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*Visiting Node M will unlock Node Q, which you must then visit. Getting to Node Q requires an all-fast fleet with no BBVs or CVLs. CAVs are allowed.
 
*Visiting Node M will unlock Node Q, which you must then visit. Getting to Node Q requires an all-fast fleet with no BBVs or CVLs. CAVs are allowed.
 
*Visiting Node Q will unlock Nodes R and S. Node R can be reached with the same fleet you used to visit Node Q.
 
*Visiting Node Q will unlock Nodes R and S. Node R can be reached with the same fleet you used to visit Node Q.
*Nodes R and S are populated by [[PT Imp Group]]s, who are good at dodging shelling attacks. [[Skilled Lookouts]] will help your ships overcome the Imps' evasion.
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*Nodes R and S are populated by [[PT Imp Group]]s, who are good at dodging shelling attacks. A ship equipped with two small caliber guns and either a [[List of Anti-Air Guns by stats|Machine Gun]] or [[Skilled Lookouts]] will be able to hit the Imps reliably despite their evasion.
    
<tabber>Hard=
 
<tabber>Hard=
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