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===Tips===
 
===Tips===
*Regarding the map:
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*(To be updated.)
:*A shelling support expedition can make passing through the night battle nodes easier. Do note that aerial support expeditions will not trigger, though.
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:*Bringing a boss support expedition is an option, as the support fleet can greatly damage or even outright destroy the enemy Wa-Class Elite.
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:*You cannot reach the boss node with any carrier in fleet (will be sent to node E).
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:*With 2DDs in fleet, you will always reach boss from I. Without them, you have about 75% chance of drifting away from it.
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:*'''Sinking the Wa-class Elite at the boss node lowers the boss gauge by 20%.''' You therefore need do this 5 times to clear the map.
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*Recommended Fleet Setup / Equipment:
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:*Fleet
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::*Any fleet that uses 2+DD, no carriers, no more than 2 BBs, and all ships being fast ship.
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:::Examples: 2DD+2CA(V)+2FBB, 3CLT+1CA(V)+2DD...
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:::A major consideration in forming a fleet is the presence of the submarine at the boss, which will draw attacks from seaplane-bomber equipped ships in addition to the usual CL(T)s and DDs
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::*You can utilize [[Akitsu Maru]] for air superiority, though you will have a high chance of going to the dangerous submarine node, as she is a slow ship. You can also combine this with other slow ships.
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:::An example is Akitsu Maru+2BB+1CA(V)+2DD.
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::*It's also possible to use a submarine-only fleet; this fleet can get to pre-boss rather easily, accepting a D loss at node B. However, it also has a high chance of being offrouted to node J from the penultimate node I. This option is very light on resources and allows for short repair times.
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:::A modified version of this uses 4SS(V)+2DD; if the DDs survive node I, boss routing is guaranteed. However, non-ASW capable ships will focus on them, making this a risky (if cheap) choice.
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::Recent updates now allow ships to have their speed boosted through the use of boilers and turbines, this makes bringing slow ships more feasible, at the cost of an equipment slot.
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:*Equipment:
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::*Despite all nodes being night-battle only, it is not recommended to bring night-battle cut-in setups (e.g. torpedo setups) on any ship. Enemies faced in this map can easily be sunk by less-powerful but more consistent double attack setups.
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::*Unless you are trying to take AS, there is almost no reason to use recon seaplanes (with the exception of the [[Type 98 Recon Seaplane (Night Scout)|night recon plane]]) since you will always be at Air Denial.
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::*It is possible to get AP or AS with seaplane bombers, but this would result in those ships carrying seaplane bombers targeting the submarine at the boss first, which can be highly problematic. It is therefore not recommended to use seaplane bombers.
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:::*Now that seaplane fighters (e.g. [[Ro.44 Seaplane Fighter]]) recieve fighter veterancy, taking AP or even AS with CAVs and/or Littorio-Class FBBs is now possible at the boss, though such a setup carries the risks of unfavorable routing to F and high costs of bringing the FBB.
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::::*Avoiding the use of seaplane bombers, two seaplane fighters will secure AP (47 FP required), three will take AS (71 FP required). Such a setup would entail two red guns, a seaplane fighter, and a recon plane ('''not''' a seaplane bomber) on each CAV and the FBB.
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::*It may be wise to equip some night battle equipment ([[Star Shell]], [[Searchlight]], [[Type 98 Recon Seaplane (Night Scout)]]) since all nodes en route to the boss are night-battle only. However, note the following:
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:::*Searchlight holders have a higher chance to be targeted and also to be hit, possibly increasing the odds of having to retreat.
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:::*While it will work at the en route nodes, [[Type 98 Recon Seaplane (Night Scout)]] will never activate at the boss under air denial conditions.
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:*Before you clear the map, the boss node always has a flagship submarine. Therefore, the firing order and the equipment of your ships that are ASW-capable must be thought out, as CL/CLT/DDs are useless at night battle if the submarine is still alive (submarines only take scratch at battles which progress to night).
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::*With the addition of [[Combat#Anti-Sub Warfare|pre-emptive ASW]] attacks, it is now significantly easier to sink the submarine at the boss node. Having [[Isuzu Kai Ni]] or any DD with a total nominal ASW value of 100 (i.e. base ASW + ASW value of equipment, but '''not''' including Akashi upgrades).
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*Remember that '''all submarines take regular damage at night battle if the node is night-battle only.'''
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*Unless you need S rank for drops, '''you do not need to destroy the Hime''' and can bring a lighter fleet to deal with the Wa-class Elite for map clear purpose. Keep in mind of the ASW-aspect of the ships if you do this, however.
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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