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|branching =
 
|branching =
 
{{#invoke:MapBranching|branchingTemplate
 
{{#invoke:MapBranching|branchingTemplate
|start_to_A = If not fixed for B and CLT or SS in fleet(?)<br>Weighted Random towards A otherwise
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|start_to_A = If not fixed for B
 
|start_to_B = Guaranteed if any of the following combination is in fleet:<br>[[Hiei]] and [[Kirishima]]; <br>[[Ayanami]] and [[Kirishima]]; <br> [[Yuudachi]] and [[Akatsuki]]; <br> or [[Yuudachi]] and [[Harusame]]<br>Guaranteed if BB<=3 and BB+CV<=4 and any of the following combination is in fleet:<br>[[Fubuki]] and [[Hatsuyuki]]; <br>[[Hiei]] and [[Yuudachi]]; <br>[[Choukai]] and [[Furutaka]] and [[Kako]]; <br>[[Furutaka]] and [[Fubuki]]; <br> or [[Haruna]] and [[Kongou]]
 
|start_to_B = Guaranteed if any of the following combination is in fleet:<br>[[Hiei]] and [[Kirishima]]; <br>[[Ayanami]] and [[Kirishima]]; <br> [[Yuudachi]] and [[Akatsuki]]; <br> or [[Yuudachi]] and [[Harusame]]<br>Guaranteed if BB<=3 and BB+CV<=4 and any of the following combination is in fleet:<br>[[Fubuki]] and [[Hatsuyuki]]; <br>[[Hiei]] and [[Yuudachi]]; <br>[[Choukai]] and [[Furutaka]] and [[Kako]]; <br>[[Furutaka]] and [[Fubuki]]; <br> or [[Haruna]] and [[Kongou]]
 
|D_to_E = Active Branching
 
|D_to_E = Active Branching
 
|D_to_F = Active Branching
 
|D_to_F = Active Branching
|F_to_H = BB+CV<=2 and DD>=2, ''or''<br>Fleet includes 2DD plus either [[Ryuujou]] or a CL
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|F_to_H = BB+CV<=2 and DD>=2, ''or''<br>Fleet includes 2DD plus either [[Ryuujou]] or a CL<br>Weighted Random towards I
|F_to_I = BB+CV>3,<br> or BB+CV=3 but Ryuujou or CL not in fleet,<br> or DD<2
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|F_to_I = BB+CV>3,<br> or BB+CV=3 but Ryuujou or CL not in fleet,<br>or DD<2<br>Weighted Random towards I
 
|G_to_K = BB+CV>=5(?) or SS in fleet(?) or Failing LoS Check
 
|G_to_K = BB+CV>=5(?) or SS in fleet(?) or Failing LoS Check
 
|G_to_Z = LoS Check
 
|G_to_Z = LoS Check
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|I_to_J = DD<=1(?) or BB+CV>=4(?)
 
|I_to_J = DD<=1(?) or BB+CV>=4(?)
 
|J_to_H = LoS Check
 
|J_to_H = LoS Check
|J_to_L = BB+CV>=5,<br> or Failing LoS Check
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|J_to_L = BB+CV>=5,<br>or Failing LoS Check
 
}}
 
}}
 
|tips =  
 
|tips =  
*Suggested Formations:
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*Node E and G are night battles
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*Nodes E, F, G, and H have different compositions depending on whether the gauge puts the boss on final form, as well as whether you have cleared the map:
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:*''If the boss is on final form'': These nodes also take on a final form (marked in the tables); nodes E and G have weaker enemies while nodes F and H have stronger enemies, making it more desirable to attempt the last kill through E and G.
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:*''If the map is cleared'': Nodes E and F take on the easier makeup (final form for E, non-final form for F), where as nodes G and H can be either non-final or final form.
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::*On Easy, there is 1 in 3 chance of seeing a high AS-required fleet at H (the H3 Pattern), which is not feasible to obtain via just 1 carriers, but otherwise north route would be much easier due to no enemy battleships until boss.
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::*On Normal and higher, going through F and H will require similar support setup if you were using them, for node F still has the Ta-class Flagship in double line, and node H still has Wo-class Flagship with the new planes. For the night battle route, node G is the variable, but in any case you're counting on evasion no matter which pattern you get.
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*Regarding boss, [[Airfield Princess]]:
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:*She is an installation, so [[Type 3 Shell]] and [[WG42 (Wurfgerät 42)]] are desired for this map.
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::If using 3 or more BB+CA(V), consider equipping a BB with AP shell (instead of [[Type 3 Shell]]) as flagship to eliminate escorts during daytime. This is especially important on hard due to the toughness of Ru-claas Flagship Kai.
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:*Her fighter power doubles for the final kill, and her planes are much more lethal.
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:*(Easy Only) During final attempts, because Ru-class Elite does not have recon planes, there is no need to try to get AS for the node. You may simply add another ship, such as CLT (to clear out escort ships) or another ship capable of equipping Type 3 Shells.
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:*Boss Support Expedition is highly advised.
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*Suggested Compositions:
 
:*2BB 2DD 2CVL (B -> D -> F -> H -> Z)
 
:*2BB 2DD 2CVL (B -> D -> F -> H -> Z)
 
::*Pro: Less problem at node H if AS is obtained.
 
::*Pro: Less problem at node H if AS is obtained.
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::*Pro: This allows better air power at H to possibly gain AS (if Ryuujou is used).
 
::*Pro: This allows better air power at H to possibly gain AS (if Ryuujou is used).
 
::*Con: Admirals may already have RJ locked to other maps.
 
::*Con: Admirals may already have RJ locked to other maps.
:*2BB 1CV 2DD CL (B -> D -> F -> H -> Z)
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:*2BB 1CV 2DD 1CL (B -> D -> F -> H -> Z)
 
::*Pro: Alternative of the formation above, but sacrifices AS for utility of a CL. Best used if a high-capacity CV is used (such as Kaga). Bonus if CL brought is [[Abukuma#Second Upgrade|Abukuma Kai Ni]] because of her opening torpedo.
 
::*Pro: Alternative of the formation above, but sacrifices AS for utility of a CL. Best used if a high-capacity CV is used (such as Kaga). Bonus if CL brought is [[Abukuma#Second Upgrade|Abukuma Kai Ni]] because of her opening torpedo.
 
::*Con: Depending on difficulty chosen, H node may still be air parity.
 
::*Con: Depending on difficulty chosen, H node may still be air parity.
*Node E and G are night battles
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*220+ fighter power required on Hard final kill for AS
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*Boss is installation-type. Consider bringing [[Type 3 Shell]] or other equipment effective against installation enemies.
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:*If using 3 or more BB+CA(V), consider equipping a BB with AP shell (instead of [[Type 3 Shell]]) as flagship to eliminate escorts during daytime. This is especially important on hard due to the toughness of BB Ru Kai.
  −
*(Easy Only) During final attempts, because Ru-class Elite does not have recon planes, there is no need to try to get AS for the node. You may simply add another ship, such as CLT (to clear out escort ships) or another ship capable of equipping Type 3 Shells.
  −
*Boss Support Expedition is highly advised.
      
<tabber>Hard=
 
<tabber>Hard=
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