937 bytes added
, 7 years ago
local encounter = {}
local abyssaldb = require("Module:AbyssalDatabase")
local equipmentdb = require("Module:EquipmentDatabase")
encounter.abyssaldata = abyssaldb.AbyssalData
encounter.equipmentdata = equipmentdb.EquipmentData
function encounter.Node(frame)
--name
--node
--battle type
--formation
--enemies
local html = ""
--See how a frame table stores passed arguments
--for key, value in pairs(frame.args) do
-- html = html .. 'Key: ' .. key .. '. Value: ' .. value .. '<br>'
--end
--first enemy
local abyssal = encounter.abyssaldata[ mw.text.split( frame.args["enemies"], ' ')[1] ]
--get equipment
--for i = 1, #abyssal.equip do
-- html = html .. abyssal.equip[i]
--end
--first equipment
--local equipment = encounter.equipmentdata[ equipmentdb.findID(abyssal.equip[1]) ].aa
html = abyssal.equip[1]
return html
end
return encounter