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'''Regarding Pearl Harbor Forces'''
 
'''Regarding Pearl Harbor Forces'''
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==Grunilgs Proposal==
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note this is just an incomplete draft for some of the unlocking phase intended for a hard-only clear
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''Phase 1: Unlocking the third starting point''
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Well well, this is by far the most tedious part of the whole map. Not because it is hard, but because it takes incredibly long and is expensive. But I am getting ahead of myself. let's start with the easy ones first
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'''BEFORE YOU PROCEED ON MEDIUM OR ABOVE:'''
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This map has two shiplocks. One for the Carrier Task Force used for chipping and one for the Surface Task Force moving in for the Kill. Please plan accordingly
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'''1.1:'''
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-S-Rank Node J: This requires you to send a '''Carrier Task Force''' to J. This is pretty straightforward, send your two LBAS Bases with 4 Range to the node. You can send either 2 Fighters and 2 Bombers each or go full fighters to deplane the Node.
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A possible fleet Setup is 3 CV(B) 3 CA(V) + 1 CL 2 DD 1 FBB 2 XX in a fast fleet.
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Abyssal Shoukaku can pack a punch and can take one aswell, so use Yasen Equipment if you find yourself struggling. It goes without saying that AACI is mandatory here.
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You can take one of two routes here:
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ACGJ is taking a subnode and a light surface node before J
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ADGJ is taking an airraid instead of the subnode
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Also dont be too clingy on your chevrons on this map. You are going to suffer heavy plane losses no matter what.
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'''1.2:'''
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-Achieve AS at L '''and'''
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-get S-Rank at T
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This one is quite a bit harder and packing Node Support might not be too bad of an idea (not mandatory though). The fleet setup pretty much stays the same, except for more Airpower Muling and an AV instead of CA(V) in the main fleet. Your fleet also needs to be slow to get routing, so slow AV like [[Commandante Teste]], [[Mizuho]] or [[Akitsushima]] are a good fit.
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As the AS Requirement on L is 480 in the worst case, you dont' neccesarily need to send LBAS Fighters there to support you and can use them on J Node again.
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S-Ranking T should be easy with regular setups since it is a weak transport combined fleet you should have no issue disposing of.
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The route you will be taking is A-D-G-I-J-L-Q-T or A-C-G-I-J-L-Q-T
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