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#[[Matsukaze]] - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside [[Asakaze]] and [https://twitter.com/KanColle_STAFF/status/825520396451471360 sank] in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine.
 
#[[Matsukaze]] - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside [[Asakaze]] and [https://twitter.com/KanColle_STAFF/status/825520396451471360 sank] in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine.
 
#[[I-14]] - Reward for E-3 clear. A [https://twitter.com/KanColle_STAFF/status/827316908768710656 submarine capable of carrying seaplanes] that successfully took part in Operation Hikari.  
 
#[[I-14]] - Reward for E-3 clear. A [https://twitter.com/KanColle_STAFF/status/827316908768710656 submarine capable of carrying seaplanes] that successfully took part in Operation Hikari.  
#[[I-13]] - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be avalaible in this event.  
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#[[I-13]] - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be available in this event.  
 
#[[Fujinami]] - E-2 drop. A new Yuugumo-class Destroyer.
 
#[[Fujinami]] - E-2 drop. A new Yuugumo-class Destroyer.
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==Contribute Information==
 
==Contribute Information==
We would like you to contribute infromation regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.
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We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.
    
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]<br>
 
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]<br>
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|A2_enemy_air_power =  
 
|A2_enemy_air_power =  
 
|
 
|
|B_label = 深海軽快戦隊 先行侵入群<br>Advancing Abyssal <br>Light Sqaudron Group
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|B_label = 深海軽快戦隊 先行侵入群<br>Advancing Abyssal <br>Light Squadron Group
 
|B1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class
 
|B1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class
 
|B1_form = line_ahead double_line
 
|B1_form = line_ahead double_line
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** '''Historic Fleet Setup''' will allow you to above the more intense nodes in the map allowing for your fleet to improve thier chances of survival by going CFIJKM
 
** '''Historic Fleet Setup''' will allow you to above the more intense nodes in the map allowing for your fleet to improve thier chances of survival by going CFIJKM
 
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to CFIJHKM.
 
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to CFIJHKM.
** Depending on the Difficulty, the number of historic ships required will need to be specifce based upon a point system. '''Kamikaze-Class DDs count for 2 points''' while '''Mutsuki-Class Destroyer Division 22 members count for 1 point'''.
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** Depending on the Difficulty, the number of historic ships required will be different and based on a point system. '''Kamikaze-Class DDs count for 2 points''' while '''Mutsuki-Class Destroyer Division 22 members count for 1 point'''.
 
** 3 Points are needed for Easy, 4 Points are needed for Normal, 5 Points is needed for Hard.
 
** 3 Points are needed for Easy, 4 Points are needed for Normal, 5 Points is needed for Hard.
 
** Node I consist of a torpedo squadron fleet, [[LBAS]] is recommended to minimize damage from that node.
 
** Node I consist of a torpedo squadron fleet, [[LBAS]] is recommended to minimize damage from that node.
** You can bring BBV in place of the CAVs in the main fleet if you [[Improving Ship Speed|improve thier ship speed]] using a turbine and Boiler combo. While this will allow for you to bring a tougher fleet, it may also handicap your BBVs unless you have an [[Reinforcement Expansion]] to allow them to be able to perform double attacks.
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** You can bring BBV in place of the CAVs in the main fleet if you [[Improving Ship Speed|improve their ship speed]] using a turbine and Boiler combo. While this will allow for you to bring a tougher fleet, it may also handicap your BBVs unless you have an [[Reinforcement Expansion]] to allow them to be able to perform double attacks.
 
** It also will make you perform two shelling rounds in the main fleet which may be counter productive in certain nodes.
 
** It also will make you perform two shelling rounds in the main fleet which may be counter productive in certain nodes.
 
** [[LBAS]] is also Recommended for Boss Node.
 
** [[LBAS]] is also Recommended for Boss Node.
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** '''-''' Will deplete TP Gauge far less
 
** '''-''' Will deplete TP Gauge far less
 
**It's recommended to not bring BBs of any form into this composition as they will throw you in into back up to the north resulting in your fuel and ammo being depleted by the time your reach the boss node.
 
**It's recommended to not bring BBs of any form into this composition as they will throw you in into back up to the north resulting in your fuel and ammo being depleted by the time your reach the boss node.
**You can use [[LBAS]] to concentrate thier attack on the boss node.
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**You can use [[LBAS]] to concentrate their attack on the boss node.
    
*'''[[LBAS]] Recommendations'''
 
*'''[[LBAS]] Recommendations'''
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*4FBB, 2CVL, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT
 
*4FBB, 2CVL, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT
 
** '''+''' Takes the Shortest Path to the Boss Node as long as all ships are Fast.
 
** '''+''' Takes the Shortest Path to the Boss Node as long as all ships are Fast.
** '''+''' Recommended for taking care of mutiple objectives and also taking care of the boss node.
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** '''+''' Recommended for taking care of multiple objectives and also taking care of the boss node.
 
** '''-''' Will only be able to use 2 CVLs which will hinder likely result in you using them as pure fighter carriers just so your fleet can achieve air partiality in the worse case scenario.  
 
** '''-''' Will only be able to use 2 CVLs which will hinder likely result in you using them as pure fighter carriers just so your fleet can achieve air partiality in the worse case scenario.  
 
*2FBB, 4CV, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT
 
*2FBB, 4CV, + 1CL, 2CA, 2-3DD, 0-1FBB, 0-2CLT
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** '''-''' Will however have to take a longer path resulting in having less fuel and ammo by the time your reach the boss node
 
** '''-''' Will however have to take a longer path resulting in having less fuel and ammo by the time your reach the boss node
 
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*The [[Abyssal Twin Princesses]] have an [[Armor Reduction]] mechanic which will allow you to be able to defeat them and thier fleet much more easily.
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*The [[Abyssal Twin Princesses]] have an [[Armor Reduction]] mechanic which will allow you to be able to defeat them and their fleet much more easily.
 
**The following conditions must be completed for the initial debuff Mechanics.
 
**The following conditions must be completed for the initial debuff Mechanics.
 
*** S Rank '''I Node''' and '''J Node'''
 
*** S Rank '''I Node''' and '''J Node'''
**Upon Completion, there will be a chance in the Twin's dailouge indicating they have been weakened.
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**Upon Completion, there will be a chance in the Twin's dialogue indicating they have been weakened.
 
*'''Recommended Compositions for node I'''
 
*'''Recommended Compositions for node I'''
 
* Single Fleet: 1FBB, 2 CV, 1 CA, 2 CLT
 
* Single Fleet: 1FBB, 2 CV, 1 CA, 2 CLT
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**2 Land Base Attackers/Torpedo bombers + 2 Fighters on both Squadrons  
 
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on both Squadrons  
 
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on first Squadron and 3 Land Base Attackers/Torpedo bombers + Fighter  
 
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on first Squadron and 3 Land Base Attackers/Torpedo bombers + Fighter  
**This will likely ensure a stronger chance of doing serious damage against all the enemy abyssal in the combined Fleet. But can be risky as the Land Based Planes may possibly loose rank if they are unfortunately to loose all thier planes.
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**This will likely ensure a stronger chance of doing serious damage against all the enemy abyssal in the combined Fleet. But can be risky as the Land Based Planes may possibly loose rank if they are unfortunately to loose all their planes.
 
**The main  objective will be to take out the Wo-class on Easy or Carrier Himes in the back on Normal and Hard Difficulty so your fleet can have a better chance on focus on the boss and gaining possibly Air Superiority.  
 
**The main  objective will be to take out the Wo-class on Easy or Carrier Himes in the back on Normal and Hard Difficulty so your fleet can have a better chance on focus on the boss and gaining possibly Air Superiority.  
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*'''Hidden Weakness to the [[Abyssal Twin Princesses]]'''
 
*'''Hidden Weakness to the [[Abyssal Twin Princesses]]'''
 
**Arming a ship that will be performing an attack with a [[Type 93 SONAR]], [[Type 3 SONAR]] or [[Type 4 SONAR]] can actually allow them to perform bonus damage against the boss.  
 
**Arming a ship that will be performing an attack with a [[Type 93 SONAR]], [[Type 3 SONAR]] or [[Type 4 SONAR]] can actually allow them to perform bonus damage against the boss.  
** A Basic example of set up for this for a DD would be 2 Main Guns + 1 Sonar or 2 Toropedos + Sonar.
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** A Basic example of set up for this for a DD would be 2 Main Guns + 1 Sonar or 2 Torpedoes + Sonar.
 
**Using a combination like the mentioned above mention should do 1.3x the normal damage against the [[Abyssal Twin Princesses]].
 
**Using a combination like the mentioned above mention should do 1.3x the normal damage against the [[Abyssal Twin Princesses]].
  
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