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*They can often be used in place of Battleships in (Combined) Fleets, especially to achieve favorable map branching
 
*They can often be used in place of Battleships in (Combined) Fleets, especially to achieve favorable map branching
 
*While their daytime firepower is not that of Battleships, they are capable of dealing much more damage during Night Battles against enemies vulnerable to their high torpedo power (amongst BBs, only Bismarck drei possesses a torpedo stat)
 
*While their daytime firepower is not that of Battleships, they are capable of dealing much more damage during Night Battles against enemies vulnerable to their high torpedo power (amongst BBs, only Bismarck drei possesses a torpedo stat)
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** Their strong night battle power makes them critical to an escort fleet
 
* As with Battleships, they can equip Type 3 Shells for better effectiveness against installations
 
* As with Battleships, they can equip Type 3 Shells for better effectiveness against installations
 
* CA(V)s begin with three slots (enough for Artillery Spotting), and with four slots after their first remodel (Level 25 in most cases), they have more freedom to equip utility or LoS equipment, as opposed to CLs or DDs, which usually require a combat loadout across all 3 slots
 
* CA(V)s begin with three slots (enough for Artillery Spotting), and with four slots after their first remodel (Level 25 in most cases), they have more freedom to equip utility or LoS equipment, as opposed to CLs or DDs, which usually require a combat loadout across all 3 slots
* All CAVs begin as Heavy Cruisers, and remodel into their new sub-class
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* All CAVs begin as CAs, and remodel into CAVs
 
* CAVs in particular can also equip many things that CAs cannot, such as:
 
* CAVs in particular can also equip many things that CAs cannot, such as:
 
** WG42 rockets, which are effective against hard installations (which Type 3 Shells are ineffective against), but this piece of equipment is difficult to come by early on in the game
 
** WG42 rockets, which are effective against hard installations (which Type 3 Shells are ineffective against), but this piece of equipment is difficult to come by early on in the game
 
** Seaplane bombers and fighters, which can be used to supplement your Fighter Power, if act as your only source of Fighter Power in the fleet
 
** Seaplane bombers and fighters, which can be used to supplement your Fighter Power, if act as your only source of Fighter Power in the fleet
 
** Drum canisters, which are sometimes important for routing and in transport maps
 
** Drum canisters, which are sometimes important for routing and in transport maps
* Nevertheless, CA(V)s also have their weaknesses; most significantly, their combined HP and Armour makes them particularly vulnerable to being reduced to Taiha / Red Health from damage taken from heavier enemies, or even from critical hits from less heavyweight opponents
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* Their combined HP and Armour makes them particularly vulnerable to being critically damaged by heavy enemies, or even critical hits from less heavyweight opponents
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Essentially, while CA(V)s may be the most versatile ships out of all the ship classes, they are also particularly vulnerable to damage from enemy ships, due to the way in which combat damage is calculated, along with the "Overkill Mechanic". In spite of that, CA(V)s will still play an important part in your fleet, and neglecting them will only make your life more difficult later on.
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As the second-best night battlers after CLTs and a critical component of escort fleets (and by extension, responsible for killing bosses), CA(V)s are amongst the most important ships in the game. Knowing their strengths and weaknesses and training a strong cruiser force is therefore one of your top priorities.
    
===Battleships, Fast Battleships, and Aviation Battleships - BB, FBB, BBV===
 
===Battleships, Fast Battleships, and Aviation Battleships - BB, FBB, BBV===
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