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719 bytes removed ,  5 years ago
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| Map = 4-4  
 
| Map = 4-4  
 
| Fleet = 2DD1CA(V) 3XX
 
| Fleet = 2DD1CA(V) 3XX
| AS = 156
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| AS = 72
 
}}
 
}}
* Recommended fleet composition:  2DD/1CA(V)/2BB/1CV  ,  2DD/1CA(V)/1BB/2CV  , 2DD/1CA(V)/3CV
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*You must sink the flagship of the boss fleet '''FOUR''' times before the map is cleared.
 
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**To unlock World 5 you need to defeat the boss of World 3 too.
*F and I are Submarine Nodes. Also there is a Submarine in the boss's evolved fleet.
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*Light Carrier Nu-Class Flagship can replace Armored Carrier Princess and become the boss instead.
*2 DDs are needed to go from node A to node F. 1 CA/CAV is needed to go from Node F to Node G. This is the easiest way to the boss (A-F-G-H)
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*One of the boss node's compositions has a submarine present that can render your CVL/CL/DD useless if not dealt using ASW gears.
**If possible, equipping at least one ship for a [[Combat#Anti-Sub_Warfare|preemptive anti-sub attack]] may assist with clearing the boss node by eliminating the lone sub, leaving all ships to focus on the surface ships during shelling phase.
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'''Recommended Fleet'''
**If you don't have a CA or CAV, bringing CV and BB might lead you to Node G from Node I. However, the chances are slim. If you're going from Node F or C to Node G, then at least 1 CA/CAV is mandatory.
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*'''A-E-I-K'''
*G to H (boss) or J is random.
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**0-1 FBB 1-2 CA(V) 2 CV(B) 2 DD
*This will be your first map where simply defeating the boss node is not enough to 'defeat' the map. You must kill the flagship boss around '''FOUR''' times before being allowed to pass. Keep in mind that the boss node changes at 25% of the map health (i.e. after SINKING the boss 3 times), usually to a 'stronger' form.
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**1 CA(V) 2 CV 1 CVL 2 DD
**The boss meter does NOT regenerate.
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**1 CL 2 DD/DE 3 CVL
** To unlock World 5 you need to defeat the boss of World 3 too.
      
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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