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| '''There is no rush to clear this. If you are unsure about committing ships to this map, wait for EOs to be released and information to be spaded first before proceeding with this phase of the map with your preferred ships.''' | | '''There is no rush to clear this. If you are unsure about committing ships to this map, wait for EOs to be released and information to be spaded first before proceeding with this phase of the map with your preferred ships.''' |
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− | Miscellaneous Important Notes: | + | '''Miscellaneous Important Notes:''' |
| *The boss node is random between two possible compositions. | | *The boss node is random between two possible compositions. |
| **However, it will lock to the more difficult composition (2xCV Hime) during Last Dance. | | **However, it will lock to the more difficult composition (2xCV Hime) during Last Dance. |
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| **There is a Line Abreast variant of the composition that can also be encountered prior to Last Dance. | | **There is a Line Abreast variant of the composition that can also be encountered prior to Last Dance. |
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− | Two possible fleets may be used: | + | '''Two possible fleets may be used:''' |
| #Ten-Gou, with possible variants: | | #Ten-Gou, with possible variants: |
| #*1BB 1CL 4DD | | #*1BB 1CL 4DD |
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| #See Routing Rules for the number of Surface Radars required to pass the pre-boss check. | | #See Routing Rules for the number of Surface Radars required to pass the pre-boss check. |
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− | Ten-Gou style fleets (preferably using actual Ten-Gou members for the damage bonuses) have a shorter route to the boss, but are vulnerable and will struggle to deal damage prior to the night battle phase. | + | '''Ten-Gou style fleets''' (preferably using actual Ten-Gou members for the damage bonuses) have a shorter route to the boss, but are vulnerable and will struggle to deal damage prior to the night battle phase. |
| *They will also have to fight under AI conditions unless a CVL is used (which leads to additional node(s), depending on which route is used). | | *They will also have to fight under AI conditions unless a CVL is used (which leads to additional node(s), depending on which route is used). |
| *Note that fighting under AI (or AD) conditions means that the Abyssal fleet will be capable of using artillery spotting and CVCIs against your fleet. | | *Note that fighting under AI (or AD) conditions means that the Abyssal fleet will be capable of using artillery spotting and CVCIs against your fleet. |
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| **1BB 1CL 4DD will route N-O1-O2-P2-Q2-R-S-T-U. | | **1BB 1CL 4DD will route N-O1-O2-P2-Q2-R-S-T-U. |
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− | Heavy Fleets (using Ten-Gou members where possible for the damage bonuses) have a longer route to the boss that goes through more air raid nodes, but have better survivability and damage output at the boss node. | + | '''Heavy Fleets''' (using Ten-Gou members where possible for the damage bonuses) have a longer route to the boss that goes through more air raid nodes, but have better survivability and damage output at the boss node. |
| *If the notion of committing so many heavies to an early map is disconcerting, wait for information on EOs to be released before committing to any one fleet for E2 P2. | | *If the notion of committing so many heavies to an early map is disconcerting, wait for information on EOs to be released before committing to any one fleet for E2 P2. |
| *Use of multiple [[12cm 30 Tube Rocket Launcher Kai 2]] on relevant ships will help with surviving air raid nodes. | | *Use of multiple [[12cm 30 Tube Rocket Launcher Kai 2]] on relevant ships will help with surviving air raid nodes. |