
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*D (Defeat)
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**Enemy took less than a certain amount of damage.
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***Both sides taking 0 damage is also D.
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**Damage gauge lower than enemy gauge.
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**Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
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*E (Defeat)
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**Over a certain number of friendly ships sunk.
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**Friendly ship sunk while not meeting any victory conditions.
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**No damage done to enemy, while taking over a certain amount.
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