Changes

cleanup whitespace, general formatting, spelling/grammar fixes, etc
Line 1: Line 1: −
A collection of questions that are frequently/hypothetically asked. This page is still under correction and revision.
+
A collection of questions that are frequently/hypothetically asked. This page is still being expanded.
    
==Newcomer / Beginners==
 
==Newcomer / Beginners==
   
====Is this game translated/is there an English patch?====
 
====Is this game translated/is there an English patch?====
 
No, this game is not translated and because it's a browser game, an English patch is pretty much non-existent. Will it be translated? Highly unlikely.
 
No, this game is not translated and because it's a browser game, an English patch is pretty much non-existent. Will it be translated? Highly unlikely.
  −
      
====How do I get in?====
 
====How do I get in?====
   
In short, you would first need a DMM account and a VPN to register for the game. The following wiki links should be enough:
 
In short, you would first need a DMM account and a VPN to register for the game. The following wiki links should be enough:
 
#[[Tutorial: Proxy Connection]]
 
#[[Tutorial: Proxy Connection]]
 
#[[Tutorial: How to Register|Tutorial: How to Register<span id="cke_bm_171S" style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span>]]
 
#[[Tutorial: How to Register|Tutorial: How to Register<span id="cke_bm_171S" style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span>]]
   −
 
+
====I notice all the terminology used, CA, CVL, CV, etc:<span style="display: none;"> </span><span id="cke_bm_171E" style="display: none;"> </span>====
====I notice all this terminologies, CA, CVL, CV, etc:<span style="display: none;"> </span><span id="cke_bm_171E" style="display: none;"> </span>====
+
We are utilizing the following hull classifications:
 
  −
We are following the hull classifications.
   
*DD - Destroyers
 
*DD - Destroyers
 
*CL - Light Cruisers
 
*CL - Light Cruisers
Line 30: Line 24:  
*CT - Torpedo Cruisers
 
*CT - Torpedo Cruisers
 
*SS - Submarines
 
*SS - Submarines
      
====And how about w/x/y/z when you talk about crafting and what not?====
 
====And how about w/x/y/z when you talk about crafting and what not?====
 +
:Fuel/ammo/steel/bauxite
 +
:green/yellow/gray/brown
   −
Fuel/ammo/steel/bauxite<br />
+
====How do resources work in this game?====
 
  −
green/yellow/gray/brown
  −
 
  −
 
  −
====How does resources work in this game?====
   
You have fuel (green), ammo (dark brown/yellow), steel (gray) and bauxite (brown). Fuel and ammo are generally used for resupplying your ship, while fuel and steel are used to repair your ship. Bauxite is used for planes in terms of crafting and resupplying planes to your carriers.
 
You have fuel (green), ammo (dark brown/yellow), steel (gray) and bauxite (brown). Fuel and ammo are generally used for resupplying your ship, while fuel and steel are used to repair your ship. Bauxite is used for planes in terms of crafting and resupplying planes to your carriers.
   Line 54: Line 44:  
No, you can exceed your resource cap by doing expeditions/sortie/quests but you cannot regenerate pass them. To look for your resource cap, go to your admiral's page and look at the right panel, last row in blue.
 
No, you can exceed your resource cap by doing expeditions/sortie/quests but you cannot regenerate pass them. To look for your resource cap, go to your admiral's page and look at the right panel, last row in blue.
   −
Resource Cap: 1000+((HQ Level-1)*250)
+
:Resource Cap: 1000+((HQ Level-1)*250)
    
====Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?====
 
====Alright, I built my ship, kicked some ass and I noticed the orange faces. What gives?====
Line 65: Line 55:  
The inverse of fatigue is sparkle which promises boost to stats<sup>[?]</sup> and last indefinitely until the next sortie/practice/expedition.
 
The inverse of fatigue is sparkle which promises boost to stats<sup>[?]</sup> and last indefinitely until the next sortie/practice/expedition.
   −
<div id="sparkle_effect">Sparkle effects:</div>
+
:<div id="sparkle_effect">Sparkle effects:</div>
 
  −
 
   
*Stats boost (Increased firepower, evasion)
 
*Stats boost (Increased firepower, evasion)
 
*150% resource gain and higher chance to get special item on expedition.
 
*150% resource gain and higher chance to get special item on expedition.
Line 79: Line 67:  
#Complete 6隻編成の艦隊を編成せよ! which is basically, filling all slots in the fleet with ships.
 
#Complete 6隻編成の艦隊を編成せよ! which is basically, filling all slots in the fleet with ships.
 
#Remember to check the quest to fulfil it.
 
#Remember to check the quest to fulfil it.
  −
      
====My ship sank.====
 
====My ship sank.====
Line 97: Line 83:     
====I want ship X, Y, Z, etc.====
 
====I want ship X, Y, Z, etc.====
you could get it via:
+
You can potentially get it via:
 
*Drop in map, see [[Drop List]].
 
*Drop in map, see [[Drop List]].
*Crafting, see [[Construction#Building_recipes|Crafting Recipe]] for each ship.
+
*Crafting, see [[Construction#Building recipes|Crafting Recipe]] for each ship.
 
      
====Why am I going through resources so damn fast?====
 
====Why am I going through resources so damn fast?====
Line 109: Line 94:  
*Crafting ships are only dependent on the amount of resources you pumped in, apparently.
 
*Crafting ships are only dependent on the amount of resources you pumped in, apparently.
 
*Crafting equipment may depend on the amount of resources '''and''' type of your flagship.
 
*Crafting equipment may depend on the amount of resources '''and''' type of your flagship.
      
====Is it important to craft equipment?====
 
====Is it important to craft equipment?====
Line 143: Line 127:  
Additional: 3-2, 3-3, 4-4, 5-2 and 5-3 have specific requirements which you need to use in order to 'manipulate' the map.
 
Additional: 3-2, 3-3, 4-4, 5-2 and 5-3 have specific requirements which you need to use in order to 'manipulate' the map.
   −
3-2: DD's only or you will always get thrown north.
+
*3-2: DD's only or you will always get thrown north.
 
+
*3-3: Two CV's are needed in order to be sent to the 'right path'
3-3: Two CV's are needed in order to be sent to the 'right path'
+
*4-4: two DD's and one CA is needed to guarantee a pre-boss fight.
 
+
*5-2: Two CV and one CVL is needed to guarantee a boss fight.
4-4: two DD's and one CA is needed to guarantee a pre-boss fight.
+
*5-3: The fleet must not contain CV, CVL or BB in order to ensure you don't get raped by the submarine node. That being said, you can still avoid it but the chance is VERY LOW. It is also worth noting that the first two fights start as NIGHT BATTLES.
 
  −
5-2: Two CV and one CVL is needed to guarantee a boss fight.
  −
 
  −
5-3: The fleet must not contain CV, CVL or BB in order to ensure you don't get raped by the submarine node. That being said, you can still avoid it but the chance is VERY LOW. It is also worth noting that the first two fights start as NIGHT BATTLES.
      
<div style="color:white;">.Which is kinda bullshit, considering you're supposedly using a compass, yet apparently the compass spins like the fucking wheel of fortune in order to point you to your next node.</div>
 
<div style="color:white;">.Which is kinda bullshit, considering you're supposedly using a compass, yet apparently the compass spins like the fucking wheel of fortune in order to point you to your next node.</div>
Line 162: Line 142:  
====Weird animation: An 'arc' appears in front of my flagship and another ship of mine got damaged instead, what happened?====
 
====Weird animation: An 'arc' appears in front of my flagship and another ship of mine got damaged instead, what happened?====
 
Flagship protection. Ships will occasionally protect the flagship from getting damaged. What really causes it is not known but some formation boost the probability of it happening more than the others. Ring-shaped / Diamond shaped formation will raise the probability of it happening more than the Vertical line formation.
 
Flagship protection. Ships will occasionally protect the flagship from getting damaged. What really causes it is not known but some formation boost the probability of it happening more than the others. Ring-shaped / Diamond shaped formation will raise the probability of it happening more than the Vertical line formation.
      
====What ships are 'counters' e.g. destroyers against subs?====
 
====What ships are 'counters' e.g. destroyers against subs?====
 
Generally, Battleships and regular carriers are the queens of the battlefield except when it comes to submarines. Heavy Cruisers are jack of all trades and light cruisers and destroyers are natural enemies of submarines and probably the only enemies as they could drop depth charges.
 
Generally, Battleships and regular carriers are the queens of the battlefield except when it comes to submarines. Heavy Cruisers are jack of all trades and light cruisers and destroyers are natural enemies of submarines and probably the only enemies as they could drop depth charges.
      
====I saw a red text on my screen before I sortie, what does it mean?====
 
====I saw a red text on my screen before I sortie, what does it mean?====
Line 177: Line 155:  
Isuzu Kai (五十鈴改) has stock equipment which is desirable to a lot of admiral ([[12.7cm Twin High-Angle Cannon]] and [[Type 21 Air Radar]]). Combined with her value as modernization material (+4 AA) and low remodel level requirement (Lv.12), It's an attractive proposition.
 
Isuzu Kai (五十鈴改) has stock equipment which is desirable to a lot of admiral ([[12.7cm Twin High-Angle Cannon]] and [[Type 21 Air Radar]]). Combined with her value as modernization material (+4 AA) and low remodel level requirement (Lv.12), It's an attractive proposition.
   −
Other example:
+
Other examples:
 
*Chitose/Chiyoda for midget subs (Type A Ko-hyoteki)
 
*Chitose/Chiyoda for midget subs (Type A Ko-hyoteki)
      
====Those enemy BB Ru-Class battleships are kicking my ass on the end of 2-4! How are you supposed to beat that flagship type?====
 
====Those enemy BB Ru-Class battleships are kicking my ass on the end of 2-4! How are you supposed to beat that flagship type?====
Line 186: Line 163:  
==Naval Exercise/Practice Battle/PVP==
 
==Naval Exercise/Practice Battle/PVP==
 
'''Again, these battles reset twice a day at 03:00 and 15:00 JST.'''
 
'''Again, these battles reset twice a day at 03:00 and 15:00 JST.'''
      
====How could other admiral have significantly higher leveled ships?====
 
====How could other admiral have significantly higher leveled ships?====
Line 212: Line 188:  
*運 (Luck) - Self-explanatory; various UNCONFIRMED hidden combat bonuses.  Accuracy, evasion, critical hit rate, evasion of sinking, you name it.
 
*運 (Luck) - Self-explanatory; various UNCONFIRMED hidden combat bonuses.  Accuracy, evasion, critical hit rate, evasion of sinking, you name it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you could increase it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you could increase it.
  −
      
====What do the stars underneath the ship level mean?====
 
====What do the stars underneath the ship level mean?====
 
How close they are to their max stats.
 
How close they are to their max stats.
      
====If I can raise stats with modernization, what's the point of leveling up?====
 
====If I can raise stats with modernization, what's the point of leveling up?====
Line 227: Line 200:  
Worth it.
 
Worth it.
 
Firepower stats drops a little, but every other stats increase. Their Aviation BB-form are still eligible for the quest completion.
 
Firepower stats drops a little, but every other stats increase. Their Aviation BB-form are still eligible for the quest completion.
  −
      
====Does slot positioning of the equipment matter?====
 
====Does slot positioning of the equipment matter?====
 
In general, yes. For ships capable of carrying aircraft, each slot may gives different aircraft-carrying capacity. see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]].
 
In general, yes. For ships capable of carrying aircraft, each slot may gives different aircraft-carrying capacity. see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]].
  −
      
====Is there any equipment that could do preemptive strike?====
 
====Is there any equipment that could do preemptive strike?====
 
Torpedo and dive bomber could do it on the opening bombing phase. Ship or submarine equipped with midget submarine Type A Ko-hyoteki (甲標的 甲) also allows you to have opening torpedo attack.
 
Torpedo and dive bomber could do it on the opening bombing phase. Ship or submarine equipped with midget submarine Type A Ko-hyoteki (甲標的 甲) also allows you to have opening torpedo attack.
      
====What do green and yellow guns do?  Also, I really hate fighting carriers, which guns help me shoot planes?====
 
====What do green and yellow guns do?  Also, I really hate fighting carriers, which guns help me shoot planes?====
 
+
*Only green guns (high-angle gun and machine gun) shoot planes.
Only green guns (high-angle gun and machine gun) shoot planes.
+
*46cm guns also shoot planes.  (Yes, even though they're red.)
 
+
*Yellow guns (secondary gun) do NOT shoot planes.
46cm guns also shoot planes.  (Yes, even though they're red.)
+
*All guns with with +AA stat help green guns shoot planes but do not shoot planes unless they are green guns themselves.
 
+
*'''There are two types of green guns: dual-purpose guns '''(46cm red, 12.7cm green, 10cm green)''', which trigger a forward sliding motion from ships in a battle, and machine guns '''(everything you see towards the back of your equipment inventory list)''', which produce a "tracer bullet" visual effect when they fire.  Dual-purpose guns tend to reduce the number of incoming enemy planes in general; machine guns tend to reduce the amount of planes attacking a single ship, as in, they defend themselves.'''
Yellow guns (secondary gun) do NOT shoot planes.
+
*Green ammo makes a ship shoot planes regardless of gun.  This makes it redundant for BBs with 46cm guns.
 
+
*AA radar is effective but helps only the ship that it's equipped to.
All guns with with +AA stat help green guns shoot planes but do not shoot planes unless they are green guns themselves.
+
*For those wondering about yellow guns: They're for more accurate fire on secondary targets, for this purposes of this game that would be on their second round of fire. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
 
  −
'''There are two types of green guns: dual-purpose guns '''(46cm red, 12.7cm green, 10cm green)''', which trigger a forward sliding motion from ships in a battle, and machine guns '''(everything you see towards the back of your equipment inventory list)''', which produce a "tracer bullet" visual effect when they fire.  Dual-purpose guns tend to reduce the number of incoming enemy planes in general; machine guns tend to reduce the amount of planes attacking a single ship, as in, they defend themselves.'''
  −
 
  −
Green ammo makes a ship shoot planes regardless of gun.  This makes it redundant for BBs with 46cm guns.
  −
 
  −
AA radar is effective but helps only the ship that it's equipped to.
  −
 
  −
For those wondering about yellow guns: They're for more accurate fire on secondary targets, for this purposes of this game that would be on their second round of fire. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
  −
 
  −
 
      
====What is the function of the green ammo?====
 
====What is the function of the green ammo?====
Line 263: Line 221:     
In essence, it makes your non-AA gun perform like a flak gun.
 
In essence, it makes your non-AA gun perform like a flak gun.
      
====What do the planes with the different-colored icons do?====
 
====What do the planes with the different-colored icons do?====
Line 282: Line 239:  
|Light green planes with no icon at all are seaplanes, the 零式水上偵察機 Zero Recon is for scouting only, the 瑞雲 Zuiun scouts and also does some light bombing.  Note that these are the only aircraft that seaplane tenders, battleship-carriers, cruiser-carriers, and [[I-58]] Kai can launch.
 
|Light green planes with no icon at all are seaplanes, the 零式水上偵察機 Zero Recon is for scouting only, the 瑞雲 Zuiun scouts and also does some light bombing.  Note that these are the only aircraft that seaplane tenders, battleship-carriers, cruiser-carriers, and [[I-58]] Kai can launch.
 
|}
 
|}
<br />
      
====What's the difference between CV and CVL?====
 
====What's the difference between CV and CVL?====
Line 288: Line 244:     
One thing CV can't do is attacking submarines whereas CVL can. CVLs cost less to upkeep than CVs too.
 
One thing CV can't do is attacking submarines whereas CVL can. CVLs cost less to upkeep than CVs too.
  −
      
====What does the number beside my plane stand for?====
 
====What does the number beside my plane stand for?====
 
The capacity of the planes it can hold. Different slots have different capacity and will affect the performance of the carrier. Blues on the slot with the most planes = more damage during the bombing phase
 
The capacity of the planes it can hold. Different slots have different capacity and will affect the performance of the carrier. Blues on the slot with the most planes = more damage during the bombing phase
      
====Will I lose all my equipment if I remodel?====
 
====Will I lose all my equipment if I remodel?====
 
No. The game automatically disarm your ship before she goes through her remodeling. 
 
No. The game automatically disarm your ship before she goes through her remodeling. 
      
====What should I equip on Torpedo Cruisers like Ooi or Super KTKM-sama?====
 
====What should I equip on Torpedo Cruisers like Ooi or Super KTKM-sama?====
Line 304: Line 256:  
==Expeditions==
 
==Expeditions==
 
====Help! my fleet failed to do an expedition.====
 
====Help! my fleet failed to do an expedition.====
There are at least two reason for that, which is:
+
There are at least two reasons for that, namely:
 
*Incorrect fleet composition; see [[Expedition#Composition|Composition]] for more details.
 
*Incorrect fleet composition; see [[Expedition#Composition|Composition]] for more details.
 
*Not resupplying your ship beforehand.
 
*Not resupplying your ship beforehand.
270

edits