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==Suggested places to level:==
==Suggested places to level:==
*'''1-5''': Lower level Admirals who haven't cleared 2-4 yet. Good place to level DD/CL early on.
*'''[[World 1#World_1-5:_.E3.80.90Extra_Operation.E3.80.91_.E9.8E.AE.E5.AE.88.E5.BA.9C.E8.BF.91.E6.B5.B7_Adjacent_seas_of_the_naval_base|1-5]]''': Lower level Admirals who haven't cleared 2-4 yet. Good place to level DD/CL early on.
*'''3-2A''': A generally good place to level with decent xp gain and very easy enemies. Is very versatile and can be used to level all types of ships.
*'''[[World 3#World_3-2:_.E3.82.AD.E3.82.B9.E5.B3.B6.E6.B2.96_.7C_The_Kis_Island|3-2A]]''': Often the default place to level. Features decent xp gain and very easy enemies. Is very versatile and can be used to level all types of ships.
*'''4-2''': A more challenging place to level with a focus on leveling ships with ASW capabilities (DD, CL)at a faster pace.
*'''4-2''': A more challenging place to level with a focus on leveling ships with ASW capabilities (DD, CL)at a faster pace.
*'''5-2''':
*'''5-2''':
*'''5-4A''':
*'''5-4A''': High base XP. A good way to level up the expensive Yamato class. 2 CV/L goes to easier node and SS can be used to tank most of enemy fire.
*'''5-4''': High base xp and relatively easy. Can be cleared for both HQ xp and Ship xp.
*'''5-4''': High base xp and relatively easy. Can be cleared for both HQ xp and Ship xp.
<tabber>1-5=First tab sample text.
<tabber>1-5=Overview:
A relatively easy map. Increases in difficulty at HQ levels 40 and 80 with higher chance to get SS as drop. Map overview.
Suggested Composition: DD/CL
Tips:
*All the non dead end nodes are composed of SS.
*Use the formation Line Abreast as this is the strongest ASW formation.
*Third node has the possibility to drop SS
|-|3-2A=Second tab content goes here.
|-|3-2A=Second tab content goes here.
|-|4-2=Third tab content goes here.
|-|4-2=Third tab content goes here.
|-|5-4A=
|-|5-4=
|-|5-4=
</tabber>
</tabber>
===Submarines as tanks===
===Submarines as tanks===
Submarines draw fire from all ships that can target it (DD, CL) This helps to prevent chip damage and lowers your repair costs as submarines have very low repair costs. Earlier on, Submarines can be obtained through construction or on the map 1-5. They have low sortie costs.
Submarines draw fire from all ships that can target it (DD, CL) This helps to prevent damage to other ships and lowers your repair costs as submarines have very low repair costs. Early on, submarines can be obtained through [[construction]] or on the map 1-5. They have low sortie costs.
===XP Mechanics===
===XP Mechanics===
*Flagship gives 50% extra xp
*Flagship gives 50% extra xp
*MVP gives double xp.
*MVP gives double xp. Can be combined with Flagship bonus for total of 3x bonus.
*MVP is awarded to the ship that does the most total damage with ties going to ship in highest slot.
*MVP is awarded to the ship that does the most total damage with ties going to ship in highest slot.
* S rank gives 20% extra xp; C/D- ranks have xp penalty
*Placing a ship at flagship and achieving MVP grants the most xp.
*Placing a ship at flagship and achieving MVP grants the most XP. This is useful for quickly leveling up a single ship or focusing XP on more resource expensive ships to reduce the resource costs of leveling it up.
===Morale considerations===
===Morale considerations===
===Difference between HQ XP and Ship XP===
===Difference between HQ XP and Ship XP===
*HQ XP and ship XP are different things.
*HQ XP and ship XP are different things.
*
*HQ XP increases the most when you achieve victory at a boss node.
* Earlier on, It can help to try to reduce HQ XP gain as certain maps like event maps can get more difficult at certain HQ tiers.
* More details on the topic can be found on the [[Experience and Rank|Experience and Rankings]] page.
==Other ways to level==
==Other ways to level==