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| |A_to_B = Active Branching | | |A_to_B = Active Branching |
| |A_to_C = Active Branching | | |A_to_C = Active Branching |
| + | |E_to_F = CL≥3 (confirmed)<br/>''or'' (CL+AV)≥4 (?)<br/>Weighted Random towards F with AV≥2 or CL≥2 |
| + | |E_to_G = All other cases |
| + | |H_to_I = Failed LoS check for J |
| + | |H_to_J = LoS check (with animation)<br/>(May possibly be random after LoS check) |
| }} | | }} |
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| :*No, torpedo cruisers (CLT) cannot be used here. | | :*No, torpedo cruisers (CLT) cannot be used here. |
| *Node B and C are both submarine nodes, but you will not get the normal indication that they are submarine nodes. | | *Node B and C are both submarine nodes, but you will not get the normal indication that they are submarine nodes. |
| + | :*There is very little reason to head towards B, unless the fleet cannot (or do not) want to face [[Submarine So-Class#Elite|SS So-Class Elite]], who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight. |
| *Node G can be reached with 4 destroyers. | | *Node G can be reached with 4 destroyers. |
| + | *''Regarding Air Reconnaissance'': From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon '''winning at the boss node'''. |
| + | :*Neither G or H have combat. |
| + | :*Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. [[Akitsushima]] equipped with [[Type 2 Flying Boat]] appears to increase the critical (and normal?) success rate. |
| + | :*'''Losing the boss battle forfeits all reconnaissance rewards'''. |
| + | *''Regarding Boss Fleet'': |
| + | :*Before the gauge can depleted, the boss fleet consists of 1~2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1~2 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagships]], 0~1 [[Light Cruiser He-Class#Flagship|CL He-Class Flagship]], the [[Destroyer Princess]] (weaker version), and 2 late model destroyers (either [[Destroyer Ro-Class#Late Model|Ro-Class]], [[Destroyer Ha-Class#Late Model|Ha-Class]], or [[Destroyer Ni-Class#Late Model|Ni-Class]]; the two destroyers appearing will be the same class). |
| + | :*When the gauge can be depleted, the boss fleet is led by [[Destroyer Princess]] (stronger version), 2 [[Battleship Ta-Class#Flagship|BB Ta-Class Flagships]], 1 [[Heavy Cruiser Ri-Class#Flagship|CA Ri-Class Flagship]], and 2 [[Destroyer Ni-Class#Late Model|DD Ni-Class Late Models]]. |
| + | :*Because you can only deploy AV/CL/CLp/DD, it is unlikely for the player's fleet to be able to inflict significant damage during daytime battle. You should expect the battle to last into nighttime. |
| + | *Suggested fleet setup: |
| + | :*1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total) |
| + | ::*Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards. |
| + | ::*Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss. |
| + | :*2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total) |
| + | ::*Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle. |
| + | ::*Cons: Needs to fight an extra battle against enemy fleet led by a [[Heavy Cruiser Ne-Class#Elite|CA Ne-Class Elite]] which has the stats close to a battleship. |
| + | :*1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total) |
| + | ::*Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total. |
| + | ::*Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more. |
| + | *Suggested ships (and equipment setup): |
| + | :*AV: Despite the fact that [[Akitsushima]] with her [[Type 2 Flying Boat|flying boats]] can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either [[Chitose]] or [[Chiyoda]] equipped with 2 Zuiun (or variants) and 1 [[Type A Ko-hyoteki]] probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip [[Type A Ko-hyoteki]], lower plane capacity, and no torpedo capability, period.) |
| + | :*CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use [[Ooyodo]] here. |
| + | :*DD: Consider the boss fight will require night battle for the most part, and the fact that [[Destroyer Princess]] (harder version) has 115 armor, it is better to bring ships that have better night battle performances. |
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| ===Nodes And Enemy Encounters=== | | ===Nodes And Enemy Encounters=== |