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|branching =
 
|branching =
 
{{#invoke:MapBranching|branchingTemplate
 
{{#invoke:MapBranching|branchingTemplate
|start_to_A = Weighted Random towards A if not fixed for B
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|start_to_A = BB+CV>=5, ''or''<br>CLT or SS in fleet(?)<br>Weighted Random towards A otherwise
|start_to_B = Guaranteed if either of the following pair is in fleet:<br>[[Kongou]] and [[Haruna]];<br> [[Hiei]] and [[Kirishima]]; [[Yuudachi]] and [[Akatsuki]];<br> or [[Yuudachi]] and [[Harusame]]
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|start_to_B = Guaranteed if either of the following pair is in fleet:<br>[[Kongou]] and [[Haruna]];<br> [[Hiei]] and [[Kirishima]];<br>[[Ayanami]] and [[Kirishima]];<br> [[Yuudachi]] and [[Akatsuki]];<br> or [[Yuudachi]] and [[Harusame]]
 
|D_to_E = Active Branching
 
|D_to_E = Active Branching
 
|D_to_F = Active Branching
 
|D_to_F = Active Branching
|F_to_H = BB+CV<=2 and DD>=2
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|F_to_H = BB+CV<=2 and DD>=2, ''or''<br>Fleet includes [[Ryuujou]] and 2 DDs
|F_to_I = BB+CV>=3
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|F_to_I = BB+CV>3, ''or''<br>BB+CV=3 '''and''' either (a) [[Ryuujou]] not in fleet or (b) DD<2
 
|G_to_K = BB+CV>=5 or Failing LoS Check
 
|G_to_K = BB+CV>=5 or Failing LoS Check
 
|G_to_Z = LoS Check
 
|G_to_Z = LoS Check
 
|H_to_L = Failing LoS Check
 
|H_to_L = Failing LoS Check
 
|H_to_Z = LoS Check
 
|H_to_Z = LoS Check
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|I_to_H = DD>=2(?)
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|I_to_J = DD<=1(?) or BB+CV>=4(?)
 
|J_to_H = LoS Check
 
|J_to_H = LoS Check
 
|J_to_L = Failing LoS Check
 
|J_to_L = Failing LoS Check
 
}}
 
}}
 
|tips =  
 
|tips =  
*Suggested Formation:
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*Suggested Formations:
**2BB 2DD 2CVL (B -> D -> F -> H -> Z): This formation is good for chipping away at the gauge, but may lack damage output for finishing the boss.
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**2BB 2DD 2CVL (B -> D -> F -> H -> Z)
**2BB 2DD 1CA(V) 1CVL (B -> D -> F -> H -> Z): Same as above, except trading bauxite (and possible air parity or worse at H) for damage at boss.
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::*Pro: Less problem at node H if AS is obtained.
**3BB 2CA(V) 1CV (B -> D -> E -> G -> Z): Night battle route; suggested for attempts on final form due to F and H nodes reported to be harder.
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::*Con: May lack the ability to finish the boss.
*FBBx2 CA(V)x2 DDx2
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**2BB 2DD 1CA(V) 1CVL (B -> D -> F -> H -> Z or B -> D -> E -> G -> Z)
*FBBx2 CA(V)x3 CVL
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::*Pro: Has more punch than the above formation to finish the boss.
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::*Con: Either risk taking more damage at H or go through night battle nodes.
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::For comparison, [[Chitose#Chitose Carrier Kai 2|Chitose]] with Reppu Kai (chevron), Reppu (chevron), and Shiden K2 (chevron) [127 fighter power before modifier] can gain AS at node H against Pattern 1, but can only get air parity against Pattern 2.
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**3BB 2CA(V) 1CV (B -> D -> E -> G -> Z)
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::*Pro: Night battle route good for attempts on final form due to F and H nodes reported to be harder.
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::*Con: Night battle nodes are always chancy.
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**2BB 1CV 2DD + [[Ryuujou]] (B -> D -> F -> H -> Z)
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::*Pro: This allows enough air power at H to gain AS and mitigate damage.
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::*Con: Admirals may already have RJ locked to other maps.
 
*Node E and G are night battles
 
*Node E and G are night battles
*225 FP required on Hard final kill for AS
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*225 fighter power required on Hard final kill for AS
*Boss is installation-type. Consider bringing sanshiki or other equipment effective against installation enemies.
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*Boss is installation-type. Consider bringing [[Type 3 Shell]] or other equipment effective against installation enemies.
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:*If using 3 or more BB+CA(V), consider equipping a BB with AP shell (instead of [[Type 3 Shell]]) as flagship to eliminate escorts during daytime. This is especially important on hard due to the toughness of BB Ru Kai.
    
<tabber>Hard=
 
<tabber>Hard=
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