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→‎Discussing the Light Cruisers: Misc ideas to be developed in detail pending discussion and sleep
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Despite this, it is most important not to overestimate her, she is incredibly strong and possibly overpowered, but remember that other cruisers do possess their niches, Ooyodo with her four slots in particular is often better at anti-installation combat. She is also extremely expensive to obtain, not only being relatively rare, but only reaching her full combat potential at level 75 while also requiring a blueprint to do so.
 
Despite this, it is most important not to overestimate her, she is incredibly strong and possibly overpowered, but remember that other cruisers do possess their niches, Ooyodo with her four slots in particular is often better at anti-installation combat. She is also extremely expensive to obtain, not only being relatively rare, but only reaching her full combat potential at level 75 while also requiring a blueprint to do so.
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[''Perhaps not relevant to this comparison, but include Yuubari Y/N? Alternatively, separate Ooyodo versus Yuubari guide. Admittedly, not much to say other than that Yuubari sucks at almost everything including HP/Armour when compared to Ooyodo, on top of not having any plane numbers for Artillery Spotting, but her natural ASW + 4 slots makes her an OASW utility ship for later on in the game. Also, slightly less rare than Ooyodo and can occasionally (1% chance?) be obtained via the basic 30/30/30/30 construction recipe. Finally, whether it's here or under Ooyodo's own section, really need to write a line or two to explicitly quash the terrible idea that Ooyodo is farmable from 1-6. Insert recommendation that players farm from event maps where applicable instead.'']
    
===Heavy/Aviation Cruisers - CAs and CAVs===
 
===Heavy/Aviation Cruisers - CAs and CAVs===
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