Changes

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* Boss: [[Battleship Princess]] (2 of them as flag and 2nd spot in final battle)
 
* Boss: [[Battleship Princess]] (2 of them as flag and 2nd spot in final battle)
 
* A: Fleet consisting of 1 BB (Ta), 1 CL (He),  2 CVL (Nu), and 2 DDs.  
 
* A: Fleet consisting of 1 BB (Ta), 1 CL (He),  2 CVL (Nu), and 2 DDs.  
* C: Fleet consisting of all subs (all have pre-torpedo option)
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* C: Fleet consisting of all subs
 
* D & F: Night Battle nodes  
 
* D & F: Night Battle nodes  
 
* E: Empty
 
* E: Empty
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* Medal x1
 
* Medal x1
 
|branching =  
 
|branching =  
* C
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* 2+ SS/SSV guarantees the dead end at B
* D
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* 2 CA/CAV or 2 CVL or 3 carriers guarantees node C
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* 2 CVL guarantees node E
 
|tips =  
 
|tips =  
* Fleet comprised of 3CAs, 2CVLs, and 1CLT has been proven to go to boss node.
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* Sparkle to increase evasion
* Fleet comprised of 3BBs, 2CVs, and 1CLT has been proven to go to boss node.
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* Node C is desirable since submarines have poor hit rate and the node does not deplete ammo.
* With 2 CVL your route will be A C E H which can avoid all night battle nodes.
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* Node H only has one round of shelling if you do not bring a battleship, but other nodes will be more difficult without one.
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* North route example compositions:
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**3BB 1CLT 2CVL
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**2BB 2CLT 2CVL
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* Middle/north route example compositions:
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**2BB 1SSV 2CV 1CVL
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**2BB 1CA 1CAV 2CV
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**2CA 2CLT 1SSV 1CV
 
* Repairs tools can be used to great effect. Notably used on CV/CVLs for their low HP and armor.
 
* Repairs tools can be used to great effect. Notably used on CV/CVLs for their low HP and armor.
 
|dropsA =
 
|dropsA =
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