Changes

1,214 bytes added ,  5 years ago
added 4-3 branching rule
Line 623: Line 623:  
|title = 4-3 Branching Rules
 
|title = 4-3 Branching Rules
 
|expand = true
 
|expand = true
|id = 2-5
+
|id = 4-3
|0 -> B =  
+
|0 -> A, C, D =
|0 -> C =
+
* Fleet contains CV(B) will go to C (Overrides every other rules)
 +
* Meet ANY of the following to go to A
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** Fleet contains AO
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** Fleet contains CL and 2 DDs
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** Fleet contains CL and DD >= 3 will go to D
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* Otherwise, random routing between A and C
   −
|B -> A/empty =  
+
|A -> B/resource, D =
|B -> F =  
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* Go to B if fleet contains AO or AV
 +
* Otherwise, random routing
 +
 
 +
|B/resource -> E/storm, G =
 +
* Go to E if (F)BB(V)+CV(L/B) >= 3
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* Fleet containing slow ship will more likely go to E
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* Otherwise, go to G
 +
 
 +
|C -> D, F =
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* Go to D if fleet contains CL and DD >= 2
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* Go to F if fleet contains (F)BB(V)+CV(L/B) >= 4
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* Otherwise, random routing (More likely to go to F)
 +
 
 +
|F -> H, K/storm =
 +
* Go to K if fleet contains SS(V) or no DDs
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* Go to H if fleet contains DD >= 2 and (F)BB(V)+CV(L/B) <= 2
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* Otherwise, random routing (The higher amount of DDs you have in fleet, the better chance you will go to H)
 +
 
 +
|G -> H, I, J/resource =
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* Go to J if fleet contains no CV(B/L)
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* Otherwise, random routing between H and I
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 +
|H -> I, N = * Random (Higher chance for N if the fleet has 2 or 3 DDs)
 +
 
 +
|K/storm -> L, N =
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* Go to L if DD <= 1
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* Otherwise, random routing
 +
 
 +
|L -> M/empty, N =
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* Go to M if (F)BB(V)+CV(L/B) >= 5 or CL+DD+DE = 0
 +
* Go to N if (F)BB(V)+CV(L/B) <= 2
 +
* Random otherwise
 
}}
 
}}
 
{{AirControlSystem
 
{{AirControlSystem
2,259

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