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===Stage Guide===
 
===Stage Guide===
 
*B, G and H are submarine nodes.
 
*B, G and H are submarine nodes.
*2 or more DD: E -> F. Otherwise random.  
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*2 or more DD: E F. Otherwise random.  
 
* Take at least one DD equipped with ASW weapons.  
 
* Take at least one DD equipped with ASW weapons.  
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*Branching rules (according to the Kancolle Wikiwiki):
 
*Branching rules (according to the Kancolle Wikiwiki):
 
**Having 2 or more DDs will always direct you to node A, which has BBs. 1 or less directs you to F or J.
 
**Having 2 or more DDs will always direct you to node A, which has BBs. 1 or less directs you to F or J.
**You MUST have 2+ CAs (not CAV) to go from F->G.
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**You MUST have 2+ CAs (not CAV) to go from F→G.
**Having 1 or more CAV/AV will direct you from J->K. Similarly, 1 or more CAV/AV will direct you from B->D.
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**Having 1 or more CAV/AV will direct you from J→K. Similarly, 1 or more CAV/AV will direct you from B→D.
 
**Any other setups will result in random zig-zags.
 
**Any other setups will result in random zig-zags.
 
*4-3 is a great place for DD/CL grinding and farming submarine kills, since there are 3 SS nodes (D,F and K):
 
*4-3 is a great place for DD/CL grinding and farming submarine kills, since there are 3 SS nodes (D,F and K):
 
**Put your DD/CL as flagship and give her all ASW equipment to ensure that she can get MVP at every SS node. Note: Flagship will not always get MVP due to BB/CVL/CLT in your fleet and varying enemy composition patterns.
 
**Put your DD/CL as flagship and give her all ASW equipment to ensure that she can get MVP at every SS node. Note: Flagship will not always get MVP due to BB/CVL/CLT in your fleet and varying enemy composition patterns.
**A fleet with 0-1 DD, and 0-1 CA will almost always let you reach two SS nodes (F->K or F->D).
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**A fleet with 0-1 DD, and 0-1 CA will almost always let you reach two SS nodes (F→K or F→D).
 
**Example fleet compositions:
 
**Example fleet compositions:
 
***Flagship leveling: 1 DD/CL + 1 BB + 2 CVL + 1 CLT + 1 SS
 
***Flagship leveling: 1 DD/CL + 1 BB + 2 CVL + 1 CLT + 1 SS
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**When starting, you may also get to Node J before moving to Node F. If RNG brings you to Node J, use Line Ahead formation, allowing your BB/CVL/CLT to kill enemy's BB/CAs or disable their CV as soon as possible. Defensive formations are almost useless.
 
**When starting, you may also get to Node J before moving to Node F. If RNG brings you to Node J, use Line Ahead formation, allowing your BB/CVL/CLT to kill enemy's BB/CAs or disable their CV as soon as possible. Defensive formations are almost useless.
 
**When you hit the two SS nodes, use Line Abreast formation to maximize your damage on the enemy submarines. CVL can also help with ASW. Getting MVP in these 2 nodes allow your flagship to stay sparking all the time, and you can farm non-stop as long as you can provide ship for other positions. End the sortie after the two SS nodes.
 
**When you hit the two SS nodes, use Line Abreast formation to maximize your damage on the enemy submarines. CVL can also help with ASW. Getting MVP in these 2 nodes allow your flagship to stay sparking all the time, and you can farm non-stop as long as you can provide ship for other positions. End the sortie after the two SS nodes.
*It is possible to farm the Bauxite node with fleets of at least 2 DD and at least 1 CAV or AV. You will always go A->B->D, but it is then random between E and G.
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*It is possible to farm the Bauxite node with fleets of at least 2 DD and at least 1 CAV or AV. You will always go A→B→D, but it is then random between E and G.
    
===Nodes And Enemy Encounters===
 
===Nodes And Enemy Encounters===
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