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Added information about being sent to the wrong place.
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====Why do I keep getting sent to the wrong place?====
 
====Why do I keep getting sent to the wrong place?====
 
Different nodes on different maps will have different requirements. Some of the nodes are random in nature while the rest are dependent on your fleet composition (Boss in 3-2 for example can only be reached by a fleet of destroyers)
 
Different nodes on different maps will have different requirements. Some of the nodes are random in nature while the rest are dependent on your fleet composition (Boss in 3-2 for example can only be reached by a fleet of destroyers)
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Additional: 3-2, 3-3, 4-4, 5-2 and 5-3 have specfic requirements whih you need to use in order to 'manipulate' the map.
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3-2: DD's only or you will always get thrown north.
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3-3: Two CV's are needed in order to be sent to the 'right path'
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4-4: two DD's and one CA is needed to guarantee a boss fight.
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5-2: Two CV and one CVL is needed to guarantee a boss fight.
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5-3: The fleet must not contain CV, CVL or BB's in order to ensure you don't get raped by the submarine node. It is also worth noting that the first two fights start as NIGHT BATTLES.
    
<div style="color:white;">.Which is kinda bullshit, considering you're supposedly using a compass, yet apparently the compass spins like the fucking wheel of fortune in order to point you to your next node.</div>
 
<div style="color:white;">.Which is kinda bullshit, considering you're supposedly using a compass, yet apparently the compass spins like the fucking wheel of fortune in order to point you to your next node.</div>
Anonymous user