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| style="text-align:center;"|
 
| style="text-align:center;"|
 
|}
 
|}
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 +
==Event Maps==
 +
 +
<!---
 +
===E-1===
 +
[[File:OoyodoE-1Spring2017.png]]
 +
{{EventMap1
 +
|banner = [[File:Spring2017E-1Banner.png]]
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|map_image = [[File:Spring2017E-1Map.png|500px]]
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|map_name = Preparation for Operation Hikari
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|map_japanese =
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|information =
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*'''Event Tag''':
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*Boss: None
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'''TP Gauge:'''
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100 TP (Easy/Normal/Hard)
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 +
*Key Rewards: [[Reinforcement Expansion]], Submarine Dresser
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** Clearing on Hard (甲): 
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** Clearing on Medium (乙):
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** Clearing on Easy (丙):
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|branching =
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{{MapBranchingTable
 +
|title = E-1 Branching Rules
 +
|
 +
|
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}}
 +
Branching compositions were reported  over the course of the event.
 +
 +
|tips =
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<tabber>Hard=
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{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
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|A1_node_info =
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|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
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|boss_node =
 +
}}
 +
|-|Medium=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Easy=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
</tabber> <!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
 +
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
 +
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
 +
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
 +
Common AV: [[Chitose]] [[Chiyoda]]
 +
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
 +
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
 +
Common Auxiliary: [[Katori]]
 +
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]--->
 +
|drops = {{#invoke:DropTable|createDropTable
 +
| B_DD =
 +
| B_CL =
 +
| B_AV =
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| B_SS =
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| B_AUX =
 +
| I_DD =
 +
| I_CL =
 +
| I_AV =
 +
| I_SS =
 +
| I_AUX =
 +
| M_DD =
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| M_CL =
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| M_AV =
 +
| M_SS =
 +
| M_AUX =
 +
}}
 +
}}
 +
--->
    
{{EventsPortal}}
 
{{EventsPortal}}
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