Line 1: |
Line 1: |
− | | + | <tabber> |
− | =={{Anchor|2-1}}World 2-1: 南西諸島近海 Nansei Islands Coastal Waters==
| + | |-| 2-1= |
| + | ==World 2-1: 南西諸島近海 Nansei Islands Coastal Waters== |
| {{LabSortieworld | | {{LabSortieworld |
| | map = 02_01.png | | | map = 02_01.png |
Line 16: |
Line 17: |
| |id = 2-1 | | |id = 2-1 |
| |C -> B/resource, D, E/resource = | | |C -> B/resource, D, E/resource = |
− | * Meeting '''ANY''' of the following requirements forces you to B: | + | * Meeting '''ANY''' of the following requirements to '''FORCE''' B: |
| ** Amount of CV(L/B) ≥ 3 | | ** Amount of CV(L/B) ≥ 3 |
| ** Amount of BBV ≥ 2 | | ** Amount of BBV ≥ 2 |
− | ** Fleet contains AO and no SS(V) | + | *If fleet contains BBV |
− | * Random routing between B and E if fleet contains both BBV and AV. | + | **Random routing between B and E if fleet also contains AV or AS |
− | * Random routing between B and D if fleet contains BBV. | + | **Random routing between B and D otherwise |
− | * Go to E if fleet contains AV. | + | *If fleet contains AO |
− | * Otherwise, random routing between D and E. | + | **Go to B if fleet contains no SS(V) |
| + | **Random between D and E otherwise |
| + | *Go to E if fleet contains AV. |
| + | *Otherwise, random routing between D and E. |
| | | |
| |E/resource -> D, F, H = | | |E/resource -> D, F, H = |
| *Go to F if (F)BB(V)+CV(B/L) ≥ 5 | | *Go to F if (F)BB(V)+CV(B/L) ≥ 5 |
− | *Meet '''ANY''' of the following to go H | + | *Go to D if fleet contains any (F)BB(V), SS(V) or CV(B/L) '''and''' contains 6 ships |
− | **Fleet only contains CL, DD or DE
| + | **Random between F and D if the amount of ships in fleet is not 6 (25% F, 75% D) |
− | **Fast fleet, fleet contains CL and DD >= 4
| + | *Meet '''ANY''' of the following to go to H |
− | *Meet '''ANY''' of the following to go to D
| + | **Fast fleet, amount of ships in fleet ≤ 5, CL = 1 and DD ≥ 3 ('''Overrides D node branching above''') |
− | **Fleet contains any (F)BB(V) or CV(B/L) '''and''' contains 6 ships (Random between D and F if amount of ships in fleet is not 6)
| + | **CL ≤ 1 and DD+DE ≥ 5 (No other ship type allowed) |
− | **CL >= 2 | + | **Fast fleet, CL = 1 and DD ≥ 4 |
− | **Amount of ships in fleet = 6 | + | *Go to D if fleet doesn't meet any of the above conditions and contains 6 ships |
− | *Otherwise, random between D and F | + | *Otherwise, random between F and D (25% F, 75% D) |
| | | |
| |F -> G/empty, H = | | |F -> G/empty, H = |
− | *Go to G if amount of ships in fleet = 6 | + | *Go to G if the amount of ships in fleet = 6 '''OR''' (F)BB(V)+CV(L/B) ≥ 5 |
| + | *Go to H if CL+DD ≥ 3 |
| *Otherwise, random routing | | *Otherwise, random routing |
| }} | | }} |
Line 43: |
Line 48: |
| {{AirControlSystem | | {{AirControlSystem |
| | Map = 2-1 | | | Map = 2-1 |
| + | | Fleet = N/A |
| | AS = 81 | | | AS = 81 |
| + | | Notes = Highest HQ formation assumed |
| }} | | }} |
| + | |
| ===Tips=== | | ===Tips=== |
| * This map is fairly simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed. | | * This map is fairly simple as long as you remember that all maps in World 2 have routing restrictions on the maximum number of CV(L)s. With a limited number of these, your path to the boss is guaranteed. |
Line 50: |
Line 58: |
| *'''1 (F)BB, 1CV, 1 AV, 1 CL, 2 DD''' routes '''C - E - D - H''' | | *'''1 (F)BB, 1CV, 1 AV, 1 CL, 2 DD''' routes '''C - E - D - H''' |
| **Good for ensuring '''you can get both a flamethrower while playing through and reaching the boss node each run''' | | **Good for ensuring '''you can get both a flamethrower while playing through and reaching the boss node each run''' |
| + | *''' 1 CL 1 AV 4 DD''' Route: ''' C-E-H''' |
| + | **This is the shortest route possible to clear this map with only 1 battle before the boss and 1 boss battle. |
| + | ** The comp is very light and does not have any carrier strike power. Using [[Nisshin]] and other OpenTorp able CL like [[Yura]] who can opentorp and carry Seaplane Bomber is highly reccomended for this comp. |
| <br/>'''Steel and Transport Farming''' | | <br/>'''Steel and Transport Farming''' |
| *'''3CV/CVL, 3XX''' routes '''C - B - A''' | | *'''3CV/CVL, 3XX''' routes '''C - B - A''' |
Line 223: |
Line 234: |
| | | | | |
| |} | | |} |
− | | + | |-| 2-2= |
− | =={{Anchor|2-2}}World 2-2: バシー島海峡 Bashi Island Strait==
| + | ==World 2-2: バシー島海峡 Bashi Island Strait== |
| {{LabSortieworld | | {{LabSortieworld |
| | map = 02_02.png | | | map = 02_02.png |
Line 245: |
Line 256: |
| ** Amount of BBV ≥ 2 | | ** Amount of BBV ≥ 2 |
| ** Fleet contains AO, but no SS(V). | | ** Fleet contains AO, but no SS(V). |
− | *More likely to go to E if fleet contains SS(V) | + | *Go to E if fleet contains AV/AS but no BBV |
− | * Random routing between B and E if fleet contains both BBV and AV/AS. | + | * Random routing between B and E if fleet contains both BBV and AV |
− | * Random routing between B and D if fleet contains BBV. | + | * Random routing between B and D if fleet contains BBV but no AV |
− | * Go to E if fleet contains AV/AS
| |
| * Otherwise, random routing between D and E. | | * Otherwise, random routing between D and E. |
| | | |
| |E -> F/resource, G, K = | | |E -> F/resource, G, K = |
− | *Go to F if DE >= 2
| |
| * Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4 | | * Go to G if amount of CV(L/B)+(F)BB(V) ≥ 4 |
− | *Random routing between G and K if fleet contains any CV(L/B)+(F)BB(V) | + | *Go to F if DE ≥ 2 |
− | *Go to K if fleet contains CL and DD >= 2 ('''All fast''') | + | *Random routing between G and K if fleet contains any CV(L/B)+(F)BB(V) '''or''' DD+DE ≤ 1 |
− | *Random routing between F and K if DD+DE >= 2
| + | *Go to K if fleet contains CL and the fleet is fast |
− | * Otherwise, random routing between G and K. | + | * Otherwise, random routing between F and K. |
| | | |
| |G -> H/empty, K = | | |G -> H/empty, K = |
| *Meet '''ANY''' of the following to go to H | | *Meet '''ANY''' of the following to go to H |
| **Fleet contains CV(L/B) | | **Fleet contains CV(L/B) |
− | **SS(V) >= 3 | + | **Fleet contains no DDs |
| *Otherwise, random routing | | *Otherwise, random routing |
| | | |
| |H/empty -> I/empty, J/resource, K = | | |H/empty -> I/empty, J/resource, K = |
− | *Random between I and K if fleet contains | + | *Random between I and K if |
− | **(F)BB(V)+CV(L/B) >= 4 | + | **(F)BB(V)+CV(L/B) ≥ 4 |
− | **SS(V) >= 3 | + | **Fleet contains SS(V) |
− | *Otherwise, node K? | + | *Go to K if fleet contains CV(L/B) or AV |
| + | *Otherwise, random between J and K if fleet contains CL and DD |
| + | *Otherwise, random between I and K |
| }} | | }} |
| | | |
| {{AirControlSystem | | {{AirControlSystem |
| | Map = 2-2 | | | Map = 2-2 |
| + | | Fleet = N/A |
| | AS = 41 | | | AS = 41 |
| + | | Notes = N/A |
| }} | | }} |
| | | |
Line 462: |
Line 475: |
| | style="text-align:center;" |[[Kirishima]], [[Fusou]], [[Yamashiro]] | | | style="text-align:center;" |[[Kirishima]], [[Fusou]], [[Yamashiro]] |
| |} | | |} |
− | | + | |-| 2-3= |
− | =={{Anchor|2-3}}World 2-3: 東部オリョール海 Eastern Orel Bay==
| + | ==World 2-3: 東部オリョール海 Eastern Orel Bay== |
| {{LabSortieworld | | {{LabSortieworld |
| | map = 2-3 Map.png | | | map = 2-3 Map.png |
Line 480: |
Line 493: |
| |id = 2-3 | | |id = 2-3 |
| |0 -> A, B, C/empty = | | |0 -> A, B, C/empty = |
− | *Go to C if fleet contains only SS(V). | + | *Go to C if fleet contains only SS(V) and AS |
| * Random between A & B otherwise. | | * Random between A & B otherwise. |
| |C/empty -> D/resource, F = | | |C/empty -> D/resource, F = |
| * Random routing | | * Random routing |
| |D/resource -> F,G/resource= | | |D/resource -> F,G/resource= |
− | *Go to G if fleet contains AV and DD+DE >= 2 | + | *Go to G if fleet contains AV and DD+DE ≥ 2 |
− | *Otherwise, random routing | + | *Otherwise, random routing (The more (F)BB(V) and CV(L) you have in the fleet, the higher chance you will go to node F) |
| |F -> H/resource, J, G/resource = | | |F -> H/resource, J, G/resource = |
− | * Random between J & G if the fleet contains any CV(B/L) or CL (Higher chance for J) | + | * Random between J & G if the fleet contains any AV, CV(B/L) or CL (Higher chance for J) |
| * Random between H, J, and G otherwise. | | * Random between H, J, and G otherwise. |
| |G/resource -> I/resource, K = | | |G/resource -> I/resource, K = |
− | *Go to K if fleet contains any (F)BB(V) or CV(L/B) '''and''' CL+DD+DE <= 1 | + | *Go to K if fleet contains any (F)BB(V) or CV(L/B) '''and''' CL+DD+DE ≤ 1 |
− | *Go to I if fleet contains LHA '''and''' DD+DE >= 2
| |
| *Otherwise, random routing | | *Otherwise, random routing |
| |J -> L/empty, M, N = | | |J -> L/empty, M, N = |
| *Go to L if (F)BB(V) + CV(L/B) = 6 | | *Go to L if (F)BB(V) + CV(L/B) = 6 |
| + | *Meet '''ANY''' of the following to go to N |
| + | **Fleet contains CL and DD ≥ 4 |
| + | **Fleet contains CL and CA = 5 |
| *Random between M and N if fleet contains only SS(V) | | *Random between M and N if fleet contains only SS(V) |
| *Random between L, M and N if fleet contains any SS(V) | | *Random between L, M and N if fleet contains any SS(V) |
Line 503: |
Line 518: |
| {{AirControlSystem | | {{AirControlSystem |
| | Map = 2-3 | | | Map = 2-3 |
| + | |Fleet = N/A |
| | AS = 81 | | | AS = 81 |
| + | | Notes = 1/8 of comps will have this airpower |
| }} | | }} |
| | | |
| === Tips === | | === Tips === |
| *Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update. | | *Due to the danger of Late Model Destroyers present in Easter Orel Sea, Orel cruising has been rendered difficult to achieve and thus, can be rendered obsolete by changes to 2-3 after the HTML5 update. |
− | *Path to the boss node is very randomized on this map and there is no known fixed path, although it's known that if you have 2 CV(L) or less in the fleet, you should reach the boss node most of the times. | + | *Regarding the branching rules, '''1 XX 1 CL 4 DD''' or '''1 CL 5 CA''' are the only two comps that guarantees the boss routing. Otherwise, any other fleets has a chance of off-routing, but should still be able to reach the boss node most of the times as long as CL+DD ≥ 4 |
− | *Some important factors regarding the branching that can be noted are: | + | **Bring at least one AV, CV(B/L) or CL to avoid chance of off-routing from F to H. |
− | **SS/SSV do have a chance of reaching dead end nodes which includes nodes H, L and M | + | **Bringing more heavy ships ((F)BB(V)/CV(L/B)) will reduce the chances of reaching the boss. |
− | **BBVs have an increased chance of hitting dead end node near the boss node, but can still reach boss node.
| + | **Fleets that contains SS/SSV have a chance of reaching dead end nodes which includes nodes H, L and M |
− | **All other comps have a chance of reaching boss node with a smaller chance of hitting dead end nodes.
| |
| | | |
| <br/>'''Recommended Fleet''' | | <br/>'''Recommended Fleet''' |
− | * '''1 (F)BB, 2 CV(B)(L), 0-1 CA, 0-1, CL/CT/CL, 2 DD''' | + | *'''1 (F)BB(V)/CV(L/B) 1 CL 4 DD''' or '''1 CL 5 CA(V)''' (Fixed boss routing) |
| + | * '''1 (F)BB, 2 CV(B)(L), 0-1 CA, 0-1 CL/CT/CLT, 2 DD''' |
| * '''2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD''' | | * '''2 (F)BB, 1 CV, 0-1 CA, 0-1 CL/CT/CLT, 2 DD''' |
| * '''2 CV(B)(L), 0-2 CA, 0-2 CL/CT/CLT, 2 DD''' | | * '''2 CV(B)(L), 0-2 CA, 0-2 CL/CT/CLT, 2 DD''' |
Line 768: |
Line 785: |
| | | | | |
| |} | | |} |
− | | + | |-| 2-4= |
− | =={{Anchor|2-4}}World 2-4: 沖ノ島海域 Okinoshima Island==
| + | ==World 2-4: 沖ノ島海域 Okinoshima Island== |
| {{LabSortieworld | | {{LabSortieworld |
| | map = 2-4 Map.png | | | map = 2-4 Map.png |
Line 787: |
Line 804: |
| |B -> C/storm,G/resource= | | |B -> C/storm,G/resource= |
| *Meet '''ANY''' of the following to go to C | | *Meet '''ANY''' of the following to go to C |
− | **(F)BB(V)+CV(L/B) >= 5 | + | **(F)BB(V)+CV(L/B) ≥ 5 |
− | **CV(L/B) >= 3 '''AND''' DD <= 2 | + | **CV(L/B) ≥ 3 '''AND''' DD ≤ 2 |
− | **(F)BB(V)+CV(B) >= 3 '''AND''' DD <= 2 | + | **(F)BB(V)+CV(B) ≥ 3 '''AND''' DD ≤ 2 |
| *Meet '''ALL''' of the following to go to G | | *Meet '''ALL''' of the following to go to G |
− | **No (F)BB(V), CV(L/B), AV or SS(V) | + | **No (F)BB(V), CV(L/B), AV, CLT or SS(V) |
| **CL = 1 | | **CL = 1 |
− | **DD >= 4 | + | **DD ≥ 4 |
| + | **Amount of ships in fleet = 6 |
| *Otherwise, random routing | | *Otherwise, random routing |
| | | |
Line 801: |
Line 819: |
| | | |
| |F -> A/resource, J/empty= | | |F -> A/resource, J/empty= |
− | *Go to A if fleet contains no CVL '''AND''' DD <= 1 | + | *Go to A if fleet contains no CVL '''AND''' DD ≤ 1 |
| *Otherwise, random routing | | *Otherwise, random routing |
| | | |
Line 808: |
Line 826: |
| **Your fleet must contain 6 ships. | | **Your fleet must contain 6 ships. |
| **DD ≥ 4 | | **DD ≥ 4 |
− | **CL + CT ≤ 2 | + | **CL+CT ≤ 2 |
| **CA ≤ 1 | | **CA ≤ 1 |
− | **No other shiptypes are allowed. | + | **No other ship types are allowed. |
| *Otherwise, go to I. | | *Otherwise, go to I. |
| | | |
| |I -> E,K/empty= | | |I -> E,K/empty= |
− | *Random (25% E, 75% K) | + | *Random routing |
| + | **If fleet contains CL '''AND''' CVL, 90% K |
| + | **If fleet contains CVL, 80% K |
| + | **If fleet contains CL, 75% K |
| + | **Otherwise, more likely to go to E |
| | | |
| |J/empty -> L,M= | | |J/empty -> L,M= |
| *Meet '''ANY''' of the following to go to L | | *Meet '''ANY''' of the following to go to L |
− | **(F)BB(V)+CV(L/B) >= 4 | + | **(F)BB(V)+CV(L/B) ≥ 4 |
| **No CV(B) | | **No CV(B) |
| *Meet '''ANY''' of the following to go to M | | *Meet '''ANY''' of the following to go to M |
Line 826: |
Line 848: |
| | | |
| |K/empty -> L,N/resource,O/empty= | | |K/empty -> L,N/resource,O/empty= |
− | *Go to L if DD >= 2 | + | *Random routing, with higher chance of going to N if fleet contains AV or AS |
− | *Otherwise, random routing, but | + | *Go to L if DD ≥ 2 |
− | **Fleet that contains AV tends to go to N | + | *Otherwise, random routing between L and O |
− | **Fleet that contains DD tends to go to L
| + | **If fleet contains DD, you will more likely to go to L |
− | **Fleet that do not meet any of the above conditions tend to go to O | + | **If fleet doesn't contain DD, you will more likely to go to O |
| | | |
| |L -> M= | | |L -> M= |
− | *(F)BB(V)+CV(L/B) >= 4 | + | *(F)BB(V)+CV(L/B) ≥ 4 |
| *Random routing if you don't meet any conditions | | *Random routing if you don't meet any conditions |
| |L -> P= | | |L -> P= |
− | *(F)BB(V)+CV(B) <= 2 | + | *(F)BB(V)+CV(B) ≤ 2 |
| *Random routing if you don't meet any conditions | | *Random routing if you don't meet any conditions |
| }} | | }} |
Line 846: |
Line 868: |
| | Notes = AS value for Nodes '''M''' & '''L''' | | | Notes = AS value for Nodes '''M''' & '''L''' |
| }} | | }} |
| + | |
| === Tips === | | === Tips === |
| *This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between. | | *This map will feature a series of fights involving mostly smaller surface ships with some carrier fights in between. |
Line 1,176: |
Line 1,199: |
| | style="text-align:center;" |[[Ise]], [[Hyuuga]], [[Fusou]], [[Yamashiro]] | | | style="text-align:center;" |[[Ise]], [[Hyuuga]], [[Fusou]], [[Yamashiro]] |
| |}<nowiki/> | | |}<nowiki/> |
− | | + | |-| 2-5= |
− | =={{Anchor|2-5}} World 2-5 【Extra Operation】<br/>沖ノ島沖戦闘哨戒 Combat Patrol Off Okinoshima==
| + | ==World 2-5 【Extra Operation】<br/>沖ノ島沖戦闘哨戒 Combat Patrol Off Okinoshima== |
| {{LabSortieworld | | {{LabSortieworld |
| | map = 2-5 Map.png | | | map = 2-5 Map.png |
Line 1,194: |
Line 1,217: |
| |id = 2-5 | | |id = 2-5 |
| |0 -> B , C = | | |0 -> B , C = |
| + | *'''FORCE''' node B if SS(V) ≥ 4 |
| + | * Meet '''ANY''' of the following to go to C |
| + | **Fleet contains CV(B/L) |
| + | **AV ≥ 2 |
| * Meet '''ANY''' of the following to go to B | | * Meet '''ANY''' of the following to go to B |
− | **DD+DE >= 4 | + | **DD+DE ≥ 4 |
| **Fleet contains CL and DD ≥ 3 | | **Fleet contains CL and DD ≥ 3 |
| **Amount of ships equipped with drum canisters ≥ 2 | | **Amount of ships equipped with drum canisters ≥ 2 |
− | **SS(V) ≥ 4 ('''Overrides C node branching''')
| |
− | * Meet '''ANY''' of the following to '''FORCE''' C
| |
− | **Fleet contains CV(B/L)
| |
− | **AV >= 2
| |
| *Otherwise, random routing, with higher chance of going to C | | *Otherwise, random routing, with higher chance of going to C |
| | | |
Line 1,212: |
Line 1,235: |
| ** Amount of (F)BB(V) ≥ 3 | | ** Amount of (F)BB(V) ≥ 3 |
| * Meet '''ANY''' of the following requirements to go to E | | * Meet '''ANY''' of the following requirements to go to E |
− | **Fleet contains CL and DD >= 2 | + | **Fleet contains CL and DD ≥ 2 |
− | **CAV >= 2 and DD >= 2 | + | **CAV ≥ 2 and DD ≥ 2 |
| * Otherwise, random routing. | | * Otherwise, random routing. |
| | | |
Line 1,231: |
Line 1,254: |
| ** Fleet contains CL | | ** Fleet contains CL |
| ** Amount of DD ≥ 2 | | ** Amount of DD ≥ 2 |
− | * Go to J if Slow Fleet or (F)BB(V) >= 3 | + | * Go to J if Slow Fleet or (F)BB(V) ≥ 3 |
| * Otherwise, 40% E, 60% J. | | * Otherwise, 40% E, 60% J. |
| | | |
Line 1,238: |
Line 1,261: |
| **Fleet contains no (F)BB(V) or CV(L/B) | | **Fleet contains no (F)BB(V) or CV(L/B) |
| **CL+DD ≥ 4 | | **CL+DD ≥ 4 |
− | **CL <= 1 | + | **CL ≤ 1 |
| | | |
| |G/storm -> K/empty, L= | | |G/storm -> K/empty, L= |
Line 1,257: |
Line 1,280: |
| ** Go to H if LoS < 42 | | ** Go to H if LoS < 42 |
| ** Otherwise, random between H and O | | ** Otherwise, random between H and O |
− | |J -> M/resource = *Fleet that contains (F)BB(V) >= 4 has a chance to go to M | + | |J -> M/resource = *Fleet that contains (F)BB(V) ≥ 4 has a chance to go to M |
| | | |
| |L -> N/resource, O = | | |L -> N/resource, O = |
Line 1,272: |
Line 1,295: |
| | AS =42 | | | AS =42 |
| | Fleet = | | | Fleet = |
− | | Notes = | + | | Notes = Wo-class Comp only |
| }} | | }} |
| |} | | |} |
Line 1,598: |
Line 1,621: |
| |[[Taigei|'''<span style="color:red">Taigei</span>''']]<br />[[Akashi|'''<span style="color:red">Akashi***</span>''']] | | |[[Taigei|'''<span style="color:red">Taigei</span>''']]<br />[[Akashi|'''<span style="color:red">Akashi***</span>''']] |
| |} | | |} |
− | | + | </tabber> |
| {{Navbox World}} | | {{Navbox World}} |
| [[ko:2해역]] | | [[ko:2해역]] |