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| ::*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards. | | ::*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards. |
| ::*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss. | | ::*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss. |
| + | :*1AV, [[Abukuma|Abukuma Kai Ni]], 4DD (A → C → E → G → H → J, 3 fights total) |
| + | ::*Pros: Simlar to the composition above as it's cost-effective to getting to the boss fleet, and guarantees G branching, which allows two air reconnaissance rewards, but also can grant another pre-emptive torpedo salvo if Abukuma is equipped with a [[Type A Ko-hyoteki]]. |
| + | ::*Cons: Can still be a game of chance to score a victory at boss, but it more easier to achieve. |
| :*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total) | | :*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total) |
| ::*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle. | | ::*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle. |
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| *Suggested ships (and equipment setup): | | *Suggested ships (and equipment setup): |
| :*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node. | | :*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node. |
− | :*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here. | + | :*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here. [[Abukuma|Abukuma Kai Ni]] is highly recommenced for here since she can be armed with a [[Type A Ko-hyoteki]]. |
| :*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability. | | :*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability. |
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