Changes
→Suggested places to level:: 4-1 feel free to revise
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'''4-1''': [Base XP: '''310''', Node(s): '''1~2''']:
'''4-1''': [Base XP: '''310''', Node(s): '''1~2''']:
<div class="mw-collapsible-content">4-1 guide(To be added)
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<u>Overview:</u>
This map is similar to 3-2 as it is a multi-purpose map that can train all types of ships. Exp is lower than 3-2 but it compensates by having 2 farmable nodes. This not only increase the rate of leveling but also helps with fatigue.
<u>Guide:</u>
Setup for this map is similar to 3-2 however be sure to bring ASW due to the SS in nodes B and G. The optimal formation is Line ahead on first node, Line abreast on second node. There is a chance that you may be sent to I. Refresh the game if you do not intend to take damage or continue if you dislike using refresh.
The skeleton setup is
* Ship you intend to level
* At least 1 BB(V) for 2<sup>nd</sup> shelling
* At least 3 ASW capable ships
* At least 1 SS for tanking
Examples:
DD, BB, CVL, CVL, CLT, SS
CA, BB, CVL, CVL, DD, SS
BB, CVL, CVL, DD, CLT, SS<u>Tips:</u>
* Enemy have no Air Power, no fighters needed
* Using CVL is recommended as it eliminates enemies that harm your SS and they can clear enemy SS in the 2<sup>nd</sup> node.
* Do not use Seaplane Bombers as they will direct attacks from your BBV/CAV towards SS
* CLT are recommended as they are guarantee to take out an enemy as well as participate in ASW
* You may advance with a red SS if you have enough bombers to completely eliminate the enemy before shelling in the second node. There is still a chance for your SS to sink and the probability is determine by the quality of your bombers. Advance at your own risk.
** If you are sent to I, refresh immediately
* There is a low chance of 1 CA in the first node so keep in mind that you may take some damage.
<u>Pros:</u>
* 2 farmable nodes
* SS can tank
<u>Cons:</u>
* There may be 1 CA in the first node
* Slightly lower Exp than 3-2
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