Changes

→‎E-1: altering some compo information
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|tips = *'''Important Note:''' Upon completing the TP gauge, you will need to complete the map one more time to ensure a victory to complete the map
 
|tips = *'''Important Note:''' Upon completing the TP gauge, you will need to complete the map one more time to ensure a victory to complete the map
 
*Recommended Compositions:
 
*Recommended Compositions:
*6SS(V)
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*No (F)BBs are allowed on this map.
 +
*4-6SS(V)
 
**Using all submarines can make the map relatively easy and will reduce the gauge very quickly.
 
**Using all submarines can make the map relatively easy and will reduce the gauge very quickly.
 +
**On lower difficulties, 4SS can make it through the map relatively unharmed.
 +
**LBAS strikes should be focused on node B.
 
**There are no LoS checks for this map.
 
**There are no LoS checks for this map.
*No (F)BBs allowed
   
*For people who lack the subs needed  
 
*For people who lack the subs needed  
*0-1CAV 1-2CL, 3-4 DD 0-2 SS(V)
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**0-1CAV 1-2CL, 3-4 DD 0-2 SS(V)
**Good for map clearing up till the final run
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***Good for map clearing up till the final run
 
'''Final Run Composition:'''
 
'''Final Run Composition:'''
 
*2CL, 4DD
 
*2CL, 4DD
 
**Can be used to clear the final run and evades Node D.
 
**Can be used to clear the final run and evades Node D.
*TP Guage on this map is depleted based upon the type of ships you bring (submarines seems to have the most impact) and Using Zunin Seaplane bombers and Seiran (which also aid in depleting the TP Gauge.
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*TP Guage on this map is depleted based upon the type of ships you bring (submarines seems to have the most impact) and Using Zuiun Seaplane bombers and Seiran (which also aid in depleting the TP Gauge).
*It's important to remember that once you reach Node I, you're safe to advance as you'll be able to complete the map regardless of how damaged you are.
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*Once you reach Node I, you're safe to advance as you'll be able to complete the map regardless of how damaged you are.
On the final run, the map will change it's pathing and you'll experience more battles where you'll face more carrier battles and Air attacks unless you follow exactly the requirements to prevent being sent to Node D. <br>
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On the final run, the map will change it's pathing and you'll experience more battles where you'll face more carrier battles and Air attacks unless you follow the requirements to prevent being sent to Node D. <br>
 
'''Recommended LBAS Attack locations:'''<br>
 
'''Recommended LBAS Attack locations:'''<br>
 
'''Node B''' and '''Node I'''
 
'''Node B''' and '''Node I'''