Changes
basic combat outline
==Combat Stages==
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
|-
! scope="col"|Stage
! scope="col"|Notes
|-
|Detection
|
Requires planes or high detection stat.
Success increases hit rate and evasion.
Failure leaves you unable to participate in air combat phase.
|-
|Air Combat
|
|-
|Supporting Fire
|Map 5, requires sortie support expedition.
|-
|Opening Torpedo Salvo
|Requires midget subs or submarines over level 10
|-
|
Shelling, 1st Round (Range Order)
|
|-
|Shelling, 2nd Round (Lineup Order)
|
|-
|Torpedo Salvo
|
Must not have taken more than light damage to participate.
|-
|Night Combat
|Lineup Order
|}
==Night Combat Attacks==
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
! scope="col"|Type
! scope="col"|Main
! scope="col"|Secondary
! scope="col"|Torpedo
! scope="col"|Notes
|-
| rowspan="4"|Cut-In
|
|
|2+
|Torpedo Attack
|-
|3+
|
|
| rowspan="2"|Shelling
|-
|2
|1+
|
|-
|1-2
|
|1
|Combined Attack
|-
| rowspan="3"|Double Attack
|2
|0
|0
|
|-
|1
|1+
|0
|
|-
|0
|2
|0-1
|Secondary Gun Double-Attack, Torpedo doesn't fire
|-
|Single Attack
| colspan="4"|Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot.
|-
|Anti-Submarine
| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers, Light Cruisers, and Heavy Cruisers to target them. Cut-In and Double Attacks are ignored.
|}
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
|-
! scope="col"|Stage
! scope="col"|Notes
|-
|Detection
|
Requires planes or high detection stat.
Success increases hit rate and evasion.
Failure leaves you unable to participate in air combat phase.
|-
|Air Combat
|
|-
|Supporting Fire
|Map 5, requires sortie support expedition.
|-
|Opening Torpedo Salvo
|Requires midget subs or submarines over level 10
|-
|
Shelling, 1st Round (Range Order)
|
|-
|Shelling, 2nd Round (Lineup Order)
|
|-
|Torpedo Salvo
|
Must not have taken more than light damage to participate.
|-
|Night Combat
|Lineup Order
|}
==Night Combat Attacks==
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
|-
! scope="col"|Type
! scope="col"|Main
! scope="col"|Secondary
! scope="col"|Torpedo
! scope="col"|Notes
|-
| rowspan="4"|Cut-In
|
|
|2+
|Torpedo Attack
|-
|3+
|
|
| rowspan="2"|Shelling
|-
|2
|1+
|
|-
|1-2
|
|1
|Combined Attack
|-
| rowspan="3"|Double Attack
|2
|0
|0
|
|-
|1
|1+
|0
|
|-
|0
|2
|0-1
|Secondary Gun Double-Attack, Torpedo doesn't fire
|-
|Single Attack
| colspan="4"|Results from failing to meet equipment requirements, or other attacks random chance at failing. Fires with gun or torpedo in highest equipment slot.
|-
|Anti-Submarine
| colspan="4" rowspan="1"|Any enemy submarines will force Destroyers, Light Cruisers, and Heavy Cruisers to target them. Cut-In and Double Attacks are ignored.
|}