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# A fleet with CVL is more likely to go to node K.
 
# A fleet with CVL is more likely to go to node K.
# A Fleet with 1 Destroyer is garunteed to be routed to M, otherwise the path is random
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# If you are aiming for the boss node and end up going down the A-B route on 2-4, you should end the sortie as you are likely to run out of fuel and ammo by the time you reach the boss.
# If you are aiming for the boss node and end up going down the A-B route on 2-4, just end the sortie. You will run out of fuel and ammo by the time you get to boss node. For highest EXP gain, end the sortie around the G-H/-I node.
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# A > F route will guarantee you a boss fight.
# A-F route will guarantee you a boss fight.
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# As one of the hardest maps in the game relative to the point it is unlocked, the conventional way to finish 2-4 is using a combination of 2-4 BBs and CVs
# A more conventional way to finish 2-4 is using 「BBx4 CVx2」or「BBx3 CVx3」. (BBs are stronger; Modernizing/Leveling them is highly recommended).
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# Subs can be a cheap way to clear the map, but will require a lot of patience (and submarines). It is possible to clear 2-4 with a single well-leveled submarine, though by such a point one would hopefully have acquired more options.
# It is strongly recommended to make use of the [[Combat#.C2.A0Artillery_Spotting_.28Post-Cap_Modifier.29|Artillery spotting]] and [[Combat#Night_Combat|Night Combat]] mechanics to deal higher damage.
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# Subs can be a cheap way to clear the map, but will require a lot of patience. This generally involves trying over and over so you can avoid the highly dangerous line abreast formations and get to the boss node. It is possible to clear 2-4 with a single moderately leveled, maxed armor sub. Consider farming 1-5 if you are in need of subs.
      
===Nodes and Enemy Encounters===
 
===Nodes and Enemy Encounters===
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