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| |tips = <br /> | | |tips = <br /> |
| * 3DD + 1CL + 2CAV starts A - C, avoiding the enemy CV at B. From there you can choose E - H - I - G - J, avoiding F, which contains enemy BBs. | | * 3DD + 1CL + 2CAV starts A - C, avoiding the enemy CV at B. From there you can choose E - H - I - G - J, avoiding F, which contains enemy BBs. |
| + | * Alternatively, you can use 1 BB + 1 CVL + 1 CAV +1 CL and 2DD to go through B - E - F - G - J. This method is is good for farming for [[Akizuki]] and [[Teruzuki]] but present a high risk to reach the boss node. |
| *You may swap one CAV for a CVL. | | *You may swap one CAV for a CVL. |
| * [[WG42_(Wurfgerät_42)|WG42s]], [[Daihatsu-class_Landing_Craft_(Type_89_Medium_Tanks_%26_Marines)|Daihatsu with Marines]], and [[Type_2_Ka-Mi_Tank|Amphibious Tanks]] provide damage bonuses against Artillery Imps. | | * [[WG42_(Wurfgerät_42)|WG42s]], [[Daihatsu-class_Landing_Craft_(Type_89_Medium_Tanks_%26_Marines)|Daihatsu with Marines]], and [[Type_2_Ka-Mi_Tank|Amphibious Tanks]] provide damage bonuses against Artillery Imps. |
| * A destroyer with two main guns and either WG42, Marines, or Tank, can destroy an Artillery Imp in night battle but is less effective against the Imp in day battle. | | * A destroyer with two main guns and either WG42, Marines, or Tank, can destroy an Artillery Imp in night battle but is less effective against the Imp in day battle. |
| * A destroyer with a WG42 and either (or both) Marines and Tank, will be strong against the Imps in both day and night battle because the bonuses stack. | | * A destroyer with a WG42 and either (or both) Marines and Tank, will be strong against the Imps in both day and night battle because the bonuses stack. |
| + | * In-route Shelling support and Boss Shelling Support (for final kill) is '''highly recommended'''. |
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| <tabber>Hard= | | <tabber>Hard= |