Changes

Line 20: Line 20:  
** The boss ship must be sunk in the end of the gauge to clear the map. Damaging it to zero gauge but not sinking the boss (top ship of enemy fleet) will not clear it yet.
 
** The boss ship must be sunk in the end of the gauge to clear the map. Damaging it to zero gauge but not sinking the boss (top ship of enemy fleet) will not clear it yet.
 
* There is no boss gauge health regeneration.
 
* There is no boss gauge health regeneration.
 +
 +
=== Line of Sight ===
 +
* Effective LoS = Recon LoS×2 + Radar LoS + √(Fleet total LoS - Recon LoS - Radar LoS). This is the formula used since Spring 2014, 2-5 boss node and any node with the seaplane-searching animation.
 +
* ''You know you fulfilled the LoS requirement if you see a short animation with a seaplane flying to the node and back to your ship icon, plus the flagship's image appearing on-screen. Otherwise, you will be diverted off-course without the animation playing.''
 +
 +
5:06-5:11 of this video here for how the animation looks like: http://www.youtube.com/watch?v=J-x1tNuCeSE
 +
* <u>You can have a high total LoS and still '''FAIL''' the LoS requirement. Do not use the total LoS as a guide.</u>
 +
* If you have trouble reaching LoS requirements, take a look at other players' reports and adjust your equipment accordingly.
    
===Combined Fleet Mechanics===
 
===Combined Fleet Mechanics===
Anonymous user