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Created page with "{{TOC right}} ==Introduction== The Winter 2016 event is planned to begin on around Early February 2017. Exact date of the event start time is unknown but is likely to be aroun..."
{{TOC right}}
==Introduction==
The Winter 2016 event is planned to begin on around Early February 2017. Exact date of the event start time is unknown but is likely to be around sometime following '''Setubun''' (February 3rd) but before '''Valentine's Day''' (February 14th)

Current known facts about the event report that that the event will be small in scale and will feature at least 1 new ship.

More information will be revealed likely through the [https://twitter.com/KanColle_STAFF KanColle Staff's Twitter].

For additional reference for event related subjects and content related to the dev tweets, please refer to the following links:<br>
*[[Combined Fleet]]
*[[Armor Reduction]]
*[[Land-Based Air Squadron]]
*[[Transport Operation]]
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]]
*[[Line of Sight]]
*[[Improving Ship Speed]] (May become a possible thing for event requirements)

<!---==Historic Background==

'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historic reference only.'''
--->

==Information==
===New Ships===
As of current, multiple ships have been confirmed to appear in the event which include:
#A Kamikaze-Class Destroyer that served alongside [[Asakaze]] (which may be Matsukaze or Hatakaze)
<!---
==New Quests
{{QuestsHeader}}
{{Quests
| type =
| listnum =
| namejp =
| nameen =
| req = ''description''
*Completion Condition:
| fuel =
| ammo =
| steel =
| bauxite =
| other =
| notes =
| once =
}}
{{QuestsHeader}}
|}


===New Enemy Vessels===

===New Equipment===

==Mechanics==
===Participation requirements===
*Must have a 75% sortie win ratio.
*Must have 5 empty ship slots for new ships.
*Must have 20 free equipment slots.

===Special Mechanics===
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy).
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
#*'''An [https://twitter.com/KanColle_STAFF/status/799627450279804928 important note] to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
#***Switching between any other difficulties will not reset the debuff mechanism.
#**If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.
#The armor-reducing system of the [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version ('''see above for new changes regarding this''').
# Operation A ({{lang|ja|甲}}, Hard) and Operation B ({{lang|ja|乙}}, Medium) will require you to have mutiple fleets ready, which suggests fleet locking ('''again, see above''').
#The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).

==Event Maps==
===Quick Info Table===

{| class="wikitable"
! style="font-size:18px;"|Classification
! style="font-size:18px;"|Map
! style="font-size:18px;"|Name
! style="font-size:18px;"|Combined Fleet?
! style="font-size:18px;"|Land-Based Air Squadron?
! style="font-size:18px;"|Color of Tag
! style="font-size:18px;"|Tag Condition & Deployment Restriction
! style="font-size:18px;"|Difficulty Restrictions
! style="font-size:18px;"|Notes
|-
| rowspan="3" style="text-align:center;"|Main Operation
! scope="col" style="font-size:18px;"|E-1
| style="text-align:center;"|'''The Maritime Transport Operation'''
| style="text-align:center;"| No
| style="text-align:center;"| No
| style="text-align:center;"| <span style="color:blue">'''Blue'''</span>
| rowspan="3" style="text-align:center;"|'''Tagging''':<br> Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.<br>''As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, '''all ships''' sortied during previous maps can be used in E-5.''<br>'''Deployment Restriction''':<br> ''Normal or Hard:'' Must have either the same-colored tag or no tag. <br>''Easy:'' No restrictions.
| style="text-align:center;"|'''No restrictions. All difficulties OK'''
|style="text-align:center;"| [[Transport Operation]]
|-
! style="font-size:18px;"|''E-2''
| style="text-align:center;"| '''The Mainland Air Defense Battle'''
| style="text-align:center;"| No
| style="text-align:center;"| '''Yes'''
| style="text-align:center;"| <span style="color:green">'''Green'''</span>
| rowspan=2" style="text-align:center;"|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''<br/> ''(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
|style="text-align:center;"|Surface battle involving Anti-Air and fighting a Carrier Task Force
|-
! style="font-size:18px;"|''E-3''
| style="text-align:center;"| '''Announcement! The Third Fleet Operation Act!'''
| style="text-align:center;"| '''Yes'''
| style="text-align:center;"| No
| style="text-align:center;"| <span style="color:green">'''Green'''</span>
|style="text-align:center;"|[[Armor Reduction]]; <br>Search and Destroy Mission (Abyssal Combined Fleet boss)
|-
|}
<!---
===E-1===
[[File:OoyodoFallE-12016.png]]
{{EventMap1
|banner =
|map_image =
|map_name =
|map_japanese =
|information =
*Boss:


*Key Rewards:
** Clearing on Hard (甲):
** Clearing on Medium (乙):
** Clearing on Easy (丙):

|branching =
{{#invoke:MapBranching|branchingTemplate
|A_to_B =
|A_to_C =
|B_to_D =
|B_to_E =
|C_to_E =
|C_to_F =
|D_to_E =
|D_to_H =
|H_to_L =
|H_to_G =
|I_to_J =
|I_to_K =
}}
Branching compositions were reported [[https://docs.google.com/spreadsheets/d/1SybHvKEJFjjKkzNKp2DeQUpCaW6sVkI4Q4Pg9LXnuQ8 here]] over the course of the event.

|tips = <br />

<tabber>Hard=
{{#invoke:EnemyEncounters|encounterTemplate
|A_label=
|A1_node_info =
|A1_form =
|A1_xp =
|
|B_label=
|B1_node_info =
|B1_form =
|B1_xp =
|B2_node_info =
|B2_form =
|B2_xp =
|
|C_label =
|C1_node_info =
|C1_form =
|C1_xp =
|
|D_label =
|D1_node_info =
|D1_form =
|D1_xp =
|
|E_label =
|E1_node_info =
|E1_form =
|E1_xp =
|
|F_label =
|F1_node_info =
|F1_form =
|F1_xp =
|F2_node_info =
|F2_form =
|F2_xp =
|
|G_label =
|G1_node_info =
|
|H_label =
|H1_node_info =
|
|I_label =
|I1_node_info =

|J_label =
|J1_node_info =
|J1_form =
|J1_xp =
|J1_enemy_air_power =
|
|L_label =
|L1_node_info =
|L1_form =
|L1_xp =
|L2_node_info =
|L2_form =
|L2_xp =
|L3_node_info =
|L3_form =
|L3_xp =
|
|final_form =
|boss_node =
}}
|-|Medium=
{{#invoke:EnemyEncounters|encounterTemplate
|A_label=
|A1_node_info =
|A1_form =
|A1_xp =
|
|B_label=
|B1_node_info =
|B1_form =
|B1_xp =
|B2_node_info =
|B2_form =
|B2_xp =
|
|C_label =
|C1_node_info =
|C1_form =
|C1_xp =
|
|D_label =
|D1_node_info =
|D1_form =
|D1_xp =
|
|E_label =
|E1_node_info =
|E1_form =
|E1_xp =
|
|F_label =
|F1_node_info =
|F1_form =
|F1_xp =
|F2_node_info =
|F2_form =
|F2_xp =
|
|G_label =
|G1_node_info =
|
|H_label =
|H1_node_info =
|
|I_label =
|I1_node_info =

|J_label =
|J1_node_info =
|J1_form =
|J1_xp =
|J1_enemy_air_power =
|
|L_label =
|L1_node_info =
|L1_form =
|L1_xp =
|L2_node_info =
|L2_form =
|L2_xp =
|L3_node_info =
|L3_form =
|L3_xp =
|
|final_form =
|boss_node =
}}
|-|Easy=
{{#invoke:EnemyEncounters|encounterTemplate
|A_label=
|A1_node_info =
|A1_form =
|A1_xp =
|
|B_label=
|B1_node_info =
|B1_form =
|B1_xp =
|B2_node_info =
|B2_form =
|B2_xp =
|
|C_label =
|C1_node_info =
|C1_form =
|C1_xp =
|
|D_label =
|D1_node_info =
|D1_form =
|D1_xp =
|
|E_label =
|E1_node_info =
|E1_form =
|E1_xp =
|
|F_label =
|F1_node_info =
|F1_form =
|F1_xp =
|F2_node_info =
|F2_form =
|F2_xp =
|
|G_label =
|G1_node_info =
|
|H_label =
|H1_node_info =
|
|I_label =
|I1_node_info =

|J_label =
|J1_node_info =
|J1_form =
|J1_xp =
|J1_enemy_air_power =
|
|L_label =
|L1_node_info =
|L1_form =
|L1_xp =
|L2_node_info =
|L2_form =
|L2_xp =
|L3_node_info =
|L3_form =
|L3_xp =
|
|final_form =
|boss_node =
}}
</tabber> To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
Common AV: [[Chitose]] [[Chiyoda]]
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
Common Auxiliary: [[Katori]]
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]
|drops = {{#invoke:DropTable|createDropTable
| D_DD =
| D_CL =
| D_CA =
| D_CVL =
| E_DD =
| E_CL =
| E_CA =
| E_CVL =
| J_DD =
| J_CL =
| J_CA =
| J_CVL =
| L_DD =
| L_CL =
| L_CA =
| L_BB =
| L_CV =
| L_CVL =
| L_SS =
| L_AUX =
}}
}}
--->

<!---===E-2===
[[File:OoyodoFallE-32016.png]]
{{EventMap1
|banner =
|map_image =
|map_name =
|map_japanese =
|information =
*Boss:


*Key Rewards:
** Clearing on Hard (甲):
** Clearing on Medium (乙):
** Clearing on Easy (丙):

|branching =
{{#invoke:MapBranching|branchingTemplate
|A_to_B =
|A_to_C =
|B_to_D =
|B_to_E =
|C_to_E =
|C_to_F =
|D_to_E =
|D_to_H =
|H_to_L =
|H_to_G =
|I_to_J =
|I_to_K =
}}


|tips = <br />

<tabber>Hard=
{{#invoke:EnemyEncounters|encounterTemplate
|A_label=
|A1_node_info =
|A1_form =
|A1_xp =
|
|B_label=
|B1_node_info =
|B1_form =
|B1_xp =
|B2_node_info =
|B2_form =
|B2_xp =
|
|C_label =
|C1_node_info =
|C1_form =
|C1_xp =
|
|D_label =
|D1_node_info =
|D1_form =
|D1_xp =
|
|E_label =
|E1_node_info =
|E1_form =
|E1_xp =
|
|F_label =
|F1_node_info =
|F1_form =
|F1_xp =
|F2_node_info =
|F2_form =
|F2_xp =
|
|G_label =
|G1_node_info =
|
|H_label =
|H1_node_info =
|
|I_label =
|I1_node_info =

|J_label =
|J1_node_info =
|J1_form =
|J1_xp =
|J1_enemy_air_power =
|
|L_label =
|L1_node_info =
|L1_form =
|L1_xp =
|L2_node_info =
|L2_form =
|L2_xp =
|L3_node_info =
|L3_form =
|L3_xp =
|
|final_form =
|boss_node =
}}
|-|Medium=
{{#invoke:EnemyEncounters|encounterTemplate
|A_label=
|A1_node_info =
|A1_form =
|A1_xp =
|
|B_label=
|B1_node_info =
|B1_form =
|B1_xp =
|B2_node_info =
|B2_form =
|B2_xp =
|
|C_label =
|C1_node_info =
|C1_form =
|C1_xp =
|
|D_label =
|D1_node_info =
|D1_form =
|D1_xp =
|
|E_label =
|E1_node_info =
|E1_form =
|E1_xp =
|
|F_label =
|F1_node_info =
|F1_form =
|F1_xp =
|F2_node_info =
|F2_form =
|F2_xp =
|
|G_label =
|G1_node_info =
|
|H_label =
|H1_node_info =
|
|I_label =
|I1_node_info =

|J_label =
|J1_node_info =
|J1_form =
|J1_xp =
|J1_enemy_air_power =
|
|L_label =
|L1_node_info =
|L1_form =
|L1_xp =
|L2_node_info =
|L2_form =
|L2_xp =
|L3_node_info =
|L3_form =
|L3_xp =
|
|final_form =
|boss_node =
}}
|-|Easy=
{{#invoke:EnemyEncounters|encounterTemplate
|A_label=
|A1_node_info =
|A1_form =
|A1_xp =
|
|B_label=
|B1_node_info =
|B1_form =
|B1_xp =
|B2_node_info =
|B2_form =
|B2_xp =
|
|C_label =
|C1_node_info =
|C1_form =
|C1_xp =
|
|D_label =
|D1_node_info =
|D1_form =
|D1_xp =
|
|E_label =
|E1_node_info =
|E1_form =
|E1_xp =
|
|F_label =
|F1_node_info =
|F1_form =
|F1_xp =
|F2_node_info =
|F2_form =
|F2_xp =
|
|G_label =
|G1_node_info =
|
|H_label =
|H1_node_info =
|
|I_label =
|I1_node_info =

|J_label =
|J1_node_info =
|J1_form =
|J1_xp =
|J1_enemy_air_power =
|
|L_label =
|L1_node_info =
|L1_form =
|L1_xp =
|L2_node_info =
|L2_form =
|L2_xp =
|L3_node_info =
|L3_form =
|L3_xp =
|
|final_form =
|boss_node =
}}
</tabber> To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
Common AV: [[Chitose]] [[Chiyoda]]
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
Common Auxiliary: [[Katori]]
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]
|drops = {{#invoke:DropTable|createDropTable
| D_DD =
| D_CL =
| D_CA =
| D_CVL =
| E_DD =
| E_CL =
| E_CA =
| E_CVL =
| J_DD =
| J_CL =
| J_CA =
| J_CVL =
| L_DD =
| L_CL =
| L_CA =
| L_BB =
| L_CV =
| L_CVL =
| L_SS =
| L_AUX =
}}
}}
--->
<!--- ===E-3===
[[File:OoyodoFallE-12016.png]]
{{EventMap1
|banner =
|map_image =
|map_name =
|map_japanese =
|information =
*Boss:


*Key Rewards:
** Clearing on Hard (甲):
** Clearing on Medium (乙):
** Clearing on Easy (丙):

|branching =
{{#invoke:MapBranching|branchingTemplate
|A_to_B =
|A_to_C =
|B_to_D =
|B_to_E =
|C_to_E =
|C_to_F =
|D_to_E =
|D_to_H =
|H_to_L =
|H_to_G =
|I_to_J =
|I_to_K =
}}
Branching compositions were reported [[https://docs.google.com/spreadsheets/d/1SybHvKEJFjjKkzNKp2DeQUpCaW6sVkI4Q4Pg9LXnuQ8 here]] over the course of the event.

|tips = <br />

<tabber>Hard=
{{#invoke:EnemyEncounters|encounterTemplate
|A_label=
|A1_node_info =
|A1_form =
|A1_xp =
|
|B_label=
|B1_node_info =
|B1_form =
|B1_xp =
|B2_node_info =
|B2_form =
|B2_xp =
|
|C_label =
|C1_node_info =
|C1_form =
|C1_xp =
|
|D_label =
|D1_node_info =
|D1_form =
|D1_xp =
|
|E_label =
|E1_node_info =
|E1_form =
|E1_xp =
|
|F_label =
|F1_node_info =
|F1_form =
|F1_xp =
|F2_node_info =
|F2_form =
|F2_xp =
|
|G_label =
|G1_node_info =
|
|H_label =
|H1_node_info =
|
|I_label =
|I1_node_info =

|J_label =
|J1_node_info =
|J1_form =
|J1_xp =
|J1_enemy_air_power =
|
|L_label =
|L1_node_info =
|L1_form =
|L1_xp =
|L2_node_info =
|L2_form =
|L2_xp =
|L3_node_info =
|L3_form =
|L3_xp =
|
|final_form =
|boss_node =
}}
|-|Medium=
{{#invoke:EnemyEncounters|encounterTemplate
|A_label=
|A1_node_info =
|A1_form =
|A1_xp =
|
|B_label=
|B1_node_info =
|B1_form =
|B1_xp =
|B2_node_info =
|B2_form =
|B2_xp =
|
|C_label =
|C1_node_info =
|C1_form =
|C1_xp =
|
|D_label =
|D1_node_info =
|D1_form =
|D1_xp =
|
|E_label =
|E1_node_info =
|E1_form =
|E1_xp =
|
|F_label =
|F1_node_info =
|F1_form =
|F1_xp =
|F2_node_info =
|F2_form =
|F2_xp =
|
|G_label =
|G1_node_info =
|
|H_label =
|H1_node_info =
|
|I_label =
|I1_node_info =

|J_label =
|J1_node_info =
|J1_form =
|J1_xp =
|J1_enemy_air_power =
|
|L_label =
|L1_node_info =
|L1_form =
|L1_xp =
|L2_node_info =
|L2_form =
|L2_xp =
|L3_node_info =
|L3_form =
|L3_xp =
|
|final_form =
|boss_node =
}}
|-|Easy=
{{#invoke:EnemyEncounters|encounterTemplate
|A_label=
|A1_node_info =
|A1_form =
|A1_xp =
|
|B_label=
|B1_node_info =
|B1_form =
|B1_xp =
|B2_node_info =
|B2_form =
|B2_xp =
|
|C_label =
|C1_node_info =
|C1_form =
|C1_xp =
|
|D_label =
|D1_node_info =
|D1_form =
|D1_xp =
|
|E_label =
|E1_node_info =
|E1_form =
|E1_xp =
|
|F_label =
|F1_node_info =
|F1_form =
|F1_xp =
|F2_node_info =
|F2_form =
|F2_xp =
|
|G_label =
|G1_node_info =
|
|H_label =
|H1_node_info =
|
|I_label =
|I1_node_info =

|J_label =
|J1_node_info =
|J1_form =
|J1_xp =
|J1_enemy_air_power =
|
|L_label =
|L1_node_info =
|L1_form =
|L1_xp =
|L2_node_info =
|L2_form =
|L2_xp =
|L3_node_info =
|L3_form =
|L3_xp =
|
|final_form =
|boss_node =
}}
</tabber> To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
Common AV: [[Chitose]] [[Chiyoda]]
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
Common Auxiliary: [[Katori]]
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]
|drops = {{#invoke:DropTable|createDropTable
| D_DD =
| D_CL =
| D_CA =
| D_CVL =
| E_DD =
| E_CL =
| E_CA =
| E_CVL =
| J_DD =
| J_CL =
| J_CA =
| J_CVL =
| L_DD =
| L_CL =
| L_CA =
| L_BB =
| L_CV =
| L_CVL =
| L_SS =
| L_AUX =
}}
}}
--->
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