Changes

Line 236: Line 236:     
==Airstrike Support==
 
==Airstrike Support==
 +
 +
Airstrike support functions much like a normal airstrike with a few major differences. These differences are detailed below.
 +
 +
 +
'''Trigger Requirements'''
 +
Meet '''one''' of the following requirements:
 +
* At least 2 or more CVL/CV/CVB/AV/LHA in the fleet.
 +
* 1 or more CVL/CV/CVB/AV/LHA and no FBB/BB/BBV/CA/CAV.
 +
* 2 or more BBV/CAV/AV/LHA/AO and no FBB/BB/CA.
 +
 +
 +
'''Details'''
 +
* Every plane slot targets a random enemy ship.
 +
** This gives airstrike support up to 16 chances to hit.
 +
* The attack will go through the normal [[Aerial Combat]] phases.
 +
** This means that damage can be reduced by plane losses through the air control and anti-air fire phases.
 +
** Planes in airstrike support appear to have some shoot down resistance that helps them survive anti-air fire.
 +
** Enemy ships sunk in earlier combat phases '''are still counted''' towards contesting air control for airstrike support.
 +
*** But the required fighter power for obtaining air control is reduced by planes lost in earlier air control phases.
 +
* Airstrike support '''costs bauxite''' on top of the normal resupply costs because lost planes need to be resupplied.
 +
* Taking jets on airstrike support still costs steel but does not trigger a jet assault phase.
 +
* Ships which cannot launch bombers '''will not participate in airstrike support'''.
 +
* Though the standard cost of airstrike support is 40% ammo, this only applies if '''there are 3 or more CVL/CV/CVB/AV''' in the fleet. Support will cost 80% ammo otherwise.
 +
* Only visible stats are considered for airstrike support.
 +
** This means all bonuses from upgrades or plane proficiency are ignored.
 +
* Damage is calculated slightly differently compared to normal airstrikes. Please see [[Damage_Calculations#Airstrike|airstrike damage]] for details on the variables used.
 +
 +
 +
<math>\text{Airstrike Support} = \biggl\lfloor \biggl\{ \text{Type} \times \bigl( \left( \text{DB or TP} \right) \times \sqrt{\text{Count}_\text{Plane}} + 3 \bigr) \biggr\} \times \text{Mod}_\text{crit} \biggr\rfloor \times 1.35</math>
 +
* The [[Damage_Calculations#Damage_Formula|damage cap]] of 150 is applied to the result between <math>\{ \ \}</math>.
 +
* The critical modifier and the 1.35x airstrike support modifier are both '''post-cap'''.
 +
 +
 +
* Like airstrikes, damage is unaffected by formation or engagement.
 +
* The accuracy appears to be lower than normal airstrikes.
 +
* It does not appear in night battle nodes.
 +
** But does appear in night-day nodes once the battle shifts to day.
 +
 +
 +
'''Important Notes'''
 +
* This support is useful for dealing with multiple lightly armoured ships or for racking up chip damage on high HP, high armour enemies.
 +
* Because it follows after LBAS and regular airstrikes, your carriers can bring more bombers due to the reduced air control requirements.
 +
* It is one of the cheapest supports to run as long as you have 3 or more carriers.
 +
* Since slot size matters for damage, you should take the carriers with the largest slots to maximise damage.
 +
* Due to damage being calculated off remaining planes, airstrike support can be reduced '''the more nodes it appears in''' due to plane losses.
 +
 +
'''Equipment Setups'''
 +
 +
Any eligible ship type not mentioned in this table is subpar '''not recommended''' for use in support. The order of the equipment is for illustrative purposes only. You should '''place bombers in the largest slots'''.
 +
 +
{| class="wikitable" style="width: 100%;"
 +
|-
 +
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Carrier/Light Carrier
 +
|-
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
 +
|-
 +
|{{BluePlane}}{{BluePlane}}{{BluePlane}}{{GreenPlane}}
 +
|This is the standard airstrike support setup. Because torpedo bombers have the best airstrike damage, it is best if you just stack them. The fighter is along to help with air control and reduce your bomber losses. It is not recommended that you run airstrike support with more than 1 fighter because you're better off running shelling support when encountering that much enemy airpower.
 +
|-
 +
!style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Destroyers
 +
|-
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes'''
 +
|-
 +
|N/A
 +
|Because destroyers cannot participate in airstrike support, it doesn't matter what equipment they have.
 +
|}
 +
 
==Anti-Submarine Support==
 
==Anti-Submarine Support==
 
==Long Range Torpedo Support==
 
==Long Range Torpedo Support==
    
=Troubleshooting=
 
=Troubleshooting=
cssedit, Moderators, prechecked, Account Reviewers
23,057

edits