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→‎E-1: numbered steps
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*The new Ayanami-class destroyer [[Sagiri]] drops from Node S, but Node S is not available when you first enter the E-1 map.
 
*The new Ayanami-class destroyer [[Sagiri]] drops from Node S, but Node S is not available when you first enter the E-1 map.
*First, you must visit the resource Node M. You can do this with the same 1BBV + 1CVL + CLs/DDs/Escorts fleet you use to attack the boss. Just choose to go north instead of south from the starting node I.
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*#First, you must visit the resource Node M. You can do this with the same 1BBV + 1CVL + CLs/DDs/Escorts fleet you use to attack the boss. Just choose to go north instead of south from the starting node I.
*Visiting Node M will unlock Node Q, which you must then visit. Getting to Node Q requires an all-fast fleet with no BBVs or CVLs. CAVs are allowed.
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*#Visiting Node M will unlock Node Q, which you must then visit. Getting to Node Q requires an all-fast fleet with no BBVs or CVLs. CAVs are allowed.
*Visiting Node Q will unlock Nodes R and S. Node R can be reached with the same fleet you used to visit Node Q.
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*#Visiting Node Q will unlock Nodes R and S. Node R can be reached with the same fleet you used to visit Node Q.
 
*Nodes R and S are populated by [[PT Imp Group]]s, who are good at dodging shelling attacks. A ship equipped with two small caliber guns and either a [[List of Anti-Air Guns by stats|Machine Gun]] or [[Skilled Lookouts]] will be able to hit the Imps reliably despite their evasion.
 
*Nodes R and S are populated by [[PT Imp Group]]s, who are good at dodging shelling attacks. A ship equipped with two small caliber guns and either a [[List of Anti-Air Guns by stats|Machine Gun]] or [[Skilled Lookouts]] will be able to hit the Imps reliably despite their evasion.
  
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