Changes
added victory conditions
| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers, Light Cruisers, and Heavy Cruisers to target them. Cut-In and Double Attacks are ignored.
| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers, Light Cruisers, and Heavy Cruisers to target them. Cut-In and Double Attacks are ignored.
|}
|}
==Victory Conditions==
*Perfect S
**No damage taken, all enemy ships sunk.
*S (Victory)
**All enemy ships sunk.
*A (Victory)
**No friendly ships sunk and required number of enemy ships sunk.
*** Sink 4 of 6, 3 of 5, 2 of 4, 2 of 3, or 1 of 2.
*B (Tactical Victory)
**Enemy flagship sunk.
**No damage taken, and enemy took over a certain amount of damage.
**Damage gauge at least twice enemy damage gauge.
**Friendly ship sunk, specified number of enemy ships sunk, and damage gauge twice enemy gauge.
**Friendly ship sunk, enemy flagship sunk, and damage gauge twice enemy gauge.
*C (Tactical Defeat)
**Didn't clear any of the conditions for A or B, but enemy took over a certain amount of damage.
**Damage gauge higher than enemy gauge, but not reaching twice as much.
**Friendly ship sunk, damage gauge higher than enemy, but not twice as much.
*D (Defeat)
**Enemy took less than a certain amount of damage.
***Both sides taking 0 damage is also D.
**Damage gauge lower than enemy gauge.
**Friendly ship sunk, not all enemy ships sunk, and gauge lower than enemy gauge.
*E (Defeat)
**Over a certain number of friendly ships sunk.
**Friendly ship sunk while not meeting any victory conditions.
**No damage done to enemy, while taking over a certain amount.