Changes

Line 23: Line 23:  
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''
 
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.'''
   −
Operation Hikari was a transport operation by the submarines I-13 and I-14. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll. 
+
The Winter 2017 event is based upon two various operations.
   −
Operation Arashi was intended to be a follow-up air raid, where two squadrons of 6 Seiran seaplane bombers operating from the submarines I-400 and I-401 would bomb the USN positions within Ulithi Atoll.
+
E-1 and E-3 are based upon Operation Hikari, which was a transport operation by the submarines [[I-13]] and [[I-14]]. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll.
 +
 
 +
E-1 represent the Nanoa Haku Bay area in the Japanese shoreline which [[I-13]] and [[I-14]] conducted a training practice prepare for Operation Hikari
 +
 
 +
E-3 represent Operation Hikari itself (with some slight historic difference as Tanaka stated in his interview)
 +
 
 +
E-2 represents the Ogasawara Islands, which served as part of a defense point for the IJN during WWII. Destroyer were often assigned to transport supplies to the islands. This also was the same location in which [[Matsukaze]] sunk at.
    
==Information==
 
==Information==
Line 31: Line 37:  
#[[Matsukaze]] - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside [[Asakaze]] and [https://twitter.com/KanColle_STAFF/status/825520396451471360 sank] in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine.
 
#[[Matsukaze]] - Reward for E-2 clear. A Kamikaze-Class Destroyer that served alongside [[Asakaze]] and [https://twitter.com/KanColle_STAFF/status/825520396451471360 sank] in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine.
 
#[[I-14]] - Reward for E-3 clear. A [https://twitter.com/KanColle_STAFF/status/827316908768710656 submarine capable of carrying seaplanes] that successfully took part in Operation Hikari.  
 
#[[I-14]] - Reward for E-3 clear. A [https://twitter.com/KanColle_STAFF/status/827316908768710656 submarine capable of carrying seaplanes] that successfully took part in Operation Hikari.  
#[[I-13]] - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be avalaible in this event.  
+
#[[I-13]] - E-3 drop. Comptiq Magazine revealed that the Twin Sister of the sub that partook in Operation Hikari would also be available in this event.  
 
#[[Fujinami]] - E-2 drop. A new Yuugumo-class Destroyer.
 
#[[Fujinami]] - E-2 drop. A new Yuugumo-class Destroyer.
   Line 56: Line 62:     
==New Quests==
 
==New Quests==
{{QuestsHeader}}
+
Upon reaching E-3 and selecting a difficulty you will be given a series of quests that you will be given to do based upon the difficulty of the map you play on. During the Transport Phase, there are two kinds of quests only one will be given based on the difficulty you choose. Plan accordingly as each quest will require you to do different things depending on the difficulty.
{{Quests
+
 
| type = Factory
+
{{QuestsHeaderKai}}
| listnum = SN13
+
{{QuestsKai
| reqQuest =  
+
| cat= Factory| type= One| ID= OH1| lim= True
| reqQuest2 =
+
| namejp= 「彩雲」輸送分解
| namejp =【丙】作戦「彩雲」調達&輸送分解
+
| nameen= Disassembling "Saiun" For Transport
| nameen = (Easy) "Saiun" Supply & Disassembly for Transport
+
| text= Saiun supply & disassembly mission: Scrap one "Type 0 Recon Seaplane", and prepare 20 development materials and one "Saiun"!
| req = Saiun supply & disassembly mission: Scrap one "[[Type 0 Recon Seaplane]]", prepare 10 development materials and one "[[Type 97 Torpedo Bomber]] (regular version)"!
+
| req= Scrap 1 [[Type 0 Reconnaissance Seaplane]] and prepare 1 [[Saiun]] and 20 Development Materials.
※ The prepared development materials and the required equipment (equipment with low modding levels will be prioritised) will be consumed upon clearing the mission.
+
| main= {{QuestRewardEquip|Saiun (Disassembled for Transport)}}
* Scrap [[Type 0 Recon Seaplane]] and have 10 devlopment materials, and 1 [[Type 97 Torpedo Bomber]] in your inventory
+
| notes= Normal and Hard mode only.
| fuel = 0
+
*Consumables and equipment are consumed upon completion.
| ammo = 0
+
*Can be completed twice before it is no longer accessible (will reappear once the [[Saiun (Disassembled for Transport)]] has been consumed during E-3's Transport Phase).
| steel = 0
  −
| bauxite = 0
  −
| other = [[Saiun (Disassembled for Transport)]]
  −
| notes = Limited Time Event Quest <br> Easy Mode Only <br> 10 devlopment materials, and 1 [[Type 97 Torpedo Bomber]] will be consumed upon completion of quest.<br> Can be done Twice before it's not accessible. (Will reappear once [[Saiun (Disassembled for Transport)]] have been consumed via E-3's Transport)
   
}}
 
}}
{{Quests
+
{{QuestsKai
| type = Factory
+
| cat= Factory| type= One| ID= OH2| lim= True
| listnum = SN14
+
| namejp= 【丙】作戦「彩雲」調達&輸送分解
| reqQuest =  
+
| nameen= [Easy] "Saiun" Supply & Disassembly For Transport
| reqQuest2 =
+
| text= Saiun supply & disassembly mission: Scrap one "Type 0 Recon Seaplane", and prepare 10 development materials and one "Type 97 Torpedo Bomber (base model)"!
| namejp = 「彩雲」輸送分解
+
| req= Scrap 1 [[Type 0 Reconnaissance Seaplane]] and prepare 1 [[Type 97 Torpedo Bomber]] and 10 Development Materials.
| nameen = Disassembling "Saiun" for Transport
+
| main= {{QuestRewardEquip|Saiun (Disassembled for Transport)}}
| req = Saiun supply & disassembly mission: Scrap one "[[Type 0 Recon Seaplane]]", prepare 20 development materials and one "[[Saiun]]"!
+
| notes= Easy mode only.
※ The prepared development materials and the required equipment (equipment with low modding levels will be prioritised) will be consumed upon clearing the mission.
+
*Consumables and equipment are consumed upon completion.
* Scrap [[Type 0 Recon Seaplane]] and have 10 development materials, and 1 [[Saiun]] in your inventory
+
*Can be completed twice before it is no longer accessible (will reappear once the [[Saiun (Disassembled for Transport)]] has been consumed during E-3's Transport Phase).
| fuel = 0
+
}}
| ammo = 0
+
|}
| steel = 0
+
 
| bauxite = 0
+
Following this, during the Boss kill phase as your fleet depletes the HP bar for the [[Abyssal Twin Princesses]], you will eventually receive a quest that will be given to you once the HP is low enough to perform the final kill against the [[Abyssal Twin Princesses]].  Upon completing this quest, the Himes will weaken and become easier to deliver the final kill.
| other = [[Saiun (Disassembled for Transport)]]
+
 
| notes = Limited Time Event Quest <br> Normal and Hard Mode <br> 20 devlopment materials, and 1 [[Saiun]] will be consumed upon completion of quest. <br> Can be done Twice before it's not accessible. (Will reappear once [[Saiun (Disassembled for Transport)]] have been consumed via E-3's Transport)
+
{{QuestsHeaderKai}}
 +
{{QuestsKai
 +
| cat= Sortie| type= One| ID= OH3| lim= True
 +
| namejp= 敵大規模泊地の後方兵站線を分断せよ!
 +
| nameen= Cut Off The Large Enemy Anchorage's Supply Line!
 +
| text= Cut off the supply line of the enemy's large anchorage! Attack the base on the remote island that is located northeast of the enemy anchorage, neutralize it, and destroy the supply line that has been reinforcing the large enemy anchorage, lowering its defensive capabilities!
 +
| req= S rank node J of E-3 twice.
 +
| fuel= 650
 +
| ammo= 650
 +
| main= {{QuestRewardItem|Instant Repair Material|qty=3}}
 +
| notes= Upon completion, will result in the [[Abyssal Twin Princesses]] debuff.
 
}}
 
}}
 
|}
 
|}
Line 105: Line 117:  
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
 
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
 
#***Switching between any other difficulties will not reset the debuff mechanism.
 
#***Switching between any other difficulties will not reset the debuff mechanism.
#The debuff system of [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, returns. The mechanic is featured in the final map, but is believed to lower the armor of the boss escorts instead of the boss. ('''for more details, consult [[Winter 2017 Event#E-3|E-3]]''')
+
#The debuff system of [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, returns. The mechanic is featured in the final map, but is believed to lower the armor of the boss escorts instead of the boss. ('''For more details, consult [[Winter 2017 Event#E-3|E-3]]''')
#Additinoally, there is a quest-based debuff that targets the E-3 boss armor. ('''as above, see [[Winter 2017 Event#E-3|E-3]]''')
+
#Additionally, there is a quest-based debuff that targets the E-3 boss' armor. ('''As above, see [[Winter 2017 Event#E-3|E-3]]''')
 
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have a minimum of two fleets ready due to fleet locking ('''see above for details''')
 
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have a minimum of two fleets ready due to fleet locking ('''see above for details''')
   Line 152: Line 164:     
==Contribute Information==
 
==Contribute Information==
We would like you to contribute infromation regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.
+
We would like you to contribute information regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.
    
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]<br>
 
'''E-1 Data Submission Forms''' by [[User:Tsubakura|Tsubakura]]<br>
Line 199: Line 211:  
** Amount of CL ≧ 1
 
** Amount of CL ≧ 1
 
** Amount of DD ≧ 3
 
** Amount of DD ≧ 3
** Amount of CA(V) ≦ 1
   
** Fast Fleet
 
** Fast Fleet
 
** Fleet contains no CV(L/B)
 
** Fleet contains no CV(L/B)
Line 226: Line 237:  
Branching compositions were reported [https://docs.google.com/spreadsheets/d/1jy5-D538mPR7a7LX1NB1w57GN_uriWUC7Y3GGWCBwKY here] over the course of the event.
 
Branching compositions were reported [https://docs.google.com/spreadsheets/d/1jy5-D538mPR7a7LX1NB1w57GN_uriWUC7Y3GGWCBwKY here] over the course of the event.
   −
|tips = *'''Important Note:''' Upon completing the TP gauge, you will need to complete the map one more time to ensure a victory to complete the map
+
|tips = *'''Important Note:''' Upon depleting the TP gauge, you will need to complete the map one more time in order to actually finish it
*Recommended Compositions:
+
*'''Recommended Compositions:'''
*No (F)BBs are allowed on this map.
+
**No (F)BBs are allowed on this map.
*4-6SS(V)
+
**4-6SS(V)
**Using all submarines can make the map relatively easy and will reduce the gauge very quickly.
+
***Using all submarines can make the map relatively easy and will reduce the gauge very quickly.
**On lower difficulties, 4SS can make it through the map relatively unharmed.  
+
***On lower difficulties, 4SS can make it through the map relatively unharmed.  
**LBAS strikes should be focused on node B.
+
***LBAS strikes should be focused on node B.
**There are no LoS checks for this map.
+
***There are no LoS checks for this map.
*For people who lack the subs needed  
+
**For people who lack the subs needed  
**0-1CAV 1-2CL, 3-4 DD 0-2 SS(V)
+
***0-1CAV 1-2CL, 3-4 DD 0-2 SS(V)
***Good for map clearing up till the final run
+
****Good for map clearing up till the final run
'''Final Run Composition:'''
+
*'''Final Run Composition:'''
*1CA(V), 1CVL, CL, 3DD
+
**1CA(V), 1CVL, CL, 3DD
*Since you're facing additional battles in Wo-class Nodes, additional air defence is required.
+
***Since you're facing additional battles in Wo-class Nodes, additional air defense is required.
'''Post Clear Run Composition:'''
+
*'''Post Clear Run Composition:'''
*1CA(V), 2CL, 3DD
+
**1CA(V), 2CL, 3DD
**Can be used for post-clear run and evades Node D.
+
***Can be used for post-clear run and evades Node D.
*TP Guage on this map is depleted based upon the type of ships you bring (submarines seems to have the most impact) and Using Zuiun Seaplane bombers and Seiran (which also aid in depleting the TP Gauge).
+
*TP Gauge on this map is depleted based upon the type of ships you bring (submarines seem to have the most impact) and the number of Zuiun and Seiran seaplane bombers you have equipped in your fleet (which also aid in depleting the TP Gauge).
*Once you reach Node I, you're safe to advance as you'll be able to complete the map regardless of how damaged you are.
+
*Once you pass '''Node I''', you can safely advance even with ships at red health, as the nodes after that do not involve any more battles.
On the final run, the map will change it's pathing and you'll experience more battles where you'll face more carrier battles and Air attacks unless you follow the requirements to prevent being sent to Node D. <br>
+
*On the final run, the map will change its routing and your fleet will encounter more battles where you'll face more carrier battles and air attacks unless you follow the requirements to prevent being sent to Node D. <br>
 
'''Recommended LBAS Attack locations:'''<br>
 
'''Recommended LBAS Attack locations:'''<br>
 
'''Node B''' and '''Node I'''
 
'''Node B''' and '''Node I'''
*Use All Torpedo Bombers or Land Based Attack Aircrafts
+
*Use All Torpedo Bombers or Land Based Attack Aircraft.
 
**If using an all-Submarine team, it may be advisable to deploy your LBAS to Node B.
 
**If using an all-Submarine team, it may be advisable to deploy your LBAS to Node B.
 
**If you're aiming to farm Node I you may want to eliminate the surface ships so your fleet has a better chance for S-rank.
 
**If you're aiming to farm Node I you may want to eliminate the surface ships so your fleet has a better chance for S-rank.
 
<tabber>Hard=
 
<tabber>Hard=
 
{{#invoke:EnemyEncounters|encounterTemplate
 
{{#invoke:EnemyEncounters|encounterTemplate
|A_label = 敵侵入潜水艦隊 先遣群 <br>Advancing Enemy Invading<br>Submarine Group
+
|A_label = 敵侵入潜水艦隊 先遣群 <br>Invading Enemy Submarine Fleet<br>Advance Group
 
|A1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite
 
|A1_node_info = ss_ka-class_flagship ss_ka-class_elite ss_ka-class_elite
 
|A1_form = echelon
 
|A1_form = echelon
Line 267: Line 278:  
|A3_enemy_air_power =  
 
|A3_enemy_air_power =  
 
|
 
|
|B_label = 深海軽快戦隊 先行侵入群<br>Advancing Abyssal <br>Light Sqaudron Group
+
|B_label = 深海軽快戦隊 先行侵入群<br>Abyssal Light Squadron<br>Leading Invader Group
 
|B1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
 
|B1_node_info = ca_ri-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model
 
|B1_form = line_ahead
 
|B1_form = line_ahead
Line 284: Line 295:  
|C1_node_info = "Must be my imagination" (battle avoided)
 
|C1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|
|D_label = 深海侵入機動部隊 前衛群<br>Abyssal Invading Naval <br>Task Force Group<br>'''<span style="color:green">Air Battle Node</span>'''
+
|D_label = 深海侵入機動部隊 前衛群<br>Invading Abyssal Naval <br>Task Force<br>Vanguard<br>'''<span style="color:green">Air Battle Node</span>'''
 
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model
 
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model
 
|D1_form = double_line diamond
 
|D1_form = double_line diamond
Line 338: Line 349:  
|L3_enemy_air_power = 148
 
|L3_enemy_air_power = 148
 
|
 
|
|M_label = 深海侵入機動部隊 前衛群<br>Abyssal Invading Naval <br>Task Force Group<br>
+
|M_label = 深海侵入機動部隊 前衛群<br>Invading Abyssal Naval <br>Task Force<br>Vanguard<br>
 
|M1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model
 
|M1_node_info = cv_wo-class_flagship cvl_nu-class_flagship ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model
 
|M1_form = diamond
 
|M1_form = diamond
Line 357: Line 368:  
|-|Medium=
 
|-|Medium=
 
{{#invoke:EnemyEncounters|encounterTemplate
 
{{#invoke:EnemyEncounters|encounterTemplate
|A_label = 敵侵入潜水艦隊 先遣群 <br>Advancing Enemy Invading<br>Submarine Group
+
|A_label = 敵侵入潜水艦隊 先遣群 <br>Invading Enemy Submarine Fleet<br>Advance Group
 
|A1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class
 
|A1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class
 
|A1_form = echelon line_abreast
 
|A1_form = echelon line_abreast
Line 367: Line 378:  
|A2_enemy_air_power =  
 
|A2_enemy_air_power =  
 
|
 
|
|B_label = 深海軽快戦隊 先行侵入群<br>Advancing Abyssal <br>Light Sqaudron Group
+
|B_label = 深海軽快戦隊 先行侵入群<br>Advancing Abyssal <br>Light Squadron Group
 
|B1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class
 
|B1_node_info = ca_ri-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class
 
|B1_form = line_ahead double_line
 
|B1_form = line_ahead double_line
Line 380: Line 391:  
|C1_node_info = "Must be my imagination" (battle avoided)
 
|C1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|
|D_label = 深海侵入機動部隊 前衛群<br>Abyssal Invading Naval <br>Task Force Group<br>'''<span style="color:green">Air Battle Node</span>''''''<span style="color:green">Air Battle Node</span>'''
+
|D_label = 深海侵入機動部隊 前衛群<br>Invading Abyssal Naval <br>Task Force<br>Vanguard<br>'''<span style="color:green">Air Battle Node</span>''''''<span style="color:green">Air Battle Node</span>'''
 
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class
 
|D1_node_info = cvl_nu-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class
 
|D1_form = double_line diamond
 
|D1_form = double_line diamond
Line 420: Line 431:  
|
 
|
 
|L_label = 深海侵入機動部隊 前衛部隊<br>Abyssal Invading Naval<br> Task Force Unit <br>'''<span style="color:green">Air Battle Node</span>'''
 
|L_label = 深海侵入機動部隊 前衛部隊<br>Abyssal Invading Naval<br> Task Force Unit <br>'''<span style="color:green">Air Battle Node</span>'''
|L1_node_info =  
+
|L1_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class
|L1_form =  
+
|L1_form = diamond
 
|L1_xp =  
 
|L1_xp =  
|L2_node_info =  
+
|L1_enemy_air_power = 52
|L2_form =  
+
|L2_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class
 +
|L2_form = diamond
 
|L2_xp =  
 
|L2_xp =  
|L3_node_info =  
+
|L2_enemy_air_power = 126
|L3_form =  
+
|L3_node_info = cv_wo-class_flagship cvl_nu-class_elite cvl_nu-class_elite cl_ho-class_elite dd_i-class dd_i-class
 +
|L3_form = diamond
 
|L3_xp =  
 
|L3_xp =  
 +
|L3_enemy_air_power = 150
 
|
 
|
|M_label = 深海侵入機動部隊 前衛群<br>Abyssal Invading Naval <br>Task Force Group<br>
+
|M_label = 深海侵入機動部隊 前衛群<br>Invading Abyssal Naval <br>Task Force<br>Vanguard<br>
 
|M1_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|M1_node_info = cv_wo-class_flagship cvl_nu-class_elite ca_ri-class_elite dd_i-class_late_model dd_i-class dd_i-class
 
|M1_form = diamond
 
|M1_form = diamond
Line 449: Line 463:  
|-|Easy=
 
|-|Easy=
 
{{#invoke:EnemyEncounters|encounterTemplate
 
{{#invoke:EnemyEncounters|encounterTemplate
|A_label = 敵侵入潜水艦隊 先遣群 <br>Advancing Enemy Invading<br>Submarine Group
+
|A_label = 敵侵入潜水艦隊 先遣群 <br>Invading Enemy Submarine Fleet<br>Advance Group
 
|A1_node_info = ss_ka-class ss_ka-class ss_ka-class
 
|A1_node_info = ss_ka-class ss_ka-class ss_ka-class
 
|A1_form = echelon
 
|A1_form = echelon
Line 480: Line 494:  
|C1_node_info = "Must be my imagination" (battle avoided)
 
|C1_node_info = "Must be my imagination" (battle avoided)
 
|
 
|
|D_label = 深海侵入機動部隊 前衛群<br>Abyssal Invading Naval <br>Task Force Group<br>'''<span style="color:green">Air Battle Node</span>'''
+
|D_label = 深海侵入機動部隊 前衛群<br>Invading Abyssal Naval <br>Task Force<br>Vanguard<br>'''<span style="color:green">Air Battle Node</span>'''
 
|D1_node_info = cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class dd_i-class
 
|D1_node_info = cvl_nu-class_elite ca_ri-class_elite dd_i-class dd_i-class dd_i-class
 
|D1_form = double_line
 
|D1_form = double_line
Line 537: Line 551:  
|L3_enemy_air_power = 52
 
|L3_enemy_air_power = 52
 
|
 
|
|M_label = 深海侵入機動部隊 前衛群<br>Abyssal Invading Naval <br>Task Force Group<br>
+
|M_label = 深海侵入機動部隊 前衛群<br>Invading Abyssal Naval <br>Task Force<br>Vanguard<br>
 
|M1_node_info = cv_wo-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class
 
|M1_node_info = cv_wo-class_elite cl_ho-class_elite dd_i-class dd_i-class dd_i-class dd_i-class
 
|M1_form = diamond
 
|M1_form = diamond
Line 600: Line 614:     
*Key Rewards: [[Matsukaze]]
 
*Key Rewards: [[Matsukaze]]
** Clearing on Hard (甲): x3[[Maritime Resupply]] x1 Medal, Skilled Pilot, [[Submarine Radar with Telescope]]  
+
** Clearing on Hard (甲): x3[[Maritime Resupply]] x1 Medal, Skilled Pilot, [[Submarine Radar and Waterproof Periscope]]  
** Clearing on Medium (乙): x2[[Maritime Resupply]] x1 Medal, [[Submarine Radar with Telescope]]  
+
** Clearing on Medium (乙): x2[[Maritime Resupply]] x1 Medal, [[Submarine Radar and Waterproof Periscope]]  
 
** Clearing on Easy (丙): [[Maritime Resupply]]
 
** Clearing on Easy (丙): [[Maritime Resupply]]
   Line 608: Line 622:  
|title = E-2 Branching Rules
 
|title = E-2 Branching Rules
 
|0 -> A =  
 
|0 -> A =  
* Does not meet the requirements to go to C
+
* Go to A if not all of the requirements for C are met
 
|0 -> C/empty =  
 
|0 -> C/empty =  
 
* Meet '''all''' of the following requirements:
 
* Meet '''all''' of the following requirements:
Line 620: Line 634:     
|A -> B =  
 
|A -> B =  
* Does not meet the requirements to go to D
+
* Go to B if not all of the requirements for D are met
 
|A -> D/empty =  
 
|A -> D/empty =  
 
* Meet '''all''' of the following requirements:
 
* Meet '''all''' of the following requirements:
Line 627: Line 641:       −
|D/empty -> E, G = * Choice node
+
|D/empty -> E, G = * Active Branching
    
|E -> G =  
 
|E -> G =  
Line 635: Line 649:  
* The fleet is a Transport Escort Combined Fleet and [[Fleet Command Facility]] is activated.(Not equipped, but activated)
 
* The fleet is a Transport Escort Combined Fleet and [[Fleet Command Facility]] is activated.(Not equipped, but activated)
 
|E -> H =
 
|E -> H =
* Does not meet the requirements to go to G
+
* Go to H if none of the requirements for G are met
    
|F -> I = * Fixed route
 
|F -> I = * Fixed route
Line 642: Line 656:  
* Amount of (F)BB(V)+CV(B) ≧ 5 (CVL does not count)
 
* Amount of (F)BB(V)+CV(B) ≧ 5 (CVL does not count)
 
* Slow Fleet
 
* Slow Fleet
|G -> I = * The fleet is a Transport Escort Combined Fleet and [[Fleet Command Facility]] is activated.(Not equipped, but activated)
+
|G -> I =  
|G -> J = * Does not meet the requirements to go to either F or I
+
* Amount of Seaplanes equipped ≦ 2
 +
* The fleet is a Transport Escort Combined Fleet and [[Fleet Command Facility]] is activated.(Not equipped, but activated)
 +
|G -> J = * Go to J if none of the requirements for both F and I are met
   −
|H -> J =  
+
|H -> J =
* If the TP gauge is not destroyed yet:
+
Fulfill all of the following requirements:
** TP gauge is below 25% '''and''' fleet is Transport Escort Combined Fleet (once per sortie)
+
* Fleet came from node E
 +
* Fleet is Transport Escort Combined Fleet
 +
* TP gauge is below 25% but not destroyed
 
|H -> K =  
 
|H -> K =  
* Fleet came from node J
+
* Fleet does not fulfill the requirements to go to J
* TP gauge is destroyed
      
|I -> J = * Pass the LoS check
 
|I -> J = * Pass the LoS check
Line 656: Line 673:     
|J -> H =  
 
|J -> H =  
* If the TP gauge is not destroyed yet:
+
* TP gauge is below 25% but not destroyed '''and''' fleet is Transport Escort Combined Fleet
** TP gauge is below 25% '''and''' fleet is Transport Escort Combined Fleet
   
|J -> K/resource =  
 
|J -> K/resource =  
* Carrier Task Force
+
* Does not fulfill the requirements to go to H
* TP gauge is above 25% '''and''' fleet is Transport Escort Combined Fleet
  −
* TP gauge is destroyed
   
}}
 
}}
Branching compositions were reported [https://docs.google.com/spreadsheets/d/1jy5-D538mPR7a7LX1NB1w57GN_uriWUC7Y3GGWCBwKY here] over the course of the event.
+
Branching compositions were reported [https://docs.google.com/spreadsheets/d/1YeBRyOSSiRQerexdTyqFNMYynweag6ZC5tPxoiJ2QA0 here] over the course of the event.
    
|tips =  
 
|tips =  
Line 686: Line 700:  
** '''Historic Fleet Setup''' will allow you to above the more intense nodes in the map allowing for your fleet to improve thier chances of survival by going CFIJKM
 
** '''Historic Fleet Setup''' will allow you to above the more intense nodes in the map allowing for your fleet to improve thier chances of survival by going CFIJKM
 
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to CFIJHKM.
 
**Upon the Transport Gauge reaching 25% left, the '''routing path will change''' to CFIJHKM.
** Depending on the Difficulty, the number of historic ships required will need to be specifce based upon a point system. '''Kamikaze-Class DDs count for 2 points''' while '''Mutsuki-Class Destroyer Division 22 members count for 1 point'''.
+
** Depending on the Difficulty, the number of historic ships required will be different and based on a point system. '''Kamikaze-Class DDs count for 2 points''' while '''Mutsuki-Class Destroyer Division 22 members count for 1 point'''.
 
** 3 Points are needed for Easy, 4 Points are needed for Normal, 5 Points is needed for Hard.
 
** 3 Points are needed for Easy, 4 Points are needed for Normal, 5 Points is needed for Hard.
 
** Node I consist of a torpedo squadron fleet, [[LBAS]] is recommended to minimize damage from that node.
 
** Node I consist of a torpedo squadron fleet, [[LBAS]] is recommended to minimize damage from that node.
** You can bring BBV in place of the CAVs in the main fleet if you [[Improving Ship Speed|improve thier ship speed]] using a turbine and Boiler combo. While this will allow for you to bring a tougher fleet, it may also handicap your BBVs unless you have an [[Reinforcement Expansion]] to allow them to be able to perform double attacks.
+
** You can bring BBV in place of the CAVs in the main fleet if you [[Improving Ship Speed|improve their ship speed]] using a turbine and Boiler combo. While this will allow for you to bring a tougher fleet, it may also handicap your BBVs unless you have an [[Reinforcement Expansion]] to allow them to be able to perform double attacks.
 
** It also will make you perform two shelling rounds in the main fleet which may be counter productive in certain nodes.
 
** It also will make you perform two shelling rounds in the main fleet which may be counter productive in certain nodes.
 
** [[LBAS]] is also Recommended for Boss Node.
 
** [[LBAS]] is also Recommended for Boss Node.
 
**Boss Support Fleets are recommended as they'll help aid in making sure you'll gain more A rank wins in the fight.
 
**Boss Support Fleets are recommended as they'll help aid in making sure you'll gain more A rank wins in the fight.
   −
*'''Carrier Task Force Composition''' 3-4 CV, 0-1 CVL, 0-2 DD, 0-2 CA + 1CL, 2-3DD, 2-3 CA
+
*'''Carrier Task Force Composition''' 3-4 CV, 0-1 CVL, 0-2 DD, 0-2 CA + 1CL, 3DD, 2CA
 
** '''+''' Stronger Fleet capable of going through most fights with less issues, and can make easy work of the boss node.
 
** '''+''' Stronger Fleet capable of going through most fights with less issues, and can make easy work of the boss node.
 
** '''+''' Makes battles with tougher nodes easier
 
** '''+''' Makes battles with tougher nodes easier
Line 702: Line 716:  
** '''-''' Will deplete TP Gauge far less
 
** '''-''' Will deplete TP Gauge far less
 
**It's recommended to not bring BBs of any form into this composition as they will throw you in into back up to the north resulting in your fuel and ammo being depleted by the time your reach the boss node.
 
**It's recommended to not bring BBs of any form into this composition as they will throw you in into back up to the north resulting in your fuel and ammo being depleted by the time your reach the boss node.
**You can use [[LBAS]] to concentrate thier attack on the boss node.
+
**You can use [[LBAS]] to concentrate their attack on the boss node.
    
*'''[[LBAS]] Recommendations'''
 
*'''[[LBAS]] Recommendations'''
Line 1,174: Line 1,188:  
*'''TP Gauge:'''
 
*'''TP Gauge:'''
 
2 (Easy/Normal/Hard)
 
2 (Easy/Normal/Hard)
 +
 +
*'''Boss Phase:'''<br>
 +
Easy: 5 Kills: 3200 HP<br>
 +
Normal: 6 Kills: 4000 HP<br>
 +
Hard: 7 Kills: 4800 HP<br>
    
*Key Rewards:[[I-14]]
 
*Key Rewards:[[I-14]]
** Clearing on Hard (甲):  
+
** Clearing on Hard (甲): Hard mode Medal, 2x Medals, 8x Improvement Materials, [[Saiun (East Caroline Air Group)]]
** Clearing on Medium (乙):  
+
** Clearing on Medium (乙): 2x Medals, 5x Improvement Materials, [[Saiun (East Caroline Air Group)]]
** Clearing on Easy (丙):  
+
** Clearing on Easy (丙): 1x Medals
 
|branching =
 
|branching =
 
{{MapBranchingTable
 
{{MapBranchingTable
Line 1,205: Line 1,224:  
|F -> H =  
 
|F -> H =  
 
* Meet one of the following requirements during the TP phase.
 
* Meet one of the following requirements during the TP phase.
** Fleet does not have a [[Saiun(Disassembled for Transport)]] equipped.
+
** Fleet does not have a [[Saiun (Disassembled for Transport)]] equipped.
** Amount of CV(L/B) ≧ 1
+
** Fleet contains CV(L/B) or (F)BB(V)
 
|F -> I =  
 
|F -> I =  
 
* Meet '''all''' of the following requirements during the TP phase.
 
* Meet '''all''' of the following requirements during the TP phase.
** Fleet has a [[Saiun(Disassembled for Transport)]] equipped during the TP phase.
+
** Fleet has a [[Saiun (Disassembled for Transport)]] equipped during the TP phase.
** Pass the LoS check
+
** Pass the LoS check of F33 = 5.5
** No CV(L/B) allowed
+
** No CV(L/B) or (F)BB(V) allowed
 
* Meet '''all''' of the following requirements after destroying the TP gauge.
 
* Meet '''all''' of the following requirements after destroying the TP gauge.
 
** Amount of CV(L/B) + (F)BB(V) ≦ 4
 
** Amount of CV(L/B) + (F)BB(V) ≦ 4
** Pass the LoS check
+
** Pass the LoS check of F33 Cn4 = 47
 
}}
 
}}
   Line 1,220: Line 1,239:  
|title = E-3 Boss Phase
 
|title = E-3 Boss Phase
 
|order = 0, S, L, M, O, N, Q
 
|order = 0, S, L, M, O, N, Q
|0 -> S/empty = * ???
+
|0 -> S/empty =  
|0 -> T = * ???
+
* Surface Task Force
 +
|0 -> T =  
 +
* Carrier Task Force
   −
|S/empty -> V, W = * Choice node
+
|S/empty -> V, W = * Active Branching
   −
|L -> N = * ???
+
|L -> N =  
|L -> O = * ???
+
* ???
|L -> M = * ???
+
|L -> O =  
 +
* Carrier Task Force
 +
* Surface Task Force, but fail to meet the requirements to go to M
 +
|L -> M =  
 +
* Meet '''all''' of the following requirements:
 +
** Surface Task Force
 +
** Fast Fleet '''(Hard only)'''
   −
|O -> N = * ???
+
|O -> N =  
|O -> Q = * ???
+
* Does not meet the requirements to go to Q
 +
|O -> Q =  
 +
* If the fleet is a Surface Task Force, meet '''all''' of the following requirements:
 +
** ???
 +
** ???
 +
* If the fleet is a Carrier Task Force, meet '''all''' of the following requirements:
 +
** No FBB allowed in Escort Fleet
 +
** Fast Fleet
   −
|M -> U = * ???
+
|M -> U =  
|M -> P/empty = * ???
+
* Pass the LoS check
 +
|M -> P/empty =  
 +
* Fail the LoS check
    
|N -> Q = * Fixed
 
|N -> Q = * Fixed
   −
|Q -> R/empty = * ???
+
|Q -> R/empty =  
|Q -> U = * ???
+
* Fail the LoS check
 +
|Q -> U =  
 +
* Pass the LoS check
 
}}
 
}}
   Line 1,248: Line 1,286:     
*'''Transport Phase'''
 
*'''Transport Phase'''
**The Transport Phase of the Operation will consist of transporting new pieces of equipment ([[Saiun(Disassembled for Transport)]]) to the transport drop off point (Node E and then beating the boss in Node I.
+
**The Transport Phase of the Operation will consist of transporting new pieces of equipment ([[Saiun (Disassembled for Transport)]]) to the transport drop off point (Node E and then beating the boss in Node I.
**The requirements needed to make [[Saiun(Disassembled for Transport)|Disassembled Saiun]] will vary depending on the difficulty you choose as quest you'll need to do will vary.
+
**The requirements needed to make [[Saiun (Disassembled for Transport)|Disassembled Saiun]] will vary depending on the difficulty you choose as quest you'll need to do will vary.
 
**Please refer to the [[Winter_2017_Event#New_Quests|Quest area for additional information]]
 
**Please refer to the [[Winter_2017_Event#New_Quests|Quest area for additional information]]
**Before taking [[Saiun(Disassembled for Transport)|Disassembled Saiun]] it's recommended that you attempt to test the map to make sure you will be able to safely transport [[Saiun(Disassembled for Transport)|Disassembled Saiun]] without issue.
+
**Before taking [[Saiun (Disassembled for Transport)|Disassembled Saiun]] it's recommended that you attempt to test the map to make sure you will be able to safely transport [[Saiun (Disassembled for Transport)|Disassembled Saiun]] without issue.
**If you fail to reach the boss node, your flagship gets heavily damaged, or you take a  get off routed after you reach node E, '''you will loose all your [[Saiun(Disassembled for Transport)|Disassembled Saiun]] and will need to redo the Disassembled Saiun quests again''' to attempt to complete the TP portion.
+
**If you fail to reach the boss node, your flagship gets heavily damaged, or you take a  get off routed after you reach node E, '''you will loose all your [[Saiun (Disassembled for Transport)|Disassembled Saiun]] and will need to redo the Disassembled Saiun quests again''' to attempt to complete the TP portion.
* In order to complete the Transport gauge, you'll need to transport 2 [[Saiun(Disassembled for Transport)|Disassembled Saiun]] and score an A at node I.
+
* In order to complete the Transport gauge, you'll need to transport 2 [[Saiun (Disassembled for Transport)|Disassembled Saiun]] and score an A at node I.
    
*'''Recommended Composition'''
 
*'''Recommended Composition'''
** 6SS(V)
+
* 1-2SSV,0-5SS(V)
 
** '''+''' Completely evades Node B
 
** '''+''' Completely evades Node B
 
** '''+''' Completely dodges all Air attack nodes
 
** '''+''' Completely dodges all Air attack nodes
 
** '''-''' Cannot handle the boss node on thier own without lots of support
 
** '''-''' Cannot handle the boss node on thier own without lots of support
**Full [[LBAS]] from both Squadrons needed at Node I.
   
**Max Expertise planes are required to ensure that you'll take out a good number of the enemy ships in the area.
 
**Max Expertise planes are required to ensure that you'll take out a good number of the enemy ships in the area.
 
**Boss Support Fleet Highly recommended for Node I.  
 
**Boss Support Fleet Highly recommended for Node I.  
** To ensure the  [[Saiun(Disassembled for Transport)|Disassembled Saiun]] are delivered to thier destination and count to your TP Gauge, you need to score an A rank at least at Node I.
+
** To ensure the  [[Saiun (Disassembled for Transport)|Disassembled Saiun]] are delivered to their destination and count to your TP Gauge, you need to score an A rank at least at Node I.
 
**LoS of 5.5 is needed to reach the boss node (equivalent to 2 Shiun or 2 Type 0 Observation Planes with 3 Stars)'
 
**LoS of 5.5 is needed to reach the boss node (equivalent to 2 Shiun or 2 Type 0 Observation Planes with 3 Stars)'
**Note that on Hard Mode Ha-Class Late Model Elites are present at the boss node which are fully capable of performing Pre-Emptive ASW on your subs.
+
**Note that on Hard Mode Ha-Class Late Model Elites are present at the boss node which are fully capable of performing Preemptive ASW on your subs.
 +
**It is possible to very efficiently grind levels for submarines to get them to SSV by running node C and retreating.
 +
*'''Non Sub based Composition'''
 +
* 1CL,3DD,2CAV
 +
**  '''+''' Currently the only non sub based composition known to make it to the boss node for players who lack the subs to do the above path.
 +
** '''+''' Completely evades Node B on Easy
 +
** '''-''' Makes other surface battles possibly difficult
 +
** '''-''' Will require In-Route and Boss Support for survival.
 +
** '''-''' Will be forced to go through Node B on higher difficulties.
 +
**This composition is good for players who lack the subs to do the sub based composition. But is only recommended for easy mode.
 +
*Once you complete this part of the operation, a new path opens up and you'll be able to gain access to the next phase of the operation.
 +
*Your Land Base Air Squadrons will also be accessible for the later part of this operation.
 +
 
 +
*'''Boss Phase'''
 +
*During this phase, your objective will be to eliminate the [[Abyssal Twin Princesses]] the following compositions are known to work
    +
*'''Recommended Compositions'''
 +
*4FBB, 2CVL, + 1CL, 0-2CA, 2-3DD, 0-1FBB, 0-2CLT (CLT and CAVs with a [[Prototype Seiran]] Preffered in Escort Fleet)
 +
** '''+''' Takes the Shortest Path to the Boss Node as long as all ships are Fast.
 +
** '''+''' Recommended for taking care of multiple objectives and also taking care of the boss node.
 +
** '''-''' Will only be able to use 2 CVLs which will hinder likely result in you using them as pure fighter carriers just so your fleet can achieve air partiality in the worse case scenario.
 +
*4BB (V), 2CVL, + 1CL, 0-2CA(V), 2-3DD, 0-1FBB, 0-2CLT (CLT and CAVs with a [[Prototype Seiran]] Preffered in Escort Fleet) (Normal Mode or Lower Only)
 +
** '''+''' Recommend for Normal Mode or Lower.
 +
** '''+''' Takes the Shortest Path to the Boss Node.
 +
** '''+''' Recommended for taking care of multiple objectives and also taking care of the boss node.
 +
** '''+''' Can some what utilize other planes in the CVLs if BBV are brought in with seaplane fighters / bombers.
 +
** '''-''' Cannot be used on Hard Mode without being taken through a path.
 +
*2FBB, 4CV, + 1CL,0-2CA(V), 2-3DD, 0-1FBB, 0-2CLT (CLT and CAVs with a [[Prototype Seiran]] Preffered in Escort Fleet)
 +
** '''+''' Will ensure Air Superiority against the Boss Fleet.
 +
** '''-''' Will however have to take a longer path resulting in having less fuel and ammo by the time your reach the boss node.
 +
 +
*The [[Abyssal Twin Princesses]] have an [[Armor Reduction]] mechanic which will allow you to be able to defeat them and their fleet much more easily.
 +
**The following conditions must be completed for the initial debuff Mechanics.
 +
*** S Rank '''I Node''' and '''J Node'''
 +
**Upon Completion, there will be a chance in the Twin's dialogue indicating they have been weakened.
 +
*'''Recommended Compositions for node I'''
 +
* Single Fleet: 1FBB, 2 CV, 1 CA, 2 CLT
 +
** '''+''' Can easily take out the boss node.
 +
** '''-''' Can deal with some nodes easily
 +
** '''-''' Will be forced to fight Node B
 +
*Fleet In route Support and LBAS is recommended for Nodes B,D, and I Carefully spread out your attacks accordingly to where you need them the most.
 +
 +
*'''[[LBAS]] Recommendations For I Node Post Transport'''
   −
*'''[[LBAS]] Recommendations'''
  −
*Node I Post Transport Recommendations
   
**4 Land Base Attackers/Torpedo bombers on both Squadrons
 
**4 Land Base Attackers/Torpedo bombers on both Squadrons
**Due to having a very low AA strength, you can safely attempt to take on the boss node by trying to eliminate as many of the enemy the ships there as you can during the LBAS support phase.
+
**Due to having a very low AA strength, you can safely attempt to take on the boss node by trying to eliminate as many of the enemy the ships there as you can during the LBAS support phase. And to some extend Node B and D. If you feel uncertain add in 1 Type 52 Fighter.
 +
 
 +
*'''Recommended Compositions For Node J'''
 +
*Surface Task Force: 4FBB, 2CVL, + 1CL, 2CA, 2DD,1FBB
 +
**Bring [[Type 3 Shell]]s and [[WG42]]s or [[Type 2 Ka-Mi Tank]]s to aid in battle.
 +
**Light Carriers should be mainly fitted with mostly fighter planes
 +
**Concentrate all [[LBAS]] Attacks on Node J.
 +
 
 +
*'''[[LBAS]] Recommendations For J Node'''
 +
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on both Squadrons
 +
**Concentrated Attacks may help in removing some of the [[Artillery Imp]]s and other smaller fleets making the fight easier for your surface fleet when they have a chance to fight back.
 +
*Once both I and J are completed  with an S rank you should hear a '''Quest chime''' sound upon returning to your base indicating that you met the requirements to the debuff.
 +
 
 +
*'''[[LBAS]] Recommendations For U Node'''
 +
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on both Squadrons
 +
**2 Land Base Attackers/Torpedo bombers + 2 Fighters on first Squadron and 3 Land Base Attackers/Torpedo bombers + Fighter
 +
**This will likely ensure a stronger chance of doing serious damage against all the enemy abyssal in the combined Fleet. But can be risky as the Land Based Planes may possibly loose rank if they are unfortunately to loose all their planes.
 +
**The main  objective will be to take out the Wo-class on Easy or Carrier Himes in the back on Normal and Hard Difficulty so your fleet can have a better chance on focus on the boss and gaining possibly Air Superiority.
 +
 
 +
*'''Final Kill Debuff'''
 +
**There is a second Debuff for the final kill phase of the event where you'll need to complete a quest in order to weaken the [[Abyssal Twin Princesses]] for the final kill.
 +
**You will need to visit Node J 2 more times and score an S rank twice and complete the quest.
 +
**Once completed the [[Abyssal Twin Princesses]] will be weakened for the final kill.
 +
**Note: This Debuff is '''highly recommended''' for completing the event map as attempt to attack the deliver the final kill on the twins will be very difficult.
 +
**If the quest is not completed during when thier HP bar is at the Final Kill point, you will need to score '''2 consecutive kills''' in order to fully defeat them. One to bring them down to thier weaken state (660 HP) and one to deliver the killing blow. Failure to complete this step, will reset thier HP to 800.
 +
 
 +
*'''Hidden Weakness to the [[Abyssal Twin Princesses]]'''
 +
**Arming a ship that will be performing an attack with a [[Type 93 SONAR]], [[Type 3 SONAR]] or [[Type 4 SONAR]] can actually allow them to perform bonus damage against the boss.
 +
** A Basic example of set up for this for a DD would be 2 Main Guns + 1 Sonar or 2 Torpedoes + Sonar.
 +
**Using a combination like the mentioned above mention should do 1.3x the normal damage against the [[Abyssal Twin Princesses]].
 +
 
 +
*'''SS(V) Levelling'''
 +
**The first node of the transport phase (Node C) is an air battle node that gives the flagship between 350 to 450 exp per run with every S-Rank. Since submarines automatically complete air battle nodes without taking any damage, this is an easy way for them to gain experience. Send a single SS(V) to that node and then retreat immediately after the battle animations and results screen. The morale loss should be negligible as the flagship will always attain MVP status, and the amount of fuel / ammo used is also very low.
    
<tabber>Hard=
 
<tabber>Hard=
Line 1,486: Line 1,594:  
|U2_enemy_air_power = 344
 
|U2_enemy_air_power = 344
 
|
 
|
|V_label = 深海離島守備隊 基地航空隊<br> Abyssal Isolated Island<br>Landbase Air Group<br>
+
|V_label = 深海離島守備隊 基地航空隊<br> Abyssal Isolated Island<br>Landbase Air Group<br> <span style="color:green">Air Battle Node</span>'''
 
|V1_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp
 
|V1_node_info = isolated_island_demon airfield_princess airfield_princess airfield_princess artillery_imp artillery_imp
 
|V1_form = double_line
 
|V1_form = double_line
Line 1,748: Line 1,856:  
|U2_enemy_air_power = 337
 
|U2_enemy_air_power = 337
 
|
 
|
|V_label = 深海離島守備隊 基地航空隊<br> Abyssal Isolated Island<br>Landbase Air Group<br>
+
|V_label = 深海離島守備隊 基地航空隊<br> Abyssal Isolated Island<br>Landbase Air Group<br> <span style="color:green">Air Battle Node</span>'''
 
|V1_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class
 
|V1_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class
 
|V1_form = double_line
 
|V1_form = double_line
Line 2,014: Line 2,122:  
|U2_enemy_air_power = 330
 
|U2_enemy_air_power = 330
 
|
 
|
|V_label = 深海離島守備隊 基地航空隊<br> Abyssal Isolated Island<br>Landbase Air Group<br>
+
|V_label = 深海離島守備隊 基地航空隊<br> Abyssal Isolated Island<br>Landbase Air Group<br> <span style="color:green">Air Battle Node</span>'''
 
|V1_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class
 
|V1_node_info = isolated_island_demon airfield_princess airfield_princess artillery_imp artillery_imp transport_wa-class
 
|V1_form = double_line
 
|V1_form = double_line
42,010

edits